Template:Chivalry: Difference between revisions

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| style="text-align:left;" | For next 30 seconds, Melee Attacks have a (15% * (Chivalry / 100)) chance to Cure Poison and inflict (100 * (Chivalry / 100)) damage on removal, with chances scaled by Weapon Speed<br />(Only inflicts damage on the target when removing Greater Poison or above from the player)
| style="text-align:left;" | For next 30 seconds, Melee Attacks have a (15% * (Chivalry / 100)) chance to Cure Poison and inflict (100 * (Chivalry / 100)) damage on removal, with chances scaled by Weapon Speed<br />(Only inflicts damage on the target when removing Greater Poison or above from the player, at most once every 5 seconds)
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| [[File:consecrateweapon.jpg|link=]]<br />Consecrate Weapon
| [[File:consecrateweapon.jpg|link=]]<br />Consecrate Weapon
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| style="text-align:left;" | For next 30 seconds player's Melee Weapon Specials inflict (24% * (Chivalry / 100)) more damage with bonus increased by (8% * (Chivalry / 100)) if defender aggroed onto player
| style="text-align:left;" | For the next 30 seconds, Melee Specials inflict (40% * (Chivalry / 100)) more damage
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| [[File:closewounds.jpg|link=]]<br />Close Wounds
| [[File:closewounds.jpg|link=]]<br />Close Wounds
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| style="text-align:left;" | For next 30 seconds Melee Damage player inflicts in increased by (15% * (Chivalry / 100)) with bonus increased by (5% * (Chivalry / 100)) if defender is aggroed onto player
| style="text-align:left;" | For the next 30 seconds, Melee Damage player inflicts is increased by (20% * (Chivalry / 100))
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| [[File:noblesacrifice.jpg|link=]]<br />Noble Sacrifice
| [[File:noblesacrifice.jpg|link=]]<br />Noble Sacrifice
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| style="text-align:left;" | Heals (60 * (Chivalry / 100)) health to target within 4 tiles, but caster cannot be healed during the next 5 seconds
| style="text-align:left;" | Resurrects or heals (60 * (Chivalry / 100)) health to target within 4 tiles, but caster cannot be healed during the next 5 seconds
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| [[File:divinefury.jpg|link=]]<br />Divine Fury
| [[File:divinefury.jpg|link=]]<br />Divine Fury
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| style="text-align:left;" | For next 30 seconds player's Swing Speed is increased by (12% * (Chivalry / 100)) with bonus increased by (4% * (Chivalry / 100)) if defender is aggroed onto player
| style="text-align:left;" | For the next 30 seconds player's Swing Speed is increased by (15% * (Chivalry / 100))
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| [[File:sacredjourney.jpg|link=]]<br />Sacred Journey
| [[File:sacredjourney.jpg|link=]]<br />Sacred Journey

Latest revision as of 03:03, 12 November 2024

Name Holy Symbol Min. Skill Description

Remove Curse
1 50 For next 30 seconds has a (33% * (Chivalry /100)) chance to ignore any Pierce, Cripple, Weaken, Hex, Disorient, or Chill effect on player

Dispel Evil
1 55 For next 30 seconds player gains a (5% * (Chivalry / 100)) chance to Reflect spells and Evade Melee Attacks (reducing damage to 1)

Cleanse by Fire
2 60 For next 30 seconds, Melee Attacks have a (15% * (Chivalry / 100)) chance to Cure Poison and inflict (100 * (Chivalry / 100)) damage on removal, with chances scaled by Weapon Speed
(Only inflicts damage on the target when removing Greater Poison or above from the player, at most once every 5 seconds)

Consecrate Weapon
2 65 For the next 30 seconds, Melee Specials inflict (40% * (Chivalry / 100)) more damage

Close Wounds
3 70 For next 30 seconds reduce Bleed and Disease damage taken by (25% * (Chivalry / 100))

Enemy of One
3 75 For the next 30 seconds, Melee Damage player inflicts is increased by (20% * (Chivalry / 100))

Noble Sacrifice
4 80 Resurrects or heals (60 * (Chivalry / 100)) health to target within 4 tiles, but caster cannot be healed during the next 5 seconds

Divine Fury
4 85 For the next 30 seconds player's Swing Speed is increased by (15% * (Chivalry / 100))

Sacred Journey
5 90 Creates a Holy Gate lasting 30 seconds that can be used to travel to Towns, Shrines, or Dungeons providing a damage bonus of (5% * (Chivalry / 100)) for the next 30 minutes to anyone using the gate

Holy Light
5 95 Heals (40 * (Chivalry / 100)) health on self and 5 randomized friendly players within 8 tiles. Inflicts (100 * (Chivalry / 100)) damage on 5 randomized enemy creatures within 8 tiles