Meditation: Difference between revisions

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__NOTOC__
[[Category:Skills]]
[[Category:Skills]]
[[File:wiki-magery.gif|right|link=]]
==Summary==
==Summary==
* Maximum mana regen rate possible is 1 mana restored every 0.5 seconds
* The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).
* Minimum mana regen rate possible is 1 mana restored every 8 seconds
* The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).
* Baseline mana regen rate is 1 mana restored every 2 seconds
* The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).
* Mana regen rate is increased by (100% * (Meditation skill / 100))
* Players who use the Meditation skill will always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate
* Mana regen rate is increased by (100% if player is actively meditating)
* The Mana Regen rate is increased by (100% * (Meditation skill / 100))
* Mana regen rate is penalized by (2% * (player's Total Armor Meditation Penalty))
* The Mana Regen rate is increased by 100% if the player is actively meditating
* A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
* The Mana Regen rate is penalized by the player's armor:
* Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
** The Mana Regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))
 
** A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
 
** Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
 
==Armor Location Penalty==
* Shield: '''35%''' Penalty
* Chest: '''35%''' Penalty
* Legs: '''22%''' Penalty
* Arms: '''15%''' Penalty
* Helmet: '''14%''' Penalty
* Gloves: '''7%''' Penalty
* Gorget: '''7%''' Penalty
 
 
 
==Armor Material Penalty==
{| class="contenttable sortable" style="border: 0px; width: 100%;"
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:meditation-leather.png|center|link=]]
 
'''0% Penalty'''
Wearing No Armor, or Leather Armor, or a Buckler, or a Wooden Shield
 
| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:meditation-studded.png|center|link=]]
 
'''20% Penalty'''
Studded Armor or Wooden Kite Shield
 
| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:meditation-bone.png|center|link=]]
 
'''40% Penalty'''
Bone Armor or Metal Shield
 
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:meditation-ring.png|center|link=]]
 
'''60% Penalty'''
Ringmail Armor or Bronze Shield
 
| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:meditation-chain.png|center|link=]]
 
'''80% Penalty'''
Chainmail Armor or Metal Kite Shield
 
| style="border: 0px; text-align: left; vertical-align: top;"|
[[File:meditation-plate.png|center|link=]]
 
'''100% Penalty'''
Platemail Armor, Heater Shield, or Chaos/Order Shield
 
|}   
 
'''For example:'''a player wearing a suit of all studded leather but with a platemail gorget would have:


(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = '''25.6% Total Armor Penalty.'''  
* The Mana Regen rate is adjusted with Meditation rate [[Mastery Chain]] links
** '''Example''': ''If the player's Mana Regen rate is 1 mana every 1.0 seconds, having a 10% increase would boost it to 1 mana every 0.9 seconds.''


Which would result in a (2 * 25.6%) = '''-51.2% effect on their Mana Regen rate.'''
{{MeditationPenalty}}


==Training==
==Training==
* Up to 50.0 skill can be trained by a NPC mage or scribe vendor.
{| class="wikitable" style="text-align: center;"
* Skill gains for Meditation up to 70.0 are accelerated in the [[New Player Dungeon]].
! Skill
* Meditation gain chance is better when actively used.
! Activity
* Meditation gains passively when the player's mana is below their max mana.
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]]
|-
| 80-100
| Passively gain when the player's mana is below their max mana and by using the skill
|}

Latest revision as of 16:01, 30 June 2024

Summary

  • The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).
  • The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).
  • The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).
  • Players who use the Meditation skill will always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate
  • The Mana Regen rate is increased by (100% * (Meditation skill / 100))
  • The Mana Regen rate is increased by 100% if the player is actively meditating
  • The Mana Regen rate is penalized by the player's armor:
    • The Mana Regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))
    • A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
    • Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
  • The Mana Regen rate is adjusted with Meditation rate Mastery Chain links
    • Example: If the player's Mana Regen rate is 1 mana every 1.0 seconds, having a 10% increase would boost it to 1 mana every 0.9 seconds.

Armor Location Penalty


Shield

Chest

Legs

Arms

Helmet

Gloves

Gorget
35% 35% 22% 15% 14% 7% 7%

Armor Material Penalty

Image Material Penalty
No Armor, Leather Armor, Buckler, or Wooden Shield 0%
Studded Armor or Wooden Kite Shield 20%
Bone Armor or Metal Shield 40%
Ringmail Armor or Bronze Shield 60%
Chainmail Armor or Metal Kite Shield 80%
Platemail Armor, Heater Shield, or Chaos/Order Shield 100%

Example

A player wearing a suit of all studded leather but with a platemail gorget would have:

(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Penalty.

Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.

Training

Skill Activity
0-50 Train from NPC
50-80 Cast spells and Meditate while in New Player Dungeon
80-100 Passively gain when the player's mana is below their max mana and by using the skill