Template:CodexHealing: Difference between revisions

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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:healingcodex1a.png|link=]]<br />Healing Codex Upgrades
!colspan="3"|[[File:healerscodex2a.png|link=]]<br />Healing Codex Upgrades
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| 1/2/3
| 1/2/3
| style="text-align:left;"| Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients)
| style="text-align:left;"| Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients)
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Latest revision as of 17:32, 7 September 2024


Healing Codex Upgrades
Name Points Per Tier Description
Combat Medic 1/2/3 Bandaged patients receive a (3% / 6% / 9%) bonus to Damage Resistance against creatures over the next 15 seconds (cannot stack)
Immunize 1/2/3 Bandaged patients for the next 15 seconds have a (33% / 66% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack)
Overheal 1/2/3 An additional (10% / 20% / 30%) of bandage healing amounts are applied to patient divided over the next 3 seconds (does not work on PvP flagged patients)
Pressure Points 1/2/3 Melee damage increased by (7% / 14% / 21%) against creatures
Specialist 1/2/3 Increases bandage healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal (does not work on PvP flagged patients)
Self Treatment 1/2/3 Reduces time needed to bandage self by (1 / 2 / 3) seconds (does not work if PvP flagged)
Triage 1/2/3 Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being bandaged with bonus doubled if patient is below 33% health (cannot stack)
Without Borders 1/2/3 Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients)