Item Identification: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==Summary==
==Summary==
* Used to identify an unidentified magical item's properties
* Used to identify an unidentified magical item, properties found on the [[Modifiers]] page
* Used in deciphering [[Lore_System#Research_Materials|Research Materials]]
* Used in deciphering [[Lore_System#Research_Materials|Research Materials]]
* Increases the Bonuses derived from Magical Properties on Magical Items including any Weapons, Armor, Shields, Spellbooks, and Instruments that the player uses when fighting creatures
==High Level Item Identification==
Players receive the following bonuses when using Item ID at various skill levels:
{| class="wikitable" style="text-align: center;"
! Skill
! Ability
|-
| 105
| style="text-align: left;" |Will also list the item's NPC vendor sale price (if applicable)
|-
| 110
| style="text-align: left;" |Will also list the item's Arcane Essence recycle amount (if applicable)
|-
| 120
| style="text-align: left;" |Can be used on a container to identify all items within it.<br />Also lists the total NPC vendor and Arcane Essence value of all items inside
|}
==PvP==
Players will receive a Supplemental PvP Melee Damage Bonus of (10% * (Item ID Skill / 100) while Flagged in PvP
Players will receive a Supplemental PvP Spell Damage Bonus of (10% * (Item ID Skill / 100) while Flagged in PvP




==Magical Item Property Bonuses==
Magical Item Property Bonuses only apply in PvM


==Slayer Wands==
===Weapons===
* Players using a Slayer Wand receive a (20% * (Item ID Skill / 100)) damage bonus to damage inflicted against creatures
* Increases the bonus from the Accuracy magical property by (50% * (Item Identification Skill / 100))
* Players using a Slayer Wand have a (50% * (Item ID Skill / 100)) chance to not lose a charge on the wand when using it
* Increases the bonus from the Damage magical property by (100% * (Item Identification Skill / 100))
* Players using a Slayer Wand have their Wand cooldown reduced by (50% * (Item ID Skill / 100)) of normal
* Increases the bonus from the Slayer magical property by (50% * (Item Identification Skill / 100))




===Armor and Shields===
* Increases the bonus from the Protection magical property by (100% * (Item Identification Skill / 100))
===Magical Spellbooks===
* Increases the bonus from the Potency magical property by (50% * (Item Identification Skill / 100))
* Increases the bonus from the Damage magical property by (100% * (Item Identification Skill / 100))
* Increases the bonus from the Slayer magical property by (50% * (Item Identification Skill / 100))
===Instruments===
* Increases the bonus from the Artistry magical property by (100% * (Item Identification Skill / 100))
* Increases the bonus from the Slayer magical property by (100% * (Item Identification Skill / 100))
====Example====
* A player with 80 Item ID skill is using an Eminently Accurate, Vanquishing, Greater Undead Slaying Heavy Crossbow against an Undead creature
* The weapon normally provides +15% Accuracy from the Eminently Accurate property
* The weapon normally provides +25% Damage from the Vanquishing property
* The weapon normally provides +45% Damage from the Greater Slaying property (when slayer matched)
* The player would receive an additional (15% * (50% * (80 / 100))) = +6% Accuracy bonus from the Eminently Accurate property
* The player would receive an additional (25% * (100 * (80 / 100))) = +20% Damage bonus from the Vanquishing property
* The player would receive an additional (45% * (50% * (80 / 100))) = +18% Damage bonus from the Greater Slaying property
* Effectively, the player will have 15% + 6% = +21% Accuracy Bonus from the weapon factoring in Item Identification bonuses
* Effectively, the player will have 25% + 45% + 20% +18% = +108% Damage Bonus from the weapon factoring in Item Identification bonuses
===Slayer Wands===
* Slayer Wands will no longer be usable by players
* Slayer Wands will no longer drop as loot
* Players will be able to exchange Wands at the Prevalia Exchange Officer in Prevalia for randomized Arcane Runes


==High Level Item Identification==
Players receive the following bonuses when using Item ID at various skill levels:


* 105 - Will also list the item's NPC vendor sale price (if applicable)
==Training==
* 110 - Will also list the item's Arcane Essence recycle amount (if applicable)
{| class="wikitable" style="text-align: center;"
* 120 - Can be used on a container to identify all items within as well as list the total NPC vendor and Arcane Essence value of all items inside
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Use Item Identification on items while in the[[New Player Dungeon]]
|-
| 80-120
| Continue using Item Identification on items
|}

Latest revision as of 04:10, 22 May 2024

Summary

  • Used to identify an unidentified magical item, properties found on the Modifiers page
  • Used in deciphering Research Materials
  • Increases the Bonuses derived from Magical Properties on Magical Items including any Weapons, Armor, Shields, Spellbooks, and Instruments that the player uses when fighting creatures

High Level Item Identification

Players receive the following bonuses when using Item ID at various skill levels:

Skill Ability
105 Will also list the item's NPC vendor sale price (if applicable)
110 Will also list the item's Arcane Essence recycle amount (if applicable)
120 Can be used on a container to identify all items within it.
Also lists the total NPC vendor and Arcane Essence value of all items inside


PvP

Players will receive a Supplemental PvP Melee Damage Bonus of (10% * (Item ID Skill / 100) while Flagged in PvP Players will receive a Supplemental PvP Spell Damage Bonus of (10% * (Item ID Skill / 100) while Flagged in PvP


Magical Item Property Bonuses

Magical Item Property Bonuses only apply in PvM

Weapons

  • Increases the bonus from the Accuracy magical property by (50% * (Item Identification Skill / 100))
  • Increases the bonus from the Damage magical property by (100% * (Item Identification Skill / 100))
  • Increases the bonus from the Slayer magical property by (50% * (Item Identification Skill / 100))


Armor and Shields

  • Increases the bonus from the Protection magical property by (100% * (Item Identification Skill / 100))


Magical Spellbooks

  • Increases the bonus from the Potency magical property by (50% * (Item Identification Skill / 100))
  • Increases the bonus from the Damage magical property by (100% * (Item Identification Skill / 100))
  • Increases the bonus from the Slayer magical property by (50% * (Item Identification Skill / 100))


Instruments

  • Increases the bonus from the Artistry magical property by (100% * (Item Identification Skill / 100))
  • Increases the bonus from the Slayer magical property by (100% * (Item Identification Skill / 100))


Example

  • A player with 80 Item ID skill is using an Eminently Accurate, Vanquishing, Greater Undead Slaying Heavy Crossbow against an Undead creature
  • The weapon normally provides +15% Accuracy from the Eminently Accurate property
  • The weapon normally provides +25% Damage from the Vanquishing property
  • The weapon normally provides +45% Damage from the Greater Slaying property (when slayer matched)
  • The player would receive an additional (15% * (50% * (80 / 100))) = +6% Accuracy bonus from the Eminently Accurate property
  • The player would receive an additional (25% * (100 * (80 / 100))) = +20% Damage bonus from the Vanquishing property
  • The player would receive an additional (45% * (50% * (80 / 100))) = +18% Damage bonus from the Greater Slaying property
  • Effectively, the player will have 15% + 6% = +21% Accuracy Bonus from the weapon factoring in Item Identification bonuses
  • Effectively, the player will have 25% + 45% + 20% +18% = +108% Damage Bonus from the weapon factoring in Item Identification bonuses


Slayer Wands

  • Slayer Wands will no longer be usable by players
  • Slayer Wands will no longer drop as loot
  • Players will be able to exchange Wands at the Prevalia Exchange Officer in Prevalia for randomized Arcane Runes


Training

Skill Activity
0-50 Train from NPC
50-80 Use Item Identification on items while in theNew Player Dungeon
80-120 Continue using Item Identification on items