Societies: Difference between revisions

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[[Category:PvM]][[Category:PvP]]
[[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Ships]]
==Summary==
==Summary==
* Each week players will be able to accept and complete jobs from six different Societies
* Each week players will be able to accept and complete jobs from six different Societies
* The Society House is located in Prevalia (northeast of the bank)
* The Society House is located in Prevalia (northeast of the bank)
* Players can say "Job", "Jobs" or "Society" near a Society Master to view current jobs
* Players can say "Job", "Jobs" or "Society" near a Society Master to view current jobs
* Societies Jobs are identical for all players on the shard
* Players may accept up to 10 Society Jobs per week per account
* Players may accept up to 10 Society Jobs per week per account
** Can be from any combination of different Societies
** Can be from any combination of different Societies
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* When players complete Society Jobs, they earn Reward Points within that specific Society that can be used to purchase unique items
* When players complete Society Jobs, they earn Reward Points within that specific Society that can be used to purchase unique items
** Reward Points in each Society are shared across a player's account
** Reward Points in each Society are shared across a player's account
* All Societies Jobs are identical for all players on the shard


{{#ev:youtube|https://youtu.be/kGcuBGlu5U8|}}


{{#ev:youtube|https://youtu.be/XXf9VaDBEfU}}
===Society Halls===
{{SocietyTypes}}




===Job Target Values===
[[File:societieshallonmap1.jpg|link=]]
Conceptually, we have readjusted the “Target Values” needed for most society jobs to fall into one of three categories:


* Easy jobs require a very small amount of time, energy, resources consumed, and is meant to be a job that even a casual player should be able to complete (including crafting jobs)
* Medium jobs require a moderate amount of time, energy, resources but should still be accomplishable by most players reasonably during a week
* Hard jobs require a substantial amount of time, energy, and resources and are considered to be geared towards “hardcore” players


 
==Crafting Consumption==
===Creature Killing/Taming===
* Society jobs involving specific creatures have now had their target requirements dynamically adjusted each week based on the number of available spawns for the creature that exist in the world and the current spawn timers set for them
* Any Taming job for creatures with a 120 Taming requirement will also have a dramatically reduced target value due to the length of time required to tame it
 
 
===Crafting Consumption===
* All Society Crafting Jobs require the items being crafted to be consumed (i.e deleted) in order to count towards society job progress
* All Society Crafting Jobs require the items being crafted to be consumed (i.e deleted) in order to count towards society job progress
* By default, any crafted items that will contribute to a Society Crafting Job will automatically be consumed UNLESS the player goes into the Society Jobs Overview and deselects the “Contributed Crafted” button next to the job in question
* By default, any crafted items that will contribute to a Society Crafting Job will automatically be consumed UNLESS the player goes into the individual society page and disables “Contribute Crafted” next to the job in question
* While “Contribute Crafted” is enabled for a Society Crafting Job, each time they craft that particular item (if it matches the exact criteria for Quality / Material), it will automatically consume the item immediately upon crafting and update the player’s Progress for that Society Job
* While “Contribute Crafted” is enabled for a Society Crafting Job, each time they craft that particular item (if it matches the exact criteria for Quality / Material), it will automatically consume the item immediately upon crafting and update the player’s Progress for that Society Job




[[File:societyjobitemconsumption.jpg|link=]]
[[File:societyjobitemconsumption.jpg|link=]]
==Creature Killing/Taming==
* Society jobs involving specific creatures have their target requirements dynamically adjusted each week based on the number of available spawns for the creature that exist in the world and the current spawn timers set for them
* Any Taming job for creatures with a 120 Taming requirement will also have a dramatically reduced target value due to the length of time required to tame it




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===Adventurer Lodge===
{{SocietyTypes}}
* Lockpicking Dungeon Chests of Specific Level
* Lockpicking Dungeon Chests in Specific Region
* Taming Specific Creatures
* Taming Creatures in Specific Region
* Completing Treasure Maps of Specific Level
* Completing Resource Maps
 
{{SocietyRewardsAdventurerLodge}}
 
 
===Artificer Enclave===
* Crafting Alchemy or Inscription Items
* Crafting Exceptional Quality Inscription Item
 
{{SocietyRewardsArtificerEnclave}}
 
 
===Monster Hunter Society===
* Killing Mini-Bosses
* Killing Shrine Bosses
* Killing Bosses
* Killing Specific Creature Type
* Killing Creatures in Specific Region
* Killing [[Paragon|Paragons]] in Specific Region
* Killing [[Paragon|Paragons]] in Specific Slayer Group
 
{{SocietyRewardsMonsterHunterSociety}}
 
 
===Order of Armorers===
* Crafting Blacksmithing or Tailoring Items
* Crafting Exceptional Quality Blacksmithing or Tailoring Items
* Crafting Blacksmithing or Tailoring Items With Specific Material Type
* Crafting Exceptional Quality Blacksmithing or Tailoring Items With Specific Material Type
 
{{SocietyRewardsOrderofArmorers}}
 
 
===Seafarer League===
* Sink Doubloon Value Worth of Ships
* Sink [[Paragon|Paragon]] Ships
* Sink Doubloon Value Worth of Ships From Specific Faction
* Sink Ships of Specific Size
* Kill Doubloon Value Worth of Enemy Crewmembers While Boarding
* Kill Doubloon Value Worth of Enemy Crewmembers From Specific Faction While Boarding
* Use Special Fishing Nets
* Complete Special Fishing Spots
* Complete Messages in Bottles
* Catch Specific Fish Types
 
{{SocietyRewardsSeafarerLeague}}
 
 
===Tradesman Union===
* Crafting Carpentry or Tinkering Items
* Crafting Exceptional Quality Carpentry or Tinkering Items
* Crafting Carpentry or Tinkering Items With Specific Material Type
* Crafting Exceptional Quality Carpentry or Tinkering Items With Specific Material Type
 
{{SocietyRewardsTradesmanUnion}}





Latest revision as of 12:34, 15 May 2024

Summary

  • Each week players will be able to accept and complete jobs from six different Societies
  • The Society House is located in Prevalia (northeast of the bank)
  • Players can say "Job", "Jobs" or "Society" near a Society Master to view current jobs
  • Societies Jobs are identical for all players on the shard
  • Players may accept up to 10 Society Jobs per week per account
    • Can be from any combination of different Societies
    • Progress towards any Society Job is shared by all characters on a player's account
  • When players complete Society Jobs, they earn Reward Points within that specific Society that can be used to purchase unique items
    • Reward Points in each Society are shared across a player's account

Society Halls

Society Halls

Adventurer Lodge

Artificer Enclave

Monster Hunter Society

Order of Armorers

Seafarer League

Tradesman Union



Crafting Consumption

  • All Society Crafting Jobs require the items being crafted to be consumed (i.e deleted) in order to count towards society job progress
  • By default, any crafted items that will contribute to a Society Crafting Job will automatically be consumed UNLESS the player goes into the individual society page and disables “Contribute Crafted” next to the job in question
  • While “Contribute Crafted” is enabled for a Society Crafting Job, each time they craft that particular item (if it matches the exact criteria for Quality / Material), it will automatically consume the item immediately upon crafting and update the player’s Progress for that Society Job


Creature Killing/Taming

  • Society jobs involving specific creatures have their target requirements dynamically adjusted each week based on the number of available spawns for the creature that exist in the world and the current spawn timers set for them
  • Any Taming job for creatures with a 120 Taming requirement will also have a dramatically reduced target value due to the length of time required to tame it


Society Job Types & Rewards

When players complete a job issued from a Society, they earn Reward Points within that individual Society, which can be used to purchase functional as well as decorative items (many of these items are unique to that specific society). Players may click the Spend Points button on either the Society Overview Page for a player or while browsing a Society Job Board.


Society Halls

Adventurer Lodge

Artificer Enclave

Monster Hunter Society

Order of Armorers

Seafarer League

Tradesman Union


Common Rewards

These items can be purchased from any of the Societies with Reward Points:

Common Rewards
Name Cost

Direwolf Mount Token
1200

Mount Token Creation Kit
400

Bronze Mastery Chain Link
100

Silver Mastery Chain Link
250

Gold Mastery Chain Link
600

Bronze Mastery Chain Link
Reforging Tool
25

Silver Mastery Chain Link
Reforging Tool
50

Gold Mastery Chain Link
Reforging Tool
100


Abandoning Society Jobs

  • Players now have the ability to Abandon Society Jobs they have taken but have not yet completed
  • Players can abandon a Society Job they have taken by clicking the “Abandon” button next to the respective job in their Society Job tracking page (Overview Page -> Specific Society Page)
  • Abandoning a job will completely wipe all progress on the job, but will free up the player to take another job in its place during that week