Guild Favors: Difference between revisions

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* Guilds may only have '''3 Guild Favors activated at any given time'''
* Guilds may only have '''3 Guild Favors activated at any given time'''
* Some Guild Favors will only apply to certain regions of the world, or against certain creature types
* Some Guild Favors will only apply to certain regions of the world, or against certain creature types
* Guild Favors can stack upon each other
* Guilds can not activate more then one of the same favor in the same region.
* Guild Favors come in three rarity levels: Common (3 Day Duration), Uncommon (2 Day Duration) and Rare (1 Day Duration)
* Guild Favors come in three rarity levels: Common, Uncommon and Rare  
* Guild Favors last 1 day, though it previously varied by rarity
* Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump
* Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump
* Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window
* Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window
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[[File:guildfavors01.jpg|link=]]
[[File:guildfavors01.jpg|link=]]


==Guild Favor Effects==
==Guild Favor Effects==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|-
|-
! Name
! Bonus
! Description
! Description
! Common<br />3 Days
! Common
! Uncommon<br />2 Days
! Uncommon
! Rare<br />1 Day
! Rare
|-
|-
| Gold
| Gold  
| style="text-align:left;" | Increased Gold Loot for Region
| style="text-align:left;" | Increased Gold Loot in Region
| 15%
| 15%
| 20%
| 25%
| 25%
| 35%
|-
|-
| Special Items
| Special Loot
| style="text-align:left;" | Increased Special Item Loot Chance in Region
| style="text-align:left;" | Increased Special Item [[Loot]] Chance in Region
| 15%
| 15%
| 20%
| 25%
| 25%
| 35%
|-
|-
| Boss Damage
| Boss Damage
| style="text-align:left;" | Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| style="text-align:left;" | Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| 10%
| 12.5%
| 15%
| 15%
| 20%
| 17.5%
|-
|-
| Boss Damage Prevention
| Boss Damage Prevention
| style="text-align:left;" | Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| style="text-align:left;" | Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
| 10%
| 12.5%
| 15%
| 15%
| 20%
| 17.5%
|-
|-
| Slayer Damage
| Slayer Group Damage
| style="text-align:left;" | Increased Damage against creature categories
| style="text-align:left;" | Increased Damage against a creature slayer group
| 15%
| 15%
| 30%
| 20%
| 45%
| 25%
|-
|-
| Damage (Regional)
| Damage
| style="text-align:left;" | Increased Damage in Region
| style="text-align:left;" | Increased Damage in Region
| 10%
| 12.5%
| 15%
| 15%
| 20%
| 25%
|-
|-
| Damage Prevention (Regional)
| Damage Prevention  
| style="text-align:left;" | Increased Damage in Region
| style="text-align:left;" | Increased Damage in Region
| 10%
| 12.5%
| 15%
| 15%
| 20%
| 25%
|-
|-
| Rare Items
| Rare Loot
| style="text-align:left;" | Increased Rare Item Loot Chance in Region
| style="text-align:left;" | Increased Rare Item [[Loot]] Chance in Region
| 15%
| 15%
| 20%
| 25%
| 25%
| 35%
|-
|-
| Harvest Yield
| Harvest Yield
| style="text-align:left;" | Chance to harvest 2x normal resources
| style="text-align:left;" | Chance to harvest 2x normal resources
| 25%
| 25%
| 50%
| 35%
| 75%
| 45%
|-
|-
| Crafting Exceptional Quality
| Crafting Exceptional Quality
| style="text-align:left;" | Increased Crafting Exceptional Quality Chance in Region
| style="text-align:left;" | Increased Crafting Exceptional Quality Chance in Region
| 15%
| 15%
| 20%
| 25%
| 25%
| 35%
|-
|-
| Vendor Rebate
| Vendor Rebate
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|-
|-
| Experience Gain
| Experience Gain
| style="text-align:left;" | Increased Experience Gain for Region
| style="text-align:left;" | Increased Experience Gain in Region
| 20%
| 20%
| 25%
| 30%
| 30%
| 40%
|-
|-
| Essence Usage
| Essence Usage
| style="text-align:left;" | Reduced Arcane Essence Usage in Region
| style="text-align:left;" | Reduced Arcane Essence Usage in Region
| 25%
| 30%
| 35%
|-
| Skill Gain
| style="text-align:left;" | Increased Skill Gain chances in Region
| 20%
| 30%
| 30%
| 40%
| 40%
| 50%
|}
|}

Latest revision as of 03:23, 12 November 2024

Summary

When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well).

  • Guilds may only have 3 Guild Favors activated at any given time
  • Some Guild Favors will only apply to certain regions of the world, or against certain creature types
  • Guilds can not activate more then one of the same favor in the same region.
  • Guild Favors come in three rarity levels: Common, Uncommon and Rare
  • Guild Favors last 1 day, though it previously varied by rarity
  • Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump
  • Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window
  • If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the Gold bonus/Item chance bonus


Guild Favor Effects

Bonus Description Common Uncommon Rare
Gold Increased Gold Loot in Region 15% 20% 25%
Special Loot Increased Special Item Loot Chance in Region 15% 20% 25%
Boss Damage Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) 12.5% 15% 17.5%
Boss Damage Prevention Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) 12.5% 15% 17.5%
Slayer Group Damage Increased Damage against a creature slayer group 15% 20% 25%
Damage Increased Damage in Region 10% 12.5% 15%
Damage Prevention Increased Damage in Region 10% 12.5% 15%
Rare Loot Increased Rare Item Loot Chance in Region 15% 20% 25%
Harvest Yield Chance to harvest 2x normal resources 25% 35% 45%
Crafting Exceptional Quality Increased Crafting Exceptional Quality Chance in Region 15% 20% 25%
Vendor Rebate Vendor Rebate in Region 10% 15% 20%
Experience Gain Increased Experience Gain in Region 20% 25% 30%
Essence Usage Reduced Arcane Essence Usage in Region 25% 30% 35%
Skill Gain Increased Skill Gain chances in Region 20% 30% 40%