Meditation: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==Summary==
==Summary==
* Maximum mana regen rate possible is 1 mana restored every 0.5 seconds
* The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).
* Minimum mana regen rate possible is 1 mana restored every 8 seconds
* The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).
* Baseline mana regen rate is 1 mana restored every 2 seconds
* The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).
* Mana regen rate is increased by (100% * (Meditation skill / 100))
* Players who use the Meditation skill will always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate
* Mana regen rate is increased by (100% if player is actively meditating)
* The Mana Regen rate is increased by (100% * (Meditation skill / 100))
* Mana regen rate is penalized by (2% * (player's Total Armor Meditation Penalty))
* The Mana Regen rate is increased by 100% if the player is actively meditating
* A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
* The Mana Regen rate is penalized by the player's armor:
* Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
** The Mana Regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))
 
** A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
 
** Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
 
==Armor Location Penalty==
{| class="wikitable" style="text-align: center;"
! Location
! Meditation Penalty
|-
| Shield
| 35%
|-
| Chest
| 35%
|-
| Legs
| 22%
|-
| Arms
| 15%
|-
| Helmet
| 14%
|-
| Gloves
| 7%
|-
| Gorget
| 7%
|}
 
 
 
==Armor Material Penalty==
{| class="wikitable" style="text-align:center;"
|-
! Image
! Material
! Penalty
|-
| [[File:leatherchest.jpg|link=]][[File:buckler.jpg|link=]][[File:woodenshield.jpg|link=]]
| No Armor, Leather Armor, Buckler, or Wooden Shield
| 0%
|-
| [[File:studdedchest.jpg|link=]][[File:woodenkiteshield.jpg|link=]]
| Studded Armor or Wooden Kite Shield
| 20%
|-
| [[File:bonechest.jpg|link=]][[File:metalshield.jpg|link=]]
| Bone Armor or Metal Shield
| 40%
|-
| [[File:ringmailchest.jpg|link=]][[File:bronzeshield.jpg|link=]]
| Ringmail Armor or Bronze Shield
| 60%
|-
| [[File:chainchest.jpg|link=]][[File:metalkiteshield.jpg|link=]]
| Chainmail Armor or Metal Kite Shield
| 80%
|-
| [[File:platechest.jpg|link=]][[File:heatershield.jpg|link=]][[File:chaosshield.jpg|link=]][[File:ordershield.jpg|link=]]
| Platemail Armor, Heater Shield, or Chaos/Order Shield
| 100%
|}
  
 
For example: a player wearing a suit of all studded leather but with a platemail gorget would have:
 
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = '''25.6% Total Armor Penalty.'''
 
Which would result in a (2 * 25.6%) = '''-51.2% effect on their Mana Regen rate.'''


* The Mana Regen rate is adjusted with Meditation rate [[Mastery Chain]] links
** '''Example''': ''If the player's Mana Regen rate is 1 mana every 1.0 seconds, having a 10% increase would boost it to 1 mana every 0.9 seconds.''


{{MeditationPenalty}}


==Training==
==Training==
Line 90: Line 25:
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-70
| 50-80
| Cast [[Magery]] spells and Meditate while in [[New Player Dungeon]]
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]
|-
|-
| 70-100
| 80-100
| Passively gain when the player's mana is below their max mana
| Passively gain when the player's mana is below their max mana and by using the skill
|}
|}

Latest revision as of 16:01, 30 June 2024

Summary

  • The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).
  • The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).
  • The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).
  • Players who use the Meditation skill will always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate
  • The Mana Regen rate is increased by (100% * (Meditation skill / 100))
  • The Mana Regen rate is increased by 100% if the player is actively meditating
  • The Mana Regen rate is penalized by the player's armor:
    • The Mana Regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))
    • A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
    • Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
  • The Mana Regen rate is adjusted with Meditation rate Mastery Chain links
    • Example: If the player's Mana Regen rate is 1 mana every 1.0 seconds, having a 10% increase would boost it to 1 mana every 0.9 seconds.

Armor Location Penalty


Shield

Chest

Legs

Arms

Helmet

Gloves

Gorget
35% 35% 22% 15% 14% 7% 7%

Armor Material Penalty

Image Material Penalty
No Armor, Leather Armor, Buckler, or Wooden Shield 0%
Studded Armor or Wooden Kite Shield 20%
Bone Armor or Metal Shield 40%
Ringmail Armor or Bronze Shield 60%
Chainmail Armor or Metal Kite Shield 80%
Platemail Armor, Heater Shield, or Chaos/Order Shield 100%

Example

A player wearing a suit of all studded leather but with a platemail gorget would have:

(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Meditation Penalty.

Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.

Training

Skill Activity
0-50 Train from NPC
50-80 Cast spells and Meditate while in New Player Dungeon
80-100 Passively gain when the player's mana is below their max mana and by using the skill