Evaluating Intelligence: Difference between revisions

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[[Category:Skills]]__NOTOC__
[[Category:Skills]]
[[File:wiki-magery.gif|right|link=]]
==Summary==
* Evaluating Intelligence is used for its ability to increase the damage and effectiveness of [[Magery]] spells
* When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your spellbook or your skills.  
** The damage then gets scaled based on the mage’s Evaluate Intelligence
* Evaluating Intelligence can be used in place of [[Animal Lore]] to view a creature's stats.


Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.


==PvM Bonus==
* Modifies base spell damage against creatures by (0.75 + (0.75 * (Eval/100)))
** 100 Eval Int provides 50% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase




==PvM Bonus==
* Increases spell damage against creatures by (75% + ( 37.5% * (Eval Int Skill / 100)))


==PvP Bonus==
==PvP Bonus==
* Increases spell damage against players by (37.5% * (Eval Int Skill / 100))
* Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 47.5% spell damage increase.
* There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
** This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
** However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase
 
 


==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.
{| class="wikitable" style="text-align: center;"
* Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the [[New Player Dungeon]].
! Skill
* Evaluating Intelligence gains passively when the player uses [[magery]].
!colspan="2"|Activity
* While Evaluating Intelligence can be trained through active use this is the slower method.
|-
| 0-50
|colspan="2"|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Casting [[Magery|spells]] in the [[New Player Dungeon]]
| Use the skill on a target in the [[New Player Dungeon]] (No resources used, but will take much longer)
|-
| 80-100
| Passively while casting spells
| Use the skill on a target (No resources used but will take much longer)
|}

Latest revision as of 14:17, 24 January 2024

Summary

  • Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells
  • When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your spellbook or your skills.
    • The damage then gets scaled based on the mage’s Evaluate Intelligence
  • Evaluating Intelligence can be used in place of Animal Lore to view a creature's stats.


PvM Bonus

  • Modifies base spell damage against creatures by (0.75 + (0.75 * (Eval/100)))
    • 100 Eval Int provides 50% Spell Damage Increase, while 0 Eval Int provides -25% Damage Increase


PvP Bonus

  • Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
  • There is a 10% spell damage cap on supplemental skills (Tracking, Camping, Inscription, etc)
    • This cap does not consider what your Evaluating Intelligence skill is at, therefore if you have 0 skill in Evaluating Intelligence, you cannot gain 20% spell damage by using Tracking and Camping together
    • However, you could have 100 Evaluating Intelligence and 100 Tracking and gain 22.5% spell damage increase


Training

Skill Activity
0-50 Train from NPC
50-80 Casting spells in the New Player Dungeon Use the skill on a target in the New Player Dungeon (No resources used, but will take much longer)
80-100 Passively while casting spells Use the skill on a target (No resources used but will take much longer)