Template:FoodSatisfaction: Difference between revisions

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** The Add. Bonus is not active while PvP Flagged
** The Add. Bonus is not active while PvP Flagged


[[File:hungergump2a.png|link=]]
==Mana Regen==
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]].


==Mana Regen==
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* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal'''
* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal'''


==Swing Speed Bonus==
==Swing Speed Bonus==

Latest revision as of 19:13, 8 October 2024

  • Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill
    • The Add. Bonus is not active while PvP Flagged

Mana Regen

Type % Chance for 2 Mana Regen Add. Bonus
Measly 2.5% + 5% * (Highest Skill / 100)
Paltry 5% + 10% * (Highest Skill / 100)
Meager 10% + 20% * (Highest Skill / 100)
Adequate 15% + 30% * (Highest Skill / 100)
Appetizing 20% + 40% * (Highest Skill / 100)
Delectable 25% + 50% * (Highest Skill / 100)
  • If the player is actively Meditating, the chance is reduced to 50% of normal

Swing Speed Bonus

Type Swing Speed Bonus Add. Bonus
Measly +0.5% + 1% * (Highest Skill / 100)
Paltry +1% + 2% * (Highest Skill / 100)
Meager +2% + 4% * (Highest Skill / 100)
Adequate +3% + 6% * (Highest Skill / 100)
Appetizing +4% + 8% * (Highest Skill / 100)
Delectable +5% + 10% * (Highest Skill / 100)