Animal Taming: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
 
(44 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[Category:Skills]][[Category:Taming]]
[[Category:Skills]][[Category:Taming]][[Category:PvM]][[Category:PvP]]
==Summary==
==Summary==
The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.
* The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.
* Complete list of [[Tameables_List|Tameables]] with stats
* Complete list of [[Template:TameablesPics|Tameable Pics]]
* Complete list of [[Template:TameablePetAbilities|Pet Abilities]]


* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills
==Skill Gain & Passive Taming Gains==
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]
* The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%
* You will never gain from a creature released after being tamed, by yourself or anyone else
* You will never gain from a creature released after being tamed, by yourself or anyone else
* You do NOT need to feed pets
* Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however
* Taming skill gain cannot occur whilst standing within a houseCreatures can be tamed however. [http://forums.uooutlands.com/index.php?threads/patch-notes-for-june-8-2019.2232/#post-13835 Patched June 2019]
 
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to "Follow" mode
===Passive Taming Gains===
* For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.
* To use these gains, kill monsters with your pets.
* You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain.
* You can help your pets kill the monster, they just need to do damage.
 
===Direct Taming Gain limits per Creature===
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:


{| class="wikitable" style="text-align: center;"
! Skill
! Points Per Creature
|-
| 0-50
| 5.0
|-
| 50-70
| 1.0
|-
| 70-90
| 0.5
|-
| 90-119.9
| 0.2
|}




==Pet Bonding==
==Taming Creatures & Pet Bonding==
* Taming a creature requires both the Animal Taming and [[Animal Lore]] skills
* You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. [https://forums.uooutlands.com/index.php?threads/patch-notes-for-april-2-2020.2841/ patch April 2, 2020]
* Pets will Bond after reaching level 1
* Pets will Bond after reaching level 1
* Pack animals can NOT be Bonded
* Pack animals can NOT be Bonded
Line 18: Line 46:
* Bonded pets will turn into ghosts upon death
* Bonded pets will turn into ghosts upon death
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer
* Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer
* Pets will NO LONGER suffer temporary stat/skill penalties upon resurrection as per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-14-2019.2475/  patch Sept 14 2019.]
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner
* Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner


===Taming Success Chance===
* Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.
* When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd's Crook or the best Shepherd's Crook in their backpack. For example:
** An Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)


[[File:tamingwithcrook.jpg|link=]]
Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically.
It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to  follow you, until you are at or under your max number of control slots again.


==Abandoned and Released Pets==
==Abandoned and Released Pets==
Line 29: Line 65:
* Recently released creatures that are Hindered will have a "*released*" text above their head
* Recently released creatures that are Hindered will have a "*released*" text above their head
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets
* Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the [[Animal Wrangler]] to recover abandoned pets


[[File:wikitamingrelease.jpg|link=]]
[[File:wikitamingrelease.jpg|link=]]




Line 39: Line 73:
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]
* A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in [[Mounts]]
* Creatures that are stabled will not accrue stable fees after 60 days
* Creatures that are stabled will not accrue stable fees after 60 days


===More Options===
===More Options===
Line 47: Line 80:
* Reset Follower Name: Players may click the "Reset Follower Name" button and target one of their tamed creature's to reset it's name to the default "untamed" name for that creature
* Reset Follower Name: Players may click the "Reset Follower Name" button and target one of their tamed creature's to reset it's name to the default "untamed" name for that creature
** For instance, a player could have a Mongbat named "Michael", and this mechanic would reset the creature's name back to "a mongbat"
** For instance, a player could have a Mongbat named "Michael", and this mechanic would reset the creature's name back to "a mongbat"


[[File:stablesmoreoptions.gif|link=]]
[[File:stablesmoreoptions.gif|link=]]


===Pull Followers===
===Pull Followers===
Line 57: Line 87:
* Players cannot use the Pull Followers mechanic if they have recently been in PvP
* Players cannot use the Pull Followers mechanic if they have recently been in PvP
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select "Followers" (we will be updating this context menu text to "Pull Followers" on our next server patch)
* To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select "Followers" (we will be updating this context menu text to "Pull Followers" on our next server patch)


[[File:pullFollowers.png|link=]]
[[File:pullFollowers.png|link=]]


{{TamedScalarLevels}}


==Tamed Abilities==
All creatures have specific abilities linked to that creature type and each ability is split into three categories:


==Taming Creatures with Shepherd's Crooks==
{| class ="wikitable" style="text-align: center;"
When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd's Crook or the best Shepherd's Crook in their backpack. For example:
! Category
! Description
|-
| Innate
| style="text-align: left;" | Always active for that creature
|-
| Passive
| style="text-align: left;" | Percentual chance to trigger on each hit or on damage taken
|-
| Cooldown
| style="text-align: left;" | Triggered once and then only again after the cooldown period
|}
'''<i>Abilities can be viewed by using [[Animal Lore]] on the creature.</i>'''


* An Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)
[[File:tamingwithcrook.jpg|link=]]
==Tameable Pets and Abilities==
* View all the [[Tameable Pets]]
* View all the [[Tameable Pet Abilities]]
==Traits System==
The [[Traits System]] has been dramatically streamlined, condensing our previous collection of over 100+ Traits down to 36, by getting rid of the bulk of the "conditional" traits that often would be so specific that many pets couldn't take advantage of them with any regularity. We have also eliminated a number of Traits that were specific to individual abilities (such as "Rend" specifically for Bleed attacks) and have replaced them with generic versions (such as "Wrath") which will appear on multiple pets but provide the same bonus effect to their respective abilities.
* View all the [[Traits System|Traits]]
[[File:traitssystemgump.jpg|link=Traits System]]
==Trait Groups==
In order to better balance tamed creatures, we have assigned each creature a Trait Group, which are preset groupings of Traits that players can select from when leveling those pets. Pets with the same Trait Group are typically ones with a similar combat style or approach, and should in most cases be able to utilize all of the Traits available in the group effectively.
For instance, the "Carrion" trait group contains the Contagion trait which boosts damage against diseased targets, and all creatures who are assigned to the Carrion trait group have been added because they are capable of inflicting disease.
{{TraitGroupTable}}


==Tamed Classes==
All tameable creatures are categorized into one of three classes:


{| class ="wikitable" style="text-align: center;"
! Class
! Description
|-
| [[File:icon-attackclass.png]]<br />Attack
| style="text-align: left;" | Creatures that focus primarily on dealing Damage
|-
| [[File:icon-utilityclass.png]]<br />Utility
| style="text-align: left;" | Creatures that utilize Poison, Disease or apply Debuffing effects onto targets
|-
| [[File:icon-tankclass.png]]<br />Tank
| style="text-align: left;" | Creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage
|}
'''<i>Players can see which class a creature belongs to under the details page of its [[Animal Lore]] menu.</i>'''


==Affinity System==
The [[Affinity System]] is a progressive-bonus system that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). Read more about it [[Affinity System|here]].


[[File:affinityprogresspage.png|link=Affinity System]]
==Taming Bestiary==
* The [[Taming Bestiary]] is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.
* Using the Taming Bestiary is essential for any tamer to reach their full potential
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is '''Blessed'''


[[File:tamingbestiary.png|link=Taming Bestiary]]




==Taming Notes==
==Underdog Bonus==
===Passive Taming Gains===
* If a player uses Tamed Creatures where the player's Animal Taming and Animal Lore skills exceed the "Min Taming Skill" needed for that creature, the Tamed Creature will receive a number of bonuses
For every 0.1 skill you gain from taming creatures, you bank 0.1 passive taming points, to a maximum of 2.5 points banked at one time. You use these gains by killing monsters with your pets. You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain. You can help your pets kill the monster, they just need to do damage.
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a "weaker than normal" creature
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%
* Creatures will not receive a Healing bonus
* Note: A player's Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the "Enabled" button, as some players may wish to disable Underdog Bonuses for testing purposes


==Zoology Guild==
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)


The best way to use these gains is to tame creatures from 50 taming skill to 52.5 taming skill, then kill things with pets to go from 52.5 to 55. Then repeat this process by taming creatures that require 55 taming from 55 to 57.5, killing things to 60, and so on. The reason for this is so you have the highest chance to fail while taming creatures because the taming skill brackets start at every 5 skill. You will gain Taming skill faster while failing than succeeding and having to find a new creature.
[[File:zoologyguild1.png|link=]]
 
 
===Direct Taming Gain limits per creature===
Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:
 
* 0-50 Taming: '''5.0 per creature'''
* 50-70 Taming: '''1.0 per creature'''
* 70-90 Taming: '''0.5 per creature'''
* 90-119.9 Taming: '''0.2 per creature'''
 




Line 127: Line 160:
* Player pets move at 80% speed while attacking a player target
* Player pets move at 80% speed while attacking a player target
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack's contents into the player's corpse (rather than onto the ground) - [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-11-2019.2580/ Patch notes 20191111]
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack's contents into the player's corpse (rather than onto the ground)
 
 
The following tweaks were implemented per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ patch notes Sept 23, 2019]
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)  They may get up to 100% chance to hit other creatures
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)  They may get up to 100% chance to hit other creatures
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a flamestrike against a player.
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)


==Tamed/Summoned Creatures PvP Damage Caps==
{| class="wikitable" style="text-align: center;"
! Damage Type
! Description
|-
| Melee
| style="text-align: left;" | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP
|-
| Range/Spellcasting
| style="text-align: left;" | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.
|}
==Other Notes==
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to "Follow" mode
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)
==Player Made Guides==
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]




==Training==
==Training==
{| class="wikitable"  
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
|-
! Skill
| 0-50
! Train
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
! Location
|-
|-
| 50-60
| 50-60
| Colossal Frog
| [[Colossal Frog]] in [[New Player Dungeon]]
| New Player Dungeon
|-
|-
| 60-70
| 60-80
| Cave Bear
| [[Cave Bear]] in [[New Player Dungeon]]
| New Player Dungeon
|-
| 70-75
| Scarab
| Desert Pyramid Ruins
|-
| 75-80
| Drake Whelp
| Nusero
|-
|-
| 80-85
| 80-85
| Deep Crawler
| [[Deep Crawler]]
| Desert Pyramid Ruins/Ossuary
|-
|-
| 85-90
| 85-90  
| Drake
| [[Drake]]
| Nusero
|-
|-
| 90-95
| 90-95
| Crab Husk
| [[Husk Crab]]
| Various Locations
|-
|-
| 95-100
| 95-100
| Dragon
| [[Dragon]]
| Nusero
|-
|-
| 100-105
| 100-105
| Snowdrift
| [[Snowdrift]]
| Various Locations
|-
|-
| 105-110
| 105-110
| Earth Drake
| [[Earth Drake]]
| Nusero Level 2
|-
|-
| 110-115
| 110-115
| Sphinx
| [[Sphinx]]
| Ossuary Level 3
|-
|-
| 115-120
| 115-120
| Earth Dragon
| [[Earth Dragon]]
| Nusero Level 3
|}
 
 
 
==Player Made Guides==
* [http://forums.uooutlands.com/index.php?threads/gm-taming-guide-by-khal-draco.2032/ Overworld Taming Guide by Khal Draco]
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]
 
 
 
==Training==
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-70
| [[New Player Dungeon]]
|-
| 70-100
| Notes to be added
|}
|}

Latest revision as of 23:24, 23 August 2024

Summary

  • The path of an Animal Tamer is a long, oft times frustrating one, but with the ability to control animals and monsters, becoming a Tamer is a lucrative profession if given the time and patience it needs to be raised and mastered.
  • Complete list of Tameables with stats
  • Complete list of Tameable Pics
  • Complete list of Pet Abilities

Skill Gain & Passive Taming Gains

  • The Animal Taming skill can be gained from attempts to tame a creature where the success chance is less than 100%
  • You will never gain from a creature released after being tamed, by yourself or anyone else
  • Taming skill gain cannot occur whilst standing within a house, Creatures can be tamed however

Passive Taming Gains

  • For every 0.1 skill you gain from taming creatures, you bank 0.5 passive taming points, to a maximum of 5 points banked at one time.
  • To use these gains, kill monsters with your pets.
  • You have a chance to get a gain from anything your pets kill, but harder monsters have a higher chance to give you a gain.
  • You can help your pets kill the monster, they just need to do damage.

Direct Taming Gain limits per Creature

Each creature contains a maximum pool of available points which can be cumulatively earned as skill gain to the totals shown below:

Skill Points Per Creature
0-50 5.0
50-70 1.0
70-90 0.5
90-119.9 0.2


Taming Creatures & Pet Bonding

  • Taming a creature requires both the Animal Taming and Animal Lore skills
  • You must stand within 3 tiles of the creature to begin taming it, and within 6 tiles to continue taming. patch April 2, 2020
  • Pets will Bond after reaching level 1
  • Pack animals can NOT be Bonded
  • Pets will Recall/Hike with the owner
  • Bonded pets will turn into ghosts upon death
  • Pets can be resurrected with 80 Veterinary skill, the resurrection spell, or by any NPC Healer
  • Pets will become untamed, unbonded and deleted after 24 hours if they are left out in the world without being given a command from their owner

Taming Success Chance

  • Players will always have at least a minimum of 5% success chance to Tame a creature if they meet the minimum Taming Skill requirements for the creature.
  • When players tame creatures they will receive a bonus to Taming Success chance (scalar) equal to the combined PvM bonus from Accuracy and Damage (Tactics as %) of their equipped Shepherd's Crook or the best Shepherd's Crook in their backpack. For example:
    • An Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage) will increase the taming success chance by +40% of normal (i.e. a 50% base success chance becomes 50% * 1.4 = 70% success chance)

Note that the pet you are taming must not be taking damage while you are attempting to tame it, otherwise you will receive a message saying it is too angry to tame. A common method to tame a hostile pet is to tell another pet to attack it, then for it to stop (all stop, or (petname) stop) you will then be able to make taming attempts, however you will need to heal your pet being attacking periodically.

It is also possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to follow you, until you are at or under your max number of control slots again.

Abandoned and Released Pets

  • In order for a pet to not "become abandoned" they must have their Tamer approach them within Speech distance at least once every 24 hours
  • If players are in game for 24 hours (i.e. not logging out) and away (more than speech distance) from their pets for a long period of time, we recommend they either use the Stables for them, or return to their pets to "refresh" their abandonment timer
  • When a player releases a tamed creature, they will no longer be Pacified for 60 minutes, and will now instead be Hindered for 60 minutes until retamed by a player
  • Recently released creatures that are Hindered will have a "*released*" text above their head
  • Visit the Prevalia or Corpse Creek Stables or the Prevalia Zoo and speak to the Animal Wrangler to recover abandoned pets


Stables and Control Slots

  • Players can speak with a Stablemaster to view their Stables
  • A ridable pet does not contribute to your Control Slots tally whilst mounted. More info in Mounts
  • Creatures that are stabled will not accrue stable fees after 60 days

More Options

  • Retrieve Lost Followers: Behaves the same as the old mechanic, which is used to pay a fee to retrieve followers that are currently sitting anywhere in the game world and warp the to the player
  • Reset Follower Level Selections: Players may click the "Reset Follower Level Selections" button and target one of their tamed creatures to allow them to redo all Stat/Skill and Trait Selections they have previously made with this creature during previous "level-ups"
    • Players may use this mechanic as often as they with on their Tamed creatures, so long as they are not in combat
  • Reset Follower Name: Players may click the "Reset Follower Name" button and target one of their tamed creature's to reset it's name to the default "untamed" name for that creature
    • For instance, a player could have a Mongbat named "Michael", and this mechanic would reset the creature's name back to "a mongbat"

Pull Followers

  • Players can now use a "Pull Followers" mechanic to retrieve any of their followers within 5 tiles (if they get stuck) once every 5 minutes
  • Players cannot use the Pull Followers mechanic if they have recently been in PvP
  • To activate the Pull Followers mechanic, players can type [pullfollowers or use shift-click themselves and in the context menu select "Followers" (we will be updating this context menu text to "Pull Followers" on our next server patch)

Tamed Stats and Skills

  • Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
  • Followers only use one form of combat, Melee or Spells, each follower's combat type is listed as either "Melee Damage" or "Spell Damage" in their Animal Lore page to indicate this
Stat Increment Per Level Up to a Maximum of
Hits +10% +100%
Attack Speed +2.5% +25%
Wrestling +5.0% +50%
Armor +2.5 +25
Magic Resist +5.0 +50
Poisoning +2.5% +25%

Tamed Abilities

All creatures have specific abilities linked to that creature type and each ability is split into three categories:

Category Description
Innate Always active for that creature
Passive Percentual chance to trigger on each hit or on damage taken
Cooldown Triggered once and then only again after the cooldown period

Abilities can be viewed by using Animal Lore on the creature.


Tamed Classes

All tameable creatures are categorized into one of three classes:

Class Description

Attack
Creatures that focus primarily on dealing Damage

Utility
Creatures that utilize Poison, Disease or apply Debuffing effects onto targets

Tank
Creatures that focus on Survival and maintaining Aggro to keep their tamer and other followers shielded from damage

Players can see which class a creature belongs to under the details page of its Animal Lore menu.


Taming Bestiary

  • The Taming Bestiary is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.
  • Using the Taming Bestiary is essential for any tamer to reach their full potential
  • The Taming Bestiary is crafted by players using the Inscription skill and is Blessed


Underdog Bonus

  • If a player uses Tamed Creatures where the player's Animal Taming and Animal Lore skills exceed the "Min Taming Skill" needed for that creature, the Tamed Creature will receive a number of bonuses
  • The bonuses from the Underdog mechanic are designed to offset the player choosing using a "weaker than normal" creature
  • Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature
  • Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%
  • Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%
  • Creatures will not receive a Healing bonus
  • Note: A player's Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)
  • Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the "Enabled" button, as some players may wish to disable Underdog Bonuses for testing purposes

Zoology Guild

  • The Zoology Guild is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands
  • Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server
  • Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)


Tamed and Summoned Creature Specifics

  • Player pets can be pushed through freely for movement by all players
  • Player pets move at 80% speed while attacking a player target
  • Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.
  • When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack's contents into the player's corpse (rather than onto the ground)
  • Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)
  • Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%) They may get up to 100% chance to hit other creatures
  • Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction) For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.
  • Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)
  • Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)


Tamed/Summoned Creatures PvP Damage Caps

Damage Type Description
Melee Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP
Range/Spellcasting Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.


Other Notes

  • Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to "Follow" mode
  • Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)


Player Made Guides


Training

Skill Activity
0-50 Train from NPC
50-60 Colossal Frog in New Player Dungeon
60-80 Cave Bear in New Player Dungeon
80-85 Deep Crawler
85-90 Drake
90-95 Husk Crab
95-100 Dragon
100-105 Snowdrift
105-110 Earth Drake
110-115 Sphinx
115-120 Earth Dragon