Resisting Spells: Difference between revisions

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* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
* Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage






==Spell Absorption==
==Spell Absorption / Spell Siphon==
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
* Removed the "Stored Spell Damage" handling from the Magic Resist "Absorb" mechanic (Oct. 2nd, 2021 patch)
* When a player takes damage from a Spell cast by Creatures, they will receive a "Spell Siphon" bonus towards Melee/Spell Damage against Creatures of (1% * Spell Circle) for the next 60 minutes, with a max bonus of (25% * (Effective Magic Resist Skill / 100))
* When players absorb a creature spell (non-tamed/summoned), they'll now gain a Melee and Spell Damage bonus against creatures of (8% * (Effective Magic Resist Skill / 100)) for 5 minutes that will stack up to 3 times
* Spells cast by players against other players will increase their Spell Siphon bonus, with an 100% increase in the amount of Siphon Bonus applied (i.e. a player-casted Energy Bolt would generate a +12% Spell Siphon bonus, rather than the normal 6% bonus)
* Players will receive a system message notification when their Spell Siphon max bonus is reached (but not on individual spells before that)
* If a player is hit with further spells after reaching their max bonus, it will reset the duration of their current Spell Siphon bonus (60 minutes), but will not give any system message notifications
* Players will receive a "Your spell siphon bonus has expired" notification if 60 minutes pass without being hit by a spell and their effect expires
 
 


==Spell Resist/Non-Damaging Spell Chance Reduction Chance==
==Spell Resist/Non-Damaging Spell Chance Reduction Chance==
Line 175: Line 181:
| N/A
| N/A
| 25.0
| 25.0
|-
| 110
| 13.75
| 41.25
| 38.5
| 33.0
| N/A
| 22.0
| 16.5
| 11.0
| 5.5
| N/A
| 27.5
|-
| 120
| 15.00
| 45.00
| 42.0
| 36.0
| N/A
| 24.0
| 18.0
| 12.0
| 6.0
| N/A
| 30.0
|}
|}


==Training==
* Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs
** Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.
** <span style="color: red">Note for option 1:</span> Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.


 
* Skill Gain chance is much higher if the spell is cast by a creature
==Training==
* There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones
* While Resisting Spells can be gained through casting on yourself that is a slower method
* Gain chance is better if the spell is cast by a creature
* There seems to be a limit on how much skill you can gain per mob, about 0.4 - 0.6


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! Skill
! Activity
! colspan=2|Activity
|-
|-
| 0-50
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| colspan=2|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-60
|Run through a Fire Field
|rowspan=3|Let magical creatures cast on you in the [[New Player Dungeon]]
|-
| 60-70
|Run through a Poison Field
|-
| 70-80
| Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field
|-
|-
| 50-70
| 80-90
| Let a Skeletal Mage/Lich/Ghoul cast on you within [[New Player Dungeon]]
| Cast Circle 7 Spells on yourself
|rowspan=2|Let magical creatures cast on you till you stop gaining, slay, and find others.
|-
|-
| 70-100
| 90-100
| Let magical creatures cast on you for 0.5 gain, slay, and find others
| Have another allied character hit you with Earthquake
|}
|}

Latest revision as of 16:13, 5 March 2024

Summary

  • Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))
  • Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
  • The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
  • Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage


Spell Absorption / Spell Siphon

  • In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
  • Absorbed spells will display with a pink/purple orb effect (similar to parrying)
  • An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
  • When a player takes damage from a Spell cast by Creatures, they will receive a "Spell Siphon" bonus towards Melee/Spell Damage against Creatures of (1% * Spell Circle) for the next 60 minutes, with a max bonus of (25% * (Effective Magic Resist Skill / 100))
  • Spells cast by players against other players will increase their Spell Siphon bonus, with an 100% increase in the amount of Siphon Bonus applied (i.e. a player-casted Energy Bolt would generate a +12% Spell Siphon bonus, rather than the normal 6% bonus)
  • Players will receive a system message notification when their Spell Siphon max bonus is reached (but not on individual spells before that)
  • If a player is hit with further spells after reaching their max bonus, it will reset the duration of their current Spell Siphon bonus (60 minutes), but will not give any system message notifications
  • Players will receive a "Your spell siphon bonus has expired" notification if 60 minutes pass without being hit by a spell and their effect expires


Spell Resist/Non-Damaging Spell Chance Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell
Absorption
Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0

Training

  • Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs
    • Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.
    • Note for option 1: Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.
  • Skill Gain chance is much higher if the spell is cast by a creature
  • There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones
Skill Activity
0-50 Train from NPC
50-60 Run through a Fire Field Let magical creatures cast on you in the New Player Dungeon
60-70 Run through a Poison Field
70-80 Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field
80-90 Cast Circle 7 Spells on yourself Let magical creatures cast on you till you stop gaining, slay, and find others.
90-100 Have another allied character hit you with Earthquake