Chill Effect: Difference between revisions

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[[Category:Taming]][[Category:Mechanics]]
== Mechanics ==
== Mechanics ==
* Chill effects increase the damage the inflicting creature or player and their followers does to a target.
* Chill effects increase the damage the inflicting creature or player and their followers does to a target, each chill effect increasing damage by the percent of the chill. i.e. a 10% chill effect increase damage dealt by 10%
** Chill effect damage increases are multipliers


* Chill effects stack up to 20% against a creature (Creature cap increased by [[Frost Aspect|Frost Aspect Armor]]), and up to 12.5% against players.
* Chill effects stack up to 20% against a creature (Creature cap increased by [[Frost Aspect|Frost Aspect Armor]]), and up to 12.5% against players.

Latest revision as of 02:34, 5 July 2024

Mechanics

  • Chill effects increase the damage the inflicting creature or player and their followers does to a target, each chill effect increasing damage by the percent of the chill. i.e. a 10% chill effect increase damage dealt by 10%
    • Chill effect damage increases are multipliers
  • Chill effects stack up to 20% against a creature (Creature cap increased by Frost Aspect Armor), and up to 12.5% against players.
  • Chill effects last 60s, unless otherwise specified by the mechanic.
  • Multiple players/creatures can have a chill effect on a target, but each player/creature will only receive bonuses from their own chill effects.
    • A player and their followers share and receive the same bonuses from chill effects.

Sources