Taste Identification: Difference between revisions
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* Used to determine if a food item is Poisoned | * Used to determine if a food item is Poisoned | ||
* Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil | * Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil | ||
* Whenever players | * Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed | ||
* Skill Cooldown for using the TasteID skill on Food is 2 seconds | |||
* | |||
==Poisoning and Taste ID== | ==Poisoning and Taste ID== | ||
* Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020] | |||
* The TasteID skill will no longer reduce a target creature's Poison Resistance (Players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc) | |||
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect) | |||
* The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100)) | |||
* Read more about this topic on the [[Poisoning|Poisoning page]] | |||
* ' | |||
* | |||
==Food Satisfaction== | |||
{{FoodSatisfaction}} | |||
==Herbal Poultice Bonus== | |||
* Players with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick | |||
** Currently there is sadly no way to see if the buff is active | |||
* as of the [https://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2023.4487/ Patch] from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground while using Taste ID | |||
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50- | | 50-80 | ||
| Use Taste Identification on | | Use Taste Identification on food in [[New Player Dungeon]] | ||
|- | |- | ||
| | | 80-120 | ||
| Use Taste Identification | | Use Taste Identification on food | ||
|} | |} |
Latest revision as of 16:09, 7 September 2024
Summary
- Used to determine if a food item is Poisoned
- Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
- Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed
- Skill Cooldown for using the TasteID skill on Food is 2 seconds
Poisoning and Taste ID
- Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
- The TasteID skill will no longer reduce a target creature's Poison Resistance (Players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
- Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
- The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
- Read more about this topic on the Poisoning page
Food Satisfaction
- Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
- Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill
- The Add. Bonus is not active while PvP Flagged
Mana Regen
- Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.
Type | % Chance for 2 Mana Regen | Add. Bonus |
---|---|---|
Measly | 2.5% | + 5% * (Highest Skill / 100) |
Paltry | 5% | + 10% * (Highest Skill / 100) |
Meager | 10% | + 20% * (Highest Skill / 100) |
Adequate | 15% | + 30% * (Highest Skill / 100) |
Appetizing | 20% | + 40% * (Highest Skill / 100) |
Delectable | 25% | + 50% * (Highest Skill / 100) |
- If the player is actively Meditating, the chance is reduced to 50% of normal
Swing Speed Bonus
- Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.
Type | Swing Speed Bonus | Add. Bonus |
---|---|---|
Measly | +0.5% | + 1% * (Highest Skill / 100) |
Paltry | +1% | + 2% * (Highest Skill / 100) |
Meager | +2% | + 4% * (Highest Skill / 100) |
Adequate | +3% | + 6% * (Highest Skill / 100) |
Appetizing | +4% | + 8% * (Highest Skill / 100) |
Delectable | +5% | + 10% * (Highest Skill / 100) |
Herbal Poultice Bonus
- Players with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
- Currently there is sadly no way to see if the buff is active
- as of the Patch from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground while using Taste ID
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use Taste Identification on food in New Player Dungeon |
80-120 | Use Taste Identification on food |