Template:ArcheryCodex: Difference between revisions
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TheGmaster (talk | contribs) m (Updated to reflect the 2024 Phase 1 Rebalance) |
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File:icon-archery.png]] | !colspan="3"|[[File:icon-archery.png]] | ||
Archery | Archery Codex Stances, Finishers and Abilities | ||
|- | |- | ||
! Type | ! Type | ||
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! Description | ! Description | ||
|- | |- | ||
| | | Stance | ||
| Arcane | | Arcane | ||
| style="text-align: left;"| Accuracy and Damage increased by 3% per rank | | style="text-align: left;"| Accuracy and Damage increased by 3% per rank | ||
|- | |- | ||
| | | Stance | ||
| Fowling | | Fowling | ||
| style="text-align: left;"| Weapon shots increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack) | | style="text-align: left;"| Weapon shots increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack) | ||
|- | |- | ||
| | | Stance | ||
| Incendiary | | Incendiary | ||
| style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles | | style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles | ||
|- | |- | ||
| | | Stance | ||
| Longshot | | Longshot | ||
| style="text-align: left;"| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank | | style="text-align: left;"| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank | ||
|- | |- | ||
| | | Stance | ||
| Maiming | | Maiming | ||
| style="text-align: left;"| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank | | style="text-align: left;"| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank | ||
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| Finisher | | Finisher | ||
| Ricochet | | Ricochet | ||
| style="text-align: left;"| | | style="text-align: left;"| Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target | ||
|- | |- | ||
| Finisher | | Finisher | ||
| Pincushion | | Pincushion | ||
| style="text-align: left;"| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage | | style="text-align: left;"| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage | ||
|- | |||
| Weapon Ability | |||
| Skirmish | |||
| style="text-align: left;"| For next 15 seconds damage increased by 25% and can fire while moving | |||
|- | |||
| Weapon Ability | |||
| Full Draw | |||
| style="text-align: left;"| For next 15 seconds damage increased by 35%, but must be stationary for 5 seconds to fire | |||
|- | |||
| Weapon Ability | |||
| Repeater | |||
| style="text-align: left;"| If not currently stealthed, immediately makes 3 additional hit attempts, each with a 66% chance to inflict 100% of weapon damage (scaled by weapon speed) | |||
|} | |} |