Template:Chivalry: Difference between revisions
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| style="text-align:left;" | For next 30 seconds Melee Attacks have a (15% * (Chivalry / 100)) chance to Cure Poison and inflict (100 * (Chivalry / 100)) damage on removal, with chances scaled by Weapon Speed | | style="text-align:left;" | For next 30 seconds, Melee Attacks have a (15% * (Chivalry / 100)) chance to Cure Poison and inflict (100 * (Chivalry / 100)) damage on removal, with chances scaled by Weapon Speed<br />(Only inflicts damage on the target when removing Greater Poison or above from the player, at most once every 5 seconds) | ||
|- | |- | ||
| [[File:consecrateweapon.jpg|link=]]<br />Consecrate Weapon | | [[File:consecrateweapon.jpg|link=]]<br />Consecrate Weapon | ||
| 2 | | 2 | ||
| 65 | | 65 | ||
| style="text-align:left;" | For next 30 seconds | | style="text-align:left;" | For the next 30 seconds, Melee Specials inflict (40% * (Chivalry / 100)) more damage | ||
|- | |- | ||
| [[File:closewounds.jpg|link=]]<br />Close Wounds | | [[File:closewounds.jpg|link=]]<br />Close Wounds | ||
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| 3 | | 3 | ||
| 75 | | 75 | ||
| style="text-align:left;" | For next 30 seconds Melee Damage player inflicts | | style="text-align:left;" | For the next 30 seconds, Melee Damage player inflicts is increased by (20% * (Chivalry / 100)) | ||
|- | |- | ||
| [[File:noblesacrifice.jpg|link=]]<br />Noble Sacrifice | | [[File:noblesacrifice.jpg|link=]]<br />Noble Sacrifice | ||
| 4 | | 4 | ||
| 80 | | 80 | ||
| style="text-align:left;" | | | style="text-align:left;" | Resurrects or heals (60 * (Chivalry / 100)) health to target within 4 tiles, but caster cannot be healed during the next 5 seconds | ||
|- | |- | ||
| [[File:divinefury.jpg|link=]]<br />Divine Fury | | [[File:divinefury.jpg|link=]]<br />Divine Fury | ||
| 4 | | 4 | ||
| 85 | | 85 | ||
| style="text-align:left;" | For next 30 seconds player's Swing Speed is increased by ( | | style="text-align:left;" | For the next 30 seconds player's Swing Speed is increased by (15% * (Chivalry / 100)) | ||
|- | |- | ||
| [[File:sacredjourney.jpg|link=]]<br />Sacred Journey | | [[File:sacredjourney.jpg|link=]]<br />Sacred Journey |
Latest revision as of 03:03, 12 November 2024
Name | Holy Symbol | Min. Skill | Description |
---|---|---|---|
Remove Curse |
1 | 50 | For next 30 seconds has a (33% * (Chivalry /100)) chance to ignore any Pierce, Cripple, Weaken, Hex, Disorient, or Chill effect on player |
Dispel Evil |
1 | 55 | For next 30 seconds player gains a (5% * (Chivalry / 100)) chance to Reflect spells and Evade Melee Attacks (reducing damage to 1) |
Cleanse by Fire |
2 | 60 | For next 30 seconds, Melee Attacks have a (15% * (Chivalry / 100)) chance to Cure Poison and inflict (100 * (Chivalry / 100)) damage on removal, with chances scaled by Weapon Speed (Only inflicts damage on the target when removing Greater Poison or above from the player, at most once every 5 seconds) |
Consecrate Weapon |
2 | 65 | For the next 30 seconds, Melee Specials inflict (40% * (Chivalry / 100)) more damage |
Close Wounds |
3 | 70 | For next 30 seconds reduce Bleed and Disease damage taken by (25% * (Chivalry / 100)) |
Enemy of One |
3 | 75 | For the next 30 seconds, Melee Damage player inflicts is increased by (20% * (Chivalry / 100)) |
Noble Sacrifice |
4 | 80 | Resurrects or heals (60 * (Chivalry / 100)) health to target within 4 tiles, but caster cannot be healed during the next 5 seconds |
Divine Fury |
4 | 85 | For the next 30 seconds player's Swing Speed is increased by (15% * (Chivalry / 100)) |
Sacred Journey |
5 | 90 | Creates a Holy Gate lasting 30 seconds that can be used to travel to Towns, Shrines, or Dungeons providing a damage bonus of (5% * (Chivalry / 100)) for the next 30 minutes to anyone using the gate |
Holy Light |
5 | 95 | Heals (40 * (Chivalry / 100)) health on self and 5 randomized friendly players within 8 tiles. Inflicts (100 * (Chivalry / 100)) damage on 5 randomized enemy creatures within 8 tiles |