The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.
The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.
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* Minimum Animal Lore skill of 60 is required for bandage cure attempts
* Minimum Animal Lore skill of 60 is required for bandage cure attempts
* Minimum Animal Loreskill of 80 is required for bandage resurrection attempts
* Minimum Animal Loreskill of 80 is required for bandage resurrection attempts
* Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 60 to 90) * (1 + (.2 * Animal Lore Skill / 100))))
* Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100))))
* Bandaging a creature takes 5-7.5 seconds (scaled based on Healer's Dex)
* Players casting Heal and Greater Heal onto Tamed and Summoned Followers will now increase the amount of Healing received by (50% * (Effective Veterinary Skill / 100))
* Tamed and Summoned Followers will receive a Damage Bonus of (10% * (Effective Veterinary Skill / 100))
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===Curing Poison===
===Curing Poison===
[[Poisoning|Visit the Poisoning page for more details]]!
[[Poisoning|Visit the Poisoning page for more details]]!
==Veterinary Supplies==
==Veterinary Supplies==
* [[File:wiki-vetsupplies.png|right|alt=Veterinary Supplies|link=]]Players can now craft Veterinary Supplies at 100 [[Tailoring]] skill
* [[File:wiki-vetsupplies.png|right|alt=Veterinary Supplies|link=]]Players can craft Veterinary Supplies at 100 [[Tailoring]] skill
* One crafted set of Veterinary Supplies has 200 uses.
* Using Veterinary Supplies has the same bandaging timer length as using bandages with Veterinary
* Using Veterinary Supplies has the same bandaging timer length as using bandages with Veterinary
* When players double-click veterinary supplies, they will attempt to heal all friendly followers (pets/summons) within 2 tiles
* When players double-click veterinary supplies, they will attempt to heal all friendly followers (pets/summons) within 2 tiles
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After the player's normal Veterinary bandage duration has occurred (based on dex), all friendly followers within 2 tiles of the player will be treated as having been healed with a bandage, but with the following modifications:
After the player's normal Veterinary 5s bandage duration has occurred, all friendly followers within 2 tiles of the player will be treated as having been healed with a bandage, but with the following modifications:
* Health restored is 50% of normal amounts when bandaging (increases to 75% if only single target affected)
* Chance to cure poison is 50% of normal chance when bandaging (increases to 75% if only single target affected)
* Chance to resurrect a dead follower is 50% of normal chance when bandaging (increases to 75% if only single target affected)
==Bandaging Skills Crossover==
* When using Bandages on a target, players can optionally "Crossover" and use bandaging skills not normally allowed for the target type, such using Veterinary + Animal Lore on Players, or using Healing + Anatomy on Followers
*Bandage Crossover has a penalty, and results in only 50% of normal Healing Amounts, Cure and Resurrection chances.
*If players attempt to Cure or Resurrect targets using Crossover skills, the Crossover skills used must meet the base skill requirements for that action type (i.e. Curing will require 60 or higher for both skills used and Resurrection will require 80 or higher for both skills used)
*If a player has the skills available to heal the target using either the "Normal" skills or "Crossover" skills, the bandaging attempt will use whichever skills results in the higher Healing amount or gives them the higher Cure or Ress success chance
*Skill Gain for bandaging will always default to the normal skills for the target: bandaging Players will always raise Healing + Anatomy skill and bandaging Creatures will always raise Veterinary + Animal Lore
==Commands==
* Players can now type [VetSupplies or [VeterinarySupplies to search for a Veterinary Supplies item in their backpack and use it
* Health restored is 50% of normal amounts when bandaging
==Training==
* Chance to cure poison is 50% of normal chance when bandaging
{| class="wikitable" style="text-align: center;"
* Chance to resurrect a dead follower is 50% of normal chance when bandaging
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.
Minimum Animal Lore skill of 60 is required for bandage cure attempts
Minimum Animal Loreskill of 80 is required for bandage resurrection attempts
Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 80 to 120) * (1 + (.2 * Animal Lore Skill / 100))))
Players casting Heal and Greater Heal onto Tamed and Summoned Followers will now increase the amount of Healing received by (50% * (Effective Veterinary Skill / 100))
Tamed and Summoned Followers will receive a Damage Bonus of (10% * (Effective Veterinary Skill / 100))
Stationary Bandaging
Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away
Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage
One crafted set of Veterinary Supplies has 200 uses.
Using Veterinary Supplies has the same bandaging timer length as using bandages with Veterinary
When players double-click veterinary supplies, they will attempt to heal all friendly followers (pets/summons) within 2 tiles
A player cannot use a bandage while using veterinary supplies and activating veterinary supplies will cancel any bandages they have in progress
After the player's normal Veterinary 5s bandage duration has occurred, all friendly followers within 2 tiles of the player will be treated as having been healed with a bandage, but with the following modifications:
Health restored is 50% of normal amounts when bandaging (increases to 75% if only single target affected)
Chance to cure poison is 50% of normal chance when bandaging (increases to 75% if only single target affected)
Chance to resurrect a dead follower is 50% of normal chance when bandaging (increases to 75% if only single target affected)
Bandaging Skills Crossover
When using Bandages on a target, players can optionally "Crossover" and use bandaging skills not normally allowed for the target type, such using Veterinary + Animal Lore on Players, or using Healing + Anatomy on Followers
Bandage Crossover has a penalty, and results in only 50% of normal Healing Amounts, Cure and Resurrection chances.
If players attempt to Cure or Resurrect targets using Crossover skills, the Crossover skills used must meet the base skill requirements for that action type (i.e. Curing will require 60 or higher for both skills used and Resurrection will require 80 or higher for both skills used)
If a player has the skills available to heal the target using either the "Normal" skills or "Crossover" skills, the bandaging attempt will use whichever skills results in the higher Healing amount or gives them the higher Cure or Ress success chance
Skill Gain for bandaging will always default to the normal skills for the target: bandaging Players will always raise Healing + Anatomy skill and bandaging Creatures will always raise Veterinary + Animal Lore
Commands
Players can now type [VetSupplies or [VeterinarySupplies to search for a Veterinary Supplies item in their backpack and use it