Template:CodexHealing: Difference between revisions
Jump to navigation
Jump to search
AreYouKidden (talk | contribs) (Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|link=<br />Healing Codex Upgrades |- ! Name ! Points Per Tier ! Description |- | Comb...") |
AreYouKidden (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File: | !colspan="3"|[[File:healerscodex2a.png|link=]]<br />Healing Codex Upgrades | ||
|- | |- | ||
! Name | ! Name | ||
Line 37: | Line 37: | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) | | style="text-align:left;"| Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) | ||
|} |
Latest revision as of 17:32, 7 September 2024
Healing Codex Upgrades | ||
---|---|---|
Name | Points Per Tier | Description |
Combat Medic | 1/2/3 | Bandaged patients receive a (3% / 6% / 9%) bonus to Damage Resistance against creatures over the next 15 seconds (cannot stack) |
Immunize | 1/2/3 | Bandaged patients for the next 15 seconds have a (33% / 66% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack) |
Overheal | 1/2/3 | An additional (10% / 20% / 30%) of bandage healing amounts are applied to patient divided over the next 3 seconds (does not work on PvP flagged patients) |
Pressure Points | 1/2/3 | Melee damage increased by (7% / 14% / 21%) against creatures |
Specialist | 1/2/3 | Increases bandage healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal (does not work on PvP flagged patients) |
Self Treatment | 1/2/3 | Reduces time needed to bandage self by (1 / 2 / 3) seconds (does not work if PvP flagged) |
Triage | 1/2/3 | Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being bandaged with bonus doubled if patient is below 33% health (cannot stack) |
Without Borders | 1/2/3 | Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) |