Boss-level Creatures: Difference between revisions

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==Mini Bosses==
[[Category:PvM]][[Category:PvP]][[Category: Dungeons]][[Category: Bosses]]
* Mini Bosses now have 125,000 Hit Points
==Boss Results Gump==
* Mini Bosses now Autodispel every 8 seconds
* The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include:
* Mini Bosses can only be Barded once every 90 seconds
** [[Shrine Bosses]]
* Mini Bosses can no longer be tracked in dungeons (players will still be able to get Tracking damage and Barding bonuses against them however)
** [[Mini Bosses]]
** [[Bosses]]
** [[Omni Bosses]]
** [[Event Bosses]]
* Players can view Boss Results by typing '''[BossResults''' in game
* Results of boss fights are added to a list that have occurred over the last 30 days
* Players can go back and forth and view previous Boss kill details by clicking the "Previous/Next" arrows at the top left of the window




[[File:bossresultsgump1.jpg|link=Boss-level Creatures]]


==Bosses==
* Bosses now have 250,000 Hit Points
* Bosses now Autodispel every 8 seconds
* Bosses can only be Barded once every 120 seconds
* Bosses can no longer be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)


===Recently Slain Bosses===
* For a Boss that has just been killed, players who were involved in the fight (either did damage or in the same guild as a player who did damage to the boss) must wait 5 minutes before the Boss fight data is added to the list and is viewable
* Once 60 minutes have passed since a Boss has been killed, all players (regardless of involvement in the fight) will see results of the Boss fight in their [BossResults menu
* The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses




==Boss Custodians==
* Each Boss room (but not Mini-Boss areas) now has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)
* Custodians periodically search the Boss room for players and tamed creatures and will reveal any found
* Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian


==Boss Scaling==
* Bosses can only increase in size due to player damage at most once per IP address (i.e. a player cannot use multiple characters on their account to force multiple size increases on a Boss-type or Omni Boss)
* For every new, unique player that inflicts 1000 damage to any of our boss-level creatures, it will increase the bosses Damage Dealt by 0.5% and increase the potential loot by 0.5%
* The Per Player Chance to Spawn Additional Minions of Bosses is 0.5% per player


===Hit Points and Scaling===
The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions):


==Shrine Bosses==
{| class="wikitable" style="text-align: center;"
* Shrine Bosses now have 250,000 Hit Points
|-
* Shrine Bosses can only be Barded once every 150 seconds
! Boss Type
* Shrine Bosses now Autodispel every 7 seconds
! Starting HP
|-
| Ocean Mini-Boss
| 100,000
|-
| Mini-Boss
| 100,000
|-
| Lore-Boss
| 75,000
|-
| Ocean Boss
| 200,000
|-
| Boss
| 200,000
|-
| Omni Boss
| 1,500,000
|}


For every new, unique player that inflicts 1000 damage to one of these boss-types, it will increase the bosses Hit Points by the following:


{| class="wikitable" style="text-align: center;"
|-
! Boss Type
! Increased HP
|-
| Ocean Mini-Boss
| +30,000
|-
| Mini-Boss
| +30,000
|-
| Lore-Boss
| +30,000
|-
| Ocean Boss
| +60,000
|-
| Boss
| +60,000
|-
| Omni Boss
| +500,000
|}


==Event Bosses==
===Maximum Scaling===
* Players must wait 2 seconds in between lifting items off the corpse of an Event Boss creature (i.e. massive creatures we spawn at the end of major events)
The maximum number of unique players that can damage a boss-type and cause it to increase its hit points/damage/loot are as follows:
 
{| class="wikitable" style="text-align: center;"
|-
! Boss Type
! Max Player Scaling
|-
| Lore-Boss
| 10
|-
| Mini-Boss
| 20
|-
| Boss
| 30
|-
| Omni Boss
| 40
|}
 
 
==Boss Loot Skull Tokens==
* All boss loot drops as Skull Tokens
* Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item
* "Normal" looting rights apply
 
 
[[File:bosslootskulls.jpg|link=]]
 
 
 
==Loot Increasing==
* High volume items like Gold, Reagents, Arrows, etc, will increase by a flat amount of 0.5% per player
* "Guaranteed" drop items such as Aspect Cores, each player involved will have a 0.5% chance to cause that loot item to drop a second time for each that normally drops
* "Rare" drops that have drop chances, each player involved adjusts the loot drop chance by 0.5% of the normal amount
 
 
 
==Boss Creature Carving==
Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform "Difficulty" level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse:
 
{| class="wikitable" style="text-align: center;"
|-
! Boss Type
! Carving
|-
| Mini-Boss
| 1,000
|-
| Shrine Boss
| 1,500
|-
| Boss
| 2,000
|-
| Omni Boss
| 5,000
|-
| Event Boss
| 10,000
|}
 
 
 
==Boss Barding: Provocation and Peacemaking==
* Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) will apply a “Boss Barding” effect to the creature
* A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by 33%
* A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them
* Bosses-type creatures will no longer have any mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)
* Discordance effects on boss-type creatures will now suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc)
 
 
[[File:bossbarded.png|link=|]]
 
 
 
==Boss Creature Hindering==
Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead:
 
{| class="wikitable" style="text-align: center;"
|-
! Boss Type
! Chance
|-
| Lore Boss
| 70%
|-
| Mini Boss
| 75%
|-
| Boss
| 80%
|-
| Shrine Boss
| 85%
|-
| Omni Boss
| 90%
|-
| Event Boss
| 95%
|}

Latest revision as of 19:57, 28 June 2024

Boss Results Gump

  • The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include:
  • Players can view Boss Results by typing [BossResults in game
  • Results of boss fights are added to a list that have occurred over the last 30 days
  • Players can go back and forth and view previous Boss kill details by clicking the "Previous/Next" arrows at the top left of the window



Recently Slain Bosses

  • For a Boss that has just been killed, players who were involved in the fight (either did damage or in the same guild as a player who did damage to the boss) must wait 5 minutes before the Boss fight data is added to the list and is viewable
  • Once 60 minutes have passed since a Boss has been killed, all players (regardless of involvement in the fight) will see results of the Boss fight in their [BossResults menu
  • The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses


Boss Scaling

  • Bosses can only increase in size due to player damage at most once per IP address (i.e. a player cannot use multiple characters on their account to force multiple size increases on a Boss-type or Omni Boss)
  • For every new, unique player that inflicts 1000 damage to any of our boss-level creatures, it will increase the bosses Damage Dealt by 0.5% and increase the potential loot by 0.5%
  • The Per Player Chance to Spawn Additional Minions of Bosses is 0.5% per player

Hit Points and Scaling

The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions):

Boss Type Starting HP
Ocean Mini-Boss 100,000
Mini-Boss 100,000
Lore-Boss 75,000
Ocean Boss 200,000
Boss 200,000
Omni Boss 1,500,000

For every new, unique player that inflicts 1000 damage to one of these boss-types, it will increase the bosses Hit Points by the following:

Boss Type Increased HP
Ocean Mini-Boss +30,000
Mini-Boss +30,000
Lore-Boss +30,000
Ocean Boss +60,000
Boss +60,000
Omni Boss +500,000

Maximum Scaling

The maximum number of unique players that can damage a boss-type and cause it to increase its hit points/damage/loot are as follows:

Boss Type Max Player Scaling
Lore-Boss 10
Mini-Boss 20
Boss 30
Omni Boss 40


Boss Loot Skull Tokens

  • All boss loot drops as Skull Tokens
  • Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item
  • "Normal" looting rights apply



Loot Increasing

  • High volume items like Gold, Reagents, Arrows, etc, will increase by a flat amount of 0.5% per player
  • "Guaranteed" drop items such as Aspect Cores, each player involved will have a 0.5% chance to cause that loot item to drop a second time for each that normally drops
  • "Rare" drops that have drop chances, each player involved adjusts the loot drop chance by 0.5% of the normal amount


Boss Creature Carving

Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform "Difficulty" level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse:

Boss Type Carving
Mini-Boss 1,000
Shrine Boss 1,500
Boss 2,000
Omni Boss 5,000
Event Boss 10,000


Boss Barding: Provocation and Peacemaking

  • Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) will apply a “Boss Barding” effect to the creature
  • A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by 33%
  • A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them
  • Bosses-type creatures will no longer have any mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)
  • Discordance effects on boss-type creatures will now suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc)



Boss Creature Hindering

Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead:

Boss Type Chance
Lore Boss 70%
Mini Boss 75%
Boss 80%
Shrine Boss 85%
Omni Boss 90%
Event Boss 95%