Template:Necromancy: Difference between revisions
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| style="text-align:left;" | For next 30 seconds all summon spells cast will instead create an Undead follower that loses 1% health & max health every 10 seconds but has damage increased by ( | | style="text-align:left;" | For next 30 seconds all summon spells cast will instead create an Undead follower that loses 1% health & max health every 10 seconds but has damage increased by (20% * (Necromancy / 100)) | ||
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| [[File:poisonstrike.jpg|link=]]<br />Poison Strike | | [[File:poisonstrike.jpg|link=]]<br />Poison Strike | ||
| 1 | | 1 | ||
| 55 | | 55 | ||
| style="text-align:left;" | Target a creature that you have applied | | style="text-align:left;" | Target a creature that you have applied Spell Poison or Disease onto to resolve up to 3 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage. The number of ticks resolved is capped by (Poison Ticks Already Resolved + 1)<br />Poison Strike will now consider all ticks resolved from weaker/previous Poison effects a player has already resolved on a creature<br />Poison Aspect Armor's "Chance for Extra Poison Tick" will boost the total number of Poison Ticks resolved with Poison Strike (to a maximum of 5) provided the player has already resolved that total number of ticks on the creature | ||
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| [[File:evilomen.jpg|link=]]<br />Evil Omen | | [[File:evilomen.jpg|link=]]<br />Evil Omen |
Latest revision as of 20:16, 21 May 2024
Name | Unholy Symbol | Min. Skill | Description |
---|---|---|---|
Vengeful Spirit |
1 | 50 | For next 30 seconds all summon spells cast will instead create an Undead follower that loses 1% health & max health every 10 seconds but has damage increased by (20% * (Necromancy / 100)) |
Poison Strike |
1 | 55 | Target a creature that you have applied Spell Poison or Disease onto to resolve up to 3 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage. The number of ticks resolved is capped by (Poison Ticks Already Resolved + 1) Poison Strike will now consider all ticks resolved from weaker/previous Poison effects a player has already resolved on a creature Poison Aspect Armor's "Chance for Extra Poison Tick" will boost the total number of Poison Ticks resolved with Poison Strike (to a maximum of 5) provided the player has already resolved that total number of ticks on the creature |
Evil Omen |
2 | 60 | For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player |
Corpse Skin |
2 | 65 | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds |
Vampiric Embrace |
3 | 70 | Target a nearby corpse to heal player's Undead followers for (15% * (Necromancy / 100)) of their Maximum Health (You can target an enemy or yourself and it will automatically search the surrounding area for a corpse to trigger the ability) |
Mind Rot |
3 | 75 | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage |
Blood Oath |
4 | 80 | Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100)) |
Strangle |
4 | 85 | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage |
Wither |
5 | 90 | Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells (When a spell consumes mana from the Wither mana pool, it will have its chance to proc mana-based trigger effects (such Aspect Spellbook Special Effects) reduced to only the percentage of "real" mana used) |
Pain Spike |
5 | 95 | Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target (You can target an enemy directly and it will automatically search the surrounding area for a corpse to trigger the ability). The amount of damage inflicted on a creature is capped by the total damage previously inflicted on that creature by that player, with a minimum of 100 damage If there are multiple valid creatures in range of a corpse, the ability will select the creatures the player has damaged the most so far |