Evaluating Intelligence: Difference between revisions

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==Summary==
==Summary==
* Evaluating Intelligence is used for its ability to increase the damage and effectiveness of [[Magery]] spells
* Evaluating Intelligence is used for its ability to increase the damage and effectiveness of [[Magery]] spells
* When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc.
* When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your spellbook or your skills.  
** The damage then gets scaled based on the mage’s Evaluate Intelligence
** The damage then gets scaled based on the mage’s Evaluate Intelligence
* Evaluating Intelligence can be used in place of [[Animal Lore]] to view a creature's stats.






==PvM Bonus==
==PvM Bonus==
* Modifies base spell damage against creatures by (0.75 + (0.5 * (Eval/100)))
* Modifies base spell damage against creatures by (0.75 + (0.75 * (Eval/100)))
** 100 Eval Int provides 25% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase
** 100 Eval Int provides 50% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase




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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! Skill
! Activity
!colspan="2"|Activity
|-
|-
| 0-50
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|colspan="2"|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-70
| 50-80
| Cast [[Magery]] spells in [[New Player Dungeon]]
| Casting [[Magery|spells]] in the [[New Player Dungeon]]
| Use the skill on a target in the [[New Player Dungeon]] (No resources used, but will take much longer)
|-
|-
| 70-100
| 80-100
| Passively by casting [[Magery]] spells
| Passively while casting spells
| Use the skill on a target (No resources used but will take much longer)
|}
|}

Latest revision as of 14:17, 24 January 2024

Summary

  • Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells
  • When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your spellbook or your skills.
    • The damage then gets scaled based on the mage’s Evaluate Intelligence
  • Evaluating Intelligence can be used in place of Animal Lore to view a creature's stats.


PvM Bonus

  • Modifies base spell damage against creatures by (0.75 + (0.75 * (Eval/100)))
    • 100 Eval Int provides 50% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase


PvP Bonus

  • Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
  • There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
    • This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
    • However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase


Training

Skill Activity
0-50 Train from NPC
50-80 Casting spells in the New Player Dungeon Use the skill on a target in the New Player Dungeon (No resources used, but will take much longer)
80-100 Passively while casting spells Use the skill on a target (No resources used but will take much longer)