Spirit Speak: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
m (TheGmaster moved page Spirit Speaking to Spirit Speak: The game no longer calls it "spirit speaking")
(76 intermediate revisions by 12 users not shown)
Line 1: Line 1:
[[Category: Skills]]__NOTOC__[[File:wiki-gatherspirit.gif|center|alt=Backpack|link=]]
[[Category: Skills]]
==Summary==
* Spirit Speak allows the player to be visible to dead players and understand their speech
* Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons
* Using the Spirit Speak skill does NOT heal the player
* Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances
* Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)
 
 
==Summon Duration==
* The base Summon Duration for non-Necromancy summoning spell creatures is '''(2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))'''
* When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
* The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)
* Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting
* Each corpse harvested by the player will extend the duration of all of their non-Necromancy summons as follows:
** Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))
 
 


==Summary==
==Blade Spirits and Energy Vortexes==
*Allows the player to be visible to dead players and understand their speech.
* Blade Spirits and Energy Vortexes are "non-hostile" to players and tamed creatures and will not attack them
*Using the Spirit Speak skill does NOT heal the player.
* Blade Spirits and Energy Vortexes are considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
*Using the Spirit Speak skill absorbs Spirit Energy into Spirit Stones that are used to empower Summoning spells.
* Players have no control over which monsters/NPCs Blade Spirits and Energy Vortexes attack, nor can they issue any commands to them
* Blade Spirits and Energy Vortex will flag as Green to their caster/allies and Blue to other players (similar to normal pets)
* In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves - see further), wait for the summon duration to expire, or say "all release".
* Blade Spirits and Energy Vortexes gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
* Blade Spirits and Energy Vortexes have *boosted aggro* (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
* Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of their distance from the caster




[[File:summoningevbs.jpg|link=]]


==Spirit Stones==
==PvP==
[[File:wiki-buyingspiritstones.png|400px|right]]
* When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)
*Players can use Spirit Stones to increase the power of their summon spells
* If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to [[Effective Skill|Effective Spirit Speak Skill]], any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base Printed Spirit Speak Skill (instead of Effective Spirit Speak skill)
*Players may purchase Empty Spirit Stones from NPC Mage Shopkeepers
*Players must first cast the Magic Lock spell on an Empty Spirit Stone to turn it into a standard Spirit Stone, so that it is ready to capture "Spirit Energy".
*Players may then use the Spirit Speaking skill near their corpses of creatures that they have dealt damage to, in order to harvest Spirit Energy and trap it within any ready Spirit Stones they have in their backpack.
*Buy Spirit Stones from a Mage ShopSpirit Stones have a "Charge" value that ranges from 0-100% representing how full the Spirit Stone is, and will be decreased when players upgrade their summons with them
*When the player successfully uses the Spirit Speaking skill, for each corpse with 12 tiles of the player, they will fill (2 * (Creature Difficulty Value / 100) * Total Damage Percent The Player Dealt To The Creature * (Spirit Speaking skill / 100)) % worth of a ready Spirit Stone in their backpack
*When players cast any 5th or 8th circle summoning spell (other than Blade Spirits or Energy Vortex) any "Activated" Spirit Stone in that player's backpack that is sufficiently charged will be used to upgrade the creature and consume a portion of the Spirit Stone's charge value
*Players can toggle any Spirit Stone in their backpack as Activated or Deactivated by double-clicking it and players may have multiple Spirit Stones activated at once
*There are two levels of upgrades for creatures, Elder and Ancient, each with their own bonuses and required charge amounts
*If any Spirit Stones are currently activated in a players backpack upon casting a summon spell, it will attempt to upgrade the creature to the most powerful version the player has sufficient charge available for


==Stats and Skills==
* The Stats and Skills of Summoned Followers of all types are increased based on the Caster's Effective Spirit Speak Skill as follows:
** Hit Points: +50% * (Effective Spirit Speak Skill / 100)
** Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)
** Damage: +25% * (Effective Spirit Speak Skill / 100)
** Wrestling: +25% * (Effective Spirit Speak Skill / 100)
** Armor: +25 * (Effective Spirit Speak Skill / 100)
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)
* Spirit Speak increases Dispel Resistance of all summons by (20% x (Effective Spirit Speak Skill / 100))


==Reducing Effective Spirit Speak==
* If a player engages in PvP or reduces their Effective Spirit Speak skill in some manner (i.e., lowering their Printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new Printed Spirit Speak skill
* Additionally, engaging in PvP or reducing Effective Spirit Speak skill will disable all selected Summoner Tome upgrades for that summon type


==Enhanced Summoning Spells==
==Summoner's Tome==
{| class="contenttable sortable" style="border: 0px; width: 100%;"
Read more information about the [[Summoner's Tome]]
|- style="border: 0px;"
| style="text-align: left; vertical-align: top; border: 0px; width: 33%;"|
===Elder Summon===


*5th Circle Spell Consumes 5% Spirit Stone charge.
[[File:summonerstomemenu.png|link=Summoner's Tome]]
*8th Circle Spell Consumes 10% Spirit Stone charge.
*Increases the creature's Maximum Hit Points, Melee Damage, Wrestling Skill, Parrying Skill, Magery Skill, Eval Int Skill, Armor Rating, and Magic Resist skill by (15% * (Player's Spirit Speaking skill / 100)).
*Increases the creature's Dispel Resistance (from Autodispel effects) by (15% * (Player's Spirit Speaking skill / 100)).
*Increases the creatures Summon Duration to (150 + (150 * (Player's Spirit Speaking skill / 100))) seconds.
| style="text-align: left; vertical-align: top; border: 0px; width: 33%;"|
===Ancient Summon===


*5th Circle Spell Consumes 10% Spirit Stone charge.
*8th Circle Spell Consumes 20% Spirit Stone charge.
*Increases the creature's Maximum Hit Points, Melee Damage, Wrestling Skill, Parrying Skill, Magery Skill, Eval Int Skill, Armor Rating, and Magic Resist skill by (30% * (Player's Spirit Speaking skill / 100)).
*Increases the creature's Dispel Resistance (from Autodispel effects) by (30% * (Player's Spirit Speaking skill / 100)).
*Increases the creatures Summon Duration to (150 + (300 * (Player's Spirit Speaking skill / 100))) seconds.
|}


==Roles of Summoned Followers==
{{SummonerRoles}}




==Autodispel==
*Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses will attempt to Autodispel a player's summoned creatures at various intervals when they take damage from themDispel Spell.
*Rather than simply destroying the summoned creature outright, Autodispel deals 60% of a summoned creature's maximum hit points as raw damage.
*If a summoned creature has Dispel Resistance, the damage taken is reduced by that amount (i.e. a creature with a 15% Dispel Resistance will only take 45% of it's max hit points as damage from Autodispel).
*Water Elementals have a natural 15% Dispel Resistance that stacks with any Dispel Resistance gained from Elder/Ancient upgrades.
*Mini-Bosses will attempt to autodispel each summoned creature at most once every 10 seconds.
*Shrine Bosses will attempt to autodispel each summoned creature at most once every 8 seconds.
*Bosses will attempt to autodispel each summoned creature at most once every 6 seconds.
*Event Bosses will attempt to autodispel each summomed creature at most once every 4 seconds.


==Necromancy Summons==
Any summon that is cast while the [[Necromancy]] "Vengeful Spirit" ability is active will be summoned as an undead variant. As for regular summons, Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons. See [[Necromancy#Undead_Summons|Undead Summons]] for more information.


===PvP===
==Achievements==
A summon created by a player has a (66% * (Spirit Speaking skill / 100)) chance to ignore another player's Dispel/Mass Dispel effect cast against it.
* Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell
** Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once
** Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times
** Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times






==Spirit Spell Stones==
==Training==
*Whenever a player casts a spell against a creature and they have an activated Spirit Spell Stone with adequate spirit energy they will have a (10% * (Spirit Speaking Skill / 100%) bonus chance for the spell to become Charged (Charged spells deal +50% damage).
{| class="wikitable" style="text-align: center;"
*Consumes (4% * Spell Level) Spirit Spell Stone charge when a spell becomes Charged.
! Skill
*Spirit Stones charges will fade if unused for 6 hours.
! Activity
*Spirit Stones fill (4 * SquareRoot(Creature Difficulty / 100)) * Player Damage Dealt Percentage * (SpiritSpeak Value / 100) on Spirit Speak usage.
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Passively while casting [[Magery|spells]] [[New Player Dungeon]]<br>Alternatively by using the skill (No reagents required, but far less skill gain)  
|-
| 80-120
| Passively while casting [[Magery|spells]]<br>Alternatively by using the skill (No reagents required, but far less skill gain)
|}

Revision as of 02:29, 1 June 2024

Summary

  • Spirit Speak allows the player to be visible to dead players and understand their speech
  • Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons
  • Using the Spirit Speak skill does NOT heal the player
  • Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances
  • Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons
  • Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)


Summon Duration

  • The base Summon Duration for non-Necromancy summoning spell creatures is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
  • When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
  • The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)
  • Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting
  • Each corpse harvested by the player will extend the duration of all of their non-Necromancy summons as follows:
    • Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))


Blade Spirits and Energy Vortexes

  • Blade Spirits and Energy Vortexes are "non-hostile" to players and tamed creatures and will not attack them
  • Blade Spirits and Energy Vortexes are considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range
  • Players have no control over which monsters/NPCs Blade Spirits and Energy Vortexes attack, nor can they issue any commands to them
  • Blade Spirits and Energy Vortex will flag as Green to their caster/allies and Blue to other players (similar to normal pets)
  • In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves - see further), wait for the summon duration to expire, or say "all release".
  • Blade Spirits and Energy Vortexes gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
  • Blade Spirits and Energy Vortexes have *boosted aggro* (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
  • Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of their distance from the caster


PvP

  • When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)
  • If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to Effective Spirit Speak Skill, any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base Printed Spirit Speak Skill (instead of Effective Spirit Speak skill)

Stats and Skills

  • The Stats and Skills of Summoned Followers of all types are increased based on the Caster's Effective Spirit Speak Skill as follows:
    • Hit Points: +50% * (Effective Spirit Speak Skill / 100)
    • Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)
    • Damage: +25% * (Effective Spirit Speak Skill / 100)
    • Wrestling: +25% * (Effective Spirit Speak Skill / 100)
    • Armor: +25 * (Effective Spirit Speak Skill / 100)
    • Magic Resist: +50 * (Effective Spirit Speak Skill / 100)
  • Spirit Speak increases Dispel Resistance of all summons by (20% x (Effective Spirit Speak Skill / 100))

Reducing Effective Spirit Speak

  • If a player engages in PvP or reduces their Effective Spirit Speak skill in some manner (i.e., lowering their Printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new Printed Spirit Speak skill
  • Additionally, engaging in PvP or reducing Effective Spirit Speak skill will disable all selected Summoner Tome upgrades for that summon type

Summoner's Tome

Read more information about the Summoner's Tome


Roles of Summoned Followers

...Content of this page is unnecessary or covered on another page...

Air Elemental



Air Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 34 - 40 47.6 - 56 51 - 60 54.4 - 64 59.5 - 70
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Air elementals are close range melee dps, without much ability to tank.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles.


Blade Spirits



Blade Spirit
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 250 550 625 700 812.5
Attack Speed 0 0 0 0 0
Melee Damage 18 - 22 25.2 - 30.8 27 - 33 28.8 - 35.2 31.5 - 38.5
Wrestling 90 126 135 144 157.5
Armor 50 70 75 80 87.5
Magic Resist 50 90 100 110 125

Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 1 Control Slot
  • Berserk type summon
  • Melee Combat
Ability Type Description
Diversion Innate Creature has reduced Aggro.


Earth Elemental



Earth Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Melee Damage 30 - 36 42 - 50.4 45 - 54 48 - 57.6 52.5 - 63
Wrestling 95 133 142.5 152 166.25
Armor 75 95 100 105 112.5
Magic Resist 50 90 100 110 125

Earth elementals function as great tanks, particularly when defending against melee attacks.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Rooted Innate Creature is immune to Knockback effects and has increased Aggro.


Energy Vortex



Energy Vortex
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 38 - 46 53.2 - 64.4 57 - 69 60.8 - 73.6 66.5 - 80.5
Wrestling 105 147 157.5 168 183.75
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 2 Control Slots
  • Berserk type summon
  • Melee Combat
Ability Type Description
Discharge Innate Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor.


Fire Elemental



Fire Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 400 880 1000 1120 1300
Attack Speed 0 0 0 0 0
Spell Damage 28 - 34 39.2 - 47.6 42 - 51 44.8 - 54.4 49 - 59.5
Wrestling 85 119 127.5 136 148.75
Armor 25 45 50 55 62.5
Magic Resist 100 140 150 160 175

Fire elementals are high dps, ranged spell casters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor.


Water Elemental



Water Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 550 1210 1375 1540 1787.5
Attack Speed 0 0 0 0 0
Spell Damage 24 - 30 33.6 - 42 36 - 45 38.4 - 48 42 - 52.5
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 150 190 200 210 225

Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves

  • 2 Control Slots
  • Spelllcaster
Ability Type Description
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.


Summon Daemon



Daemon
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 26 - 32 36.4 - 44.8 39 - 48 41.6 - 51.2 45.5 - 56
Wrestling 95 133 142.5 152 166.25
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Daemons, much like fire elementals, are dps focused spellcasters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Fury Innate Damage Dealt increased by 5% for every 30 seconds alive (max +30%).




Summon Creature


Summon Creature
Variable combat style based on creature summoned

  • Aegis Rat
  • Black Bear
  • Brown Bear
  • Corpse Eater
  • Firebat
  • Flamehound
  • Grizzly Bear
  • Monitor Hatchling
  • Polar Bear
  • Primordial Whelp
  • Sand Crab
  • Shallow Water


Necromancy Summons

Any summon that is cast while the Necromancy "Vengeful Spirit" ability is active will be summoned as an undead variant. As for regular summons, Spirit Speak increases Skills, Stats, and Dispell Resistance of the player's summons. See Undead Summons for more information.

Achievements

  • Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell
    • Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once
    • Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times
    • Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times


Training

Skill Activity
0-50 Train from NPC
50-80 Passively while casting spells New Player Dungeon
Alternatively by using the skill (No reagents required, but far less skill gain)
80-120 Passively while casting spells
Alternatively by using the skill (No reagents required, but far less skill gain)