Taste Identification: Difference between revisions

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(Added the info from the patch notes about the 2x mana reg chance in a new section)
 
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* Used to determine if a food item is Poisoned
* Used to determine if a food item is Poisoned
* Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
* Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
* Whenever players passively regenerate extra points of Hits or Stam due to Food Satisfaction from eating food, they have a (50% * (Taste ID skill / 100)) chance to increase the amount regenerated by 100%. For Mana, see [[Taste Identification#x2 Mana Regen Chance|x2 Mana Regen Chance]]
* Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed
* Player-applied poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]
* Skill Cooldown for using the TasteID skill on Food is 2 seconds
* Player-applied poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
 
 
 
==Herbal Poultices==
* When players use the Taste ID skill and target the ground, they will attempt to scrounge for herbs and apply an Herbal Poultice to themselves and any other players or creatures who flag as Green to them, or are in the same party as them
* For the player who applied the poultice, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes
* For all other players affected, they have a (25% * (creator's Taste ID Skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick for the next 20 minutes
* If a player already has a more powerful Herbal Poultice effect in place, it will not be overridden by a nearby player using the ability
* Using Taste ID on the ground to create an Herbal Poultice has a 10 second cooldown, but has 10x normal skill gain chance
* Whenever a player travels via Recall/Gate/Hiking/Moongate, it will remove any Taste ID Herbal Poultice effect on them granted by another player
* The Taste ID Herbal Poultice Poison Resistance effect will now only work in PvP for the player who activated the effect itself (i.e players will only gain Taste ID PvP bonuses if they themselves have Taste ID skill)
 
 
[[File:wiki-tasteid.png|link=]]






==Poisoning and Taste ID==
==Poisoning and Taste ID==
Read more about this topic on the [[Poisoning|Poisoning page]]. As per [http://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2019.1567/ patch Jan 26 2019]:
* Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]
 
* The TasteID skill will no longer reduce a target creature's Poison Resistance (Players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
* The Taste ID skill now reduces the chance for a target to cure poison by (50% * (Taste ID Skill / 100)) (Previously was a 25% cure chance reduction at GM Taste ID)
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
* Both Poisoning skill and Taste ID skill no longer reduce the chance for their targets to resist a cast Poison spell
* The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
 
* Read more about this topic on the [[Poisoning|Poisoning page]]
 
==Swing Speed Bonus==
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:
 
* Measly Food (Non-Crafted): +0.5% Swing Speed Bonus
* Paltry Food: +1% Swing Speed Bonus
* Meager Food: +2% Swing Speed Bonus
* Adequate Food: +3% Swing Speed Bonus
* Appetizing Food: +4% Swing Speed Bonus
* Delectable Food: +5% Swing Speed Bonus
 
==x2 Mana Regen Chance==
 
As per [https://forums.uooutlands.com/index.php?threads/patch-notes-for-june-15-2021.3671/ patch Jun 15, 2021]: Different levels of '''Food Satisfaction''' provide players a chance to '''regenerate 2 mana (instead of 1)''' during each meditation tick (while not flagged in PvP) as follows:
* '''Measly Food (Non-Crafted):''' 2.5% Chance Per Meditation Tick to Regen 2 Mana
* '''Paltry Food:''' 5% Chance Per Meditation Tick to Regen 2 Mana
* '''Meagre Food:''' 10% Chance Per Meditation Tick to Regen 2 Mana
* '''Adequate Food:''' 15% Chance Per Meditation Tick to Regen 2 Mana
* '''Appetizing Food:''' 20% Chance Per Meditation Tick to Regen 2 Mana
* '''Delectable Food:''' 25% Chance Per Meditation Tick to Regen 2 Mana
 
If the player is '''actively''' meditating, the chance is '''reduced to 50% of normal''' (so 25% would become 12.5%)
 
Players with the '''Taste ID skill''' will increase the effectiveness of their food bonuses by '''(Taste ID Skill / 100) %''' of normal
 
For example, a player who eats Deletectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1


==Food Satisfaction==
{{FoodSatisfaction}}


Players with the Taste ID skill will increase the effectiveness of their food bonuses by (Taste ID Skill / 100) % of normal


For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% + (5% * (120 / 100))) = +11% Swing Speed Bonus
==Herbal Poultice Bonus==
* Players with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
** Currently there is sadly no way to see if the buff is active
* as of the [https://forums.uooutlands.com/index.php?threads/patch-notes-for-january-26-2023.4487/ Patch] from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground while using Taste ID




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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-70
| 50-80
| Use Taste Identification on the ground in [[New Player Dungeon]]
| Use Taste Identification on food in [[New Player Dungeon]]
|-
|-
| 70-100
| 80-120
| Use Taste Identification and target the ground or a container
| Use Taste Identification on food
|}
|}

Latest revision as of 16:09, 7 September 2024

Summary

  • Used to determine if a food item is Poisoned
  • Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
  • Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed
  • Skill Cooldown for using the TasteID skill on Food is 2 seconds


Poisoning and Taste ID

  • Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
  • The TasteID skill will no longer reduce a target creature's Poison Resistance (Players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
  • Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
  • The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
  • Read more about this topic on the Poisoning page

Food Satisfaction

  • Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill
    • The Add. Bonus is not active while PvP Flagged

Mana Regen

Type % Chance for 2 Mana Regen Add. Bonus
Measly 2.5% + 5% * (Highest Skill / 100)
Paltry 5% + 10% * (Highest Skill / 100)
Meager 10% + 20% * (Highest Skill / 100)
Adequate 15% + 30% * (Highest Skill / 100)
Appetizing 20% + 40% * (Highest Skill / 100)
Delectable 25% + 50% * (Highest Skill / 100)
  • If the player is actively Meditating, the chance is reduced to 50% of normal

Swing Speed Bonus

Type Swing Speed Bonus Add. Bonus
Measly +0.5% + 1% * (Highest Skill / 100)
Paltry +1% + 2% * (Highest Skill / 100)
Meager +2% + 4% * (Highest Skill / 100)
Adequate +3% + 6% * (Highest Skill / 100)
Appetizing +4% + 8% * (Highest Skill / 100)
Delectable +5% + 10% * (Highest Skill / 100)


Herbal Poultice Bonus

  • Players with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
    • Currently there is sadly no way to see if the buff is active
  • as of the Patch from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground while using Taste ID


Training

Skill Activity
0-50 Train from NPC
50-80 Use Taste Identification on food in New Player Dungeon
80-120 Use Taste Identification on food