Commodities: Difference between revisions

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(Created page with "right|link= * Players can turn a bulk amount of goods into a deed to save on weight and trade more efficiently * Players can purchase Bla...")
 
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[[File:harvesting-commoditydeed.gif|right|link=]]
* Players can turn a bulk amount of goods into a deed to save on weight and trade more efficiently
* Players can turn a bulk amount of goods into a deed to save on weight and trade more efficiently
{| class="wikitable " style="text-align:left;margin-left:35px"
! Item
! Type
! Qty per Commodity
|-
| Bandages
| style="text-align:center"| Regular
| style="text-align:center"| 10,000
|-
| Ingots, Boards, Leather<br>Reagents, Arrows, Bolts, Cannonballs
| style="text-align:center"| Regular
| style="text-align:center"| 5,000
|-
| Ingots, Boards, Leather
| style="text-align:center"| Colored
| style="text-align:center"| 2,500
|-
| Feathers, Blank Scrolls
| style="text-align:center"| Regular
| style="text-align:center"| 2,500
|-
| Empty Bottles
| style="text-align:center"| Regular
| style="text-align:center"| 500
|}
* Players can purchase Blank Commodity Deeds from a Banker for 5gp each
* Players can purchase Blank Commodity Deeds from a Banker for 5gp each
* Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity
* Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity
* Commodities are NOT blessed and can be stolen/looted
* Commodities are NOT blessed and can be stolen/looted
[[File:harvesting-commoditydeeda.gif|link=]]

Latest revision as of 17:20, 3 May 2024

  • Players can turn a bulk amount of goods into a deed to save on weight and trade more efficiently
Item Type Qty per Commodity
Bandages Regular 10,000
Ingots, Boards, Leather
Reagents, Arrows, Bolts, Cannonballs
Regular 5,000
Ingots, Boards, Leather Colored 2,500
Feathers, Blank Scrolls Regular 2,500
Empty Bottles Regular 500
  • Players can purchase Blank Commodity Deeds from a Banker for 5gp each
  • Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity
  • Commodities are NOT blessed and can be stolen/looted