Template:CodexPotion: Difference between revisions

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(Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|link=<br />Healing Codex Upgrades |- ! Name ! Points Per Tier ! Description |- | Acrid | 1/2/3 | style="text-align:left;"| Chance of resolving Poison Sting on melee attacks with poisoned weapons increased by (10% / 20% / 30%) of normal |- | Bandolier | 1/2/3 | style="text-align:left;"| Reduces potion usage cooldown by (1 / 2 / 3) seconds<br>Will not work if player is currently Flagge...")
 
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!colspan="3"|[[File:potioncodex1a.png|link=]]<br />Healing Codex Upgrades
!colspan="3"|[[File:potioncodex2a.png|link=]]<br />Potion Codex Upgrades
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Latest revision as of 20:16, 7 September 2024


Potion Codex Upgrades
Name Points Per Tier Description
Acrid 1/2/3 Chance of resolving Poison Sting on melee attacks with poisoned weapons increased by (10% / 20% / 30%) of normal
Bandolier 1/2/3 Reduces potion usage cooldown by (1 / 2 / 3) seconds
Will not work if player is currently Flagged in PvP
Elixir 1/2/3 Heal Potions heal an additional (10% / 20% / 30%) divided over the next 3 seconds
Will not work if player is currently Flagged in PvP
Freedom 1/2/3 If player has a creature-applied Hinder or Entangle effect in place, the first Total Refresh Potion used every (90 / 60 / 30) seconds will remove those effects
Mixed Results 1/2/3 Duration of Strength, Agility, and Magic Resist Potions increased by (100% / 200% / 300%) and player receives (0.5% / 1.0% / 1.5%) Damage Resistance against Creatures for each of those potions active
Panacea 1/2/3 If player has any Bleed or Disease effects active, the first Greater Cure Potion used every 30 seconds will reduce the remaining tick damage of those effects by (25% / 50% / 75%)
Refinement 1/2/3 Player has a (10% / 20% / 30%) chance to not consume a potion when used (resolved seperately from Potion Satchels)
Will not count when applying Poison Potions
Will not work if player is currently Flagged in PvP
Volatile 1/2/3 Explosion Potion damage against Creatures increased by (10% / 20% / 30%) and has a (10% / 20% / 30%) to increase its radius against Creatures by 1