Template:Necromancy: Difference between revisions

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| style="text-align:left;" | For next 30 seconds all summon spells cast will instead create an Undead follower that slowly loses health but has damage increased by (50% * (Necromancy / 100))
| style="text-align:left;" | For next 30 seconds all summon spells cast will instead create an Undead follower that loses 1% health & max health every 10 seconds but has damage increased by (20% * (Necromancy / 100))
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|-
| [[File:poisonstrike.jpg|link=]]<br />Poison Strike
| [[File:poisonstrike.jpg|link=]]<br />Poison Strike
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| style="text-align:left;" | Target a creature that you have applied Poison or Disease onto to resolve up to 4 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage
| style="text-align:left;" | Target a creature that you have applied Spell Poison or Disease onto to resolve up to 3 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage. The number of ticks resolved is capped by (Poison Ticks Already Resolved + 1)<br />Poison Strike will now consider all ticks resolved from weaker/previous Poison effects a player has already resolved on a creature<br />Poison Aspect Armor's "Chance for Extra Poison Tick" will boost the total number of Poison Ticks resolved with Poison Strike (to a maximum of 5) provided the player has already resolved that total number of ticks on the creature
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|-
| [[File:evilomen.jpg|link=]]<br />Evil Omen
| [[File:evilomen.jpg|link=]]<br />Evil Omen
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| style="text-align:left;" | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds
| style="text-align:left;" | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds
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|-
| [[File:wither.jpg|link=]]<br />Wither
| [[File:vampiricembrace.jpg|link=]]<br />Vampiric Embrace
| 3
| 3
| 70
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| style="text-align:left;" | Player takes 10 damage and for next 30 seconds gains (20 * (Necromancy / 100)) mana that can only be spent on Summon, Poison, or Debuff spells
| style="text-align:left;" | Target a nearby corpse to heal player's Undead followers for (15% * (Necromancy / 100)) of their Maximum Health<br />(You can target an enemy or yourself and it will automatically search the surrounding area for a corpse to trigger the ability)
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|-
| [[File:mindrot.jpg|link=]]<br />Mind Rot
| [[File:mindrot.jpg|link=]]<br />Mind Rot
| 3
| 3
| 75
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| style="text-align:left;" | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage and tick 1 second (Poison) or 2 seconds (Disease) faster
| style="text-align:left;" | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage
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|-
| [[File:bloodoath.jpg|link=]]<br />Blood Oath
| [[File:bloodoath.jpg|link=]]<br />Blood Oath
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| style="text-align:left;" | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage
| style="text-align:left;" | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage
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|-
| [[File:vampiricembrace.jpg|link=]]<br />Vampiric Embrace
| [[File:wither.jpg|link=]]<br />Wither
| 5
| 5
| 90
| 90
| style="text-align:left;" | Target a nearby corpse to heal player's Undead followers for (25% * (Necromancy / 100)) of their Maximum Health
| style="text-align:left;" | Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells<br />(When a spell consumes mana from the Wither mana pool, it will have its chance to proc mana-based trigger effects (such Aspect Spellbook Special Effects) reduced to only the percentage of "real" mana used)
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|-
| [[File:painspike.jpg|link=]]<br />Pain Spike
| [[File:painspike.jpg|link=]]<br />Pain Spike
| 5
| 5
| 95
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| style="text-align:left;" | Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target
| style="text-align:left;" | Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target<br />(You can target an enemy directly and it will automatically search the surrounding area for a corpse to trigger the ability). The amount of damage inflicted on a creature is capped by the total damage previously inflicted on that creature by that player, with a minimum of 100 damage<br />If there are multiple valid creatures in range of a corpse, the ability will select the creatures the player has damaged the most so far
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Latest revision as of 20:16, 21 May 2024

Name Unholy Symbol Min. Skill Description

Vengeful Spirit
1 50 For next 30 seconds all summon spells cast will instead create an Undead follower that loses 1% health & max health every 10 seconds but has damage increased by (20% * (Necromancy / 100))

Poison Strike
1 55 Target a creature that you have applied Spell Poison or Disease onto to resolve up to 3 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage. The number of ticks resolved is capped by (Poison Ticks Already Resolved + 1)
Poison Strike will now consider all ticks resolved from weaker/previous Poison effects a player has already resolved on a creature
Poison Aspect Armor's "Chance for Extra Poison Tick" will boost the total number of Poison Ticks resolved with Poison Strike (to a maximum of 5) provided the player has already resolved that total number of ticks on the creature

Evil Omen
2 60 For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player

Corpse Skin
2 65 For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds

Vampiric Embrace
3 70 Target a nearby corpse to heal player's Undead followers for (15% * (Necromancy / 100)) of their Maximum Health
(You can target an enemy or yourself and it will automatically search the surrounding area for a corpse to trigger the ability)

Mind Rot
3 75 For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage

Blood Oath
4 80 Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100))

Strangle
4 85 For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage

Wither
5 90 Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells
(When a spell consumes mana from the Wither mana pool, it will have its chance to proc mana-based trigger effects (such Aspect Spellbook Special Effects) reduced to only the percentage of "real" mana used)

Pain Spike
5 95 Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target
(You can target an enemy directly and it will automatically search the surrounding area for a corpse to trigger the ability). The amount of damage inflicted on a creature is capped by the total damage previously inflicted on that creature by that player, with a minimum of 100 damage
If there are multiple valid creatures in range of a corpse, the ability will select the creatures the player has damaged the most so far