Corpse Creek Contest: Difference between revisions

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[[Category: PvP]]<div style="float: left;">__TOC__</div>
[[Category:Guild]][[Category:PvP]]
[[File:corpsecreekcontent-morning.gif|center|link=]]
 
==Summary==
==Summary==
* 5 Minutes after the completion of each Faction Struggle, a Corpse Creek Contest will begin
* The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes
* The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes
* Corpse Creek now has a Control Platform with braziers that light up while the Corpse Creek Contest (CCC) underway
* Corpse Creek now has a Control Platform with braziers that light up while the Corpse Creek Contest (CCC) underway
* Every 30 seconds guilds earn points based on the closest "Ring" that they have any Guild members currently occupying
* Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a "[CCC]" in the text
* Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a "[CCC]" in the text


==Location==
* Corpse Creek Contests will always take place within the town of Corpse Creek and feature a stationary Central Control Platform which is considered the focal point the event is based around
* The region of Corpse Creek is always considered a Grey zone, so all players are always freely attackable within
* However, during a Corpse Creek Contest guilds participating may adopt special hue flagging (Orange / Green) towards each other that would not normally occur while inside a Grey Zone (this is purely to help guilds identify who are friendly / enemy participants)




==Ring Occupation==
==Participation==
Players must be within the actual Region of Corpse Creek to be considered occupying a ring (i.e technically there may be several locations that are less than 150 tiles away from the platform but are not considered part of Corpse Creek). Guilds earn points for the closest ring they have a valid Guild member occupying, as follows:
* Players become Participants in the Corpse Creek Contest by simply entering the Corpse Creek town region while the event is underway (players must be in a guild, however)
* Any participant who Recalls or uses a Player-Moongate will not qualify for Corpse Creek Contest zone control for the next 60 seconds
* Any participant who enters or leaves a house during a Corpse Creek Contest will not qualify for Corpse Creek Contest zone control for the next 60 seconds
* Players are no longer be able to use Incognito, Polymorph, or Disguise Kits during all PvP Events, and any effects will be removed upon joining one.


* 0-10 Tiles from the Control Platform (1st Ring): '''30 Points earned for Guild'''
* 11-50 Tiles from the Control Platform (2nd Ring): '''20 Points earned for Guild'''
* 51-150 Tiles from the Control Platform (3rd Ring): '''10 Points earned for Guild'''


==Zones and Flagging==
The Corpse Creek Contest area is considered to be the entire town region of Corpse Creek (which is always treated as being a Grey Zone). While inside the Corpse Creek Area during a Corpse Creek Contest event:


* Players in the same guild or same alliance will flag as Green to each other (including Murderers)
* Players in all other guilds will flag as Orange to each other
* Players who are not in a guild, and therefore cannot be considered Corpse Creek Contest Participants, will flag as Grey (including Murderers)


===Occupation Restrictions===
* Players who are not in a Guild do not qualify for occupying Corpse Creek
* Players who are Dead or Hidden do not qualify for occupying Corpse Creek
* Players who have been on a ship in the last 5 minutes do not qualify for occupying Corpse Creek
* Players who have been inside a house in the Corpse Creek Region within the last 5 minutes do not qualify for occupying Corpse Creek


==Mounts==
* Corpse Creek Contests are always mounted as of [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ Patch 092319]




==Killing Other Players==
==Scoring==
* Players who kill another player in of a guild that currently has a higher score than their guild will steal 10% of that guilds total score (both players must be in Corpse Creek)
* Corpse Creek Contests are Guild-based, meaning each Guild acts as its own individual team
* Players who kill another player of a guild that currently has a lower score than their guild will steal 5% of that guild's total score (both players must be in Corpse Creek)
* Even though Allied guilds will flag as Green to each other, they are considered separate teams with their own scores
* At the end of the Corpse Creek Contest event, the guild with the highest score is deemed the winner
* Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event


===Guild Scoring===
* Every 30 seconds a "Control Check" occurs to determine scoring
* Guilds earn points during Control Checks based on the "best" ring that they currently have guild members occupying (and they do not have to be the "sole" guild present in that ring to earn points)
* For example, a guild with participants in both the 1st Ring and 2nd Ring would earn 30 points during a Control Check


[[File:corpsecreekcontest-tempkills.png|center|link=]]
===Player Scoring===
* During a Control Check, guildmembers earn Individual Control Points based on the ring that they themselves occupy (not the "best" ring of the guild) and divided by the total number of guildmembers in the entire Corpse Creek Town region
* For instance, a guild has 10 guildmembers currently in Corpse Creek, with 4 of them in the 1st Ring and 6 of them in the 2nd Ring
* The 4 players in the 1st Ring will each earn 30 / 10 = 3 Points and the 6 players in the 2nd ring will each earn 20 / 10 = 2 Points during the Control Check
* As a reminder, individual player scores do not factor into determining the winner of the event


===Control Points===
Control during the Corpse Creek Contest is based upon a "Three-Ring" concept. Guilds earn points during the event based on the best "Ring" that their guild currently has guild members occupying


'''1st Ring'''
* Inside of the Central Control Platform, marked by flaming pillars and a circular altar
* Worth 30 points during Control Check


==Resolution==
Every 5 minutes in the Corpse Creek Contest a bell will toll which will notify players how much time remains in the contest, which Guild has the highest score total, and their own Guild's score total. At the end of the contest, '''the Guild with the highest score total''' will receive the following:


* 3 Guild Prestige Points
'''2nd Ring'''
* A randomized Guild Favor that is immediately activated for the Guild that lasts for the next 4 hours
* Any location outside of the 1st Ring but within 50 tiles of it (and still inside of Corpse Creek Town)
* 10 Minutes of exclusive access to a Corpse Creek Victory Chest that appears on the Control Platform
* Worth 20 points during Control Check




[[File:corpsecreekcontest-resolution01.png|center|link=]]
'''3rd Ring'''
* Any location outside of the 2nd Ring but still within the Corpse Creek Town Region
* Worth 10 points during Control Check


===Player Kills===
* Player Kills are worth 20 Points to the killing Guild
* Player Kills are worth a flat 20 Points to each player involved in the kill (no scaling by Damage Dealt %)
* Guilds can steal points from enemy guilds by killing their participating players
* Killing a participating enemy guild player will steal 5% of the enemy team's points total and add it to their own team's total (decimals are used for point values)
* If a guild is currently at 0 points, no points can be stolen from them


[[File:corpsecreekcontest-tempkills.png|link=]]


==Corpse Creek Victory Chest==
* Player Kills against targets who have been resurrected in the last 30 seconds are reduced to 0 Points
* The Corpse Creek Victory Chest contains the equivalent of a randomized level 4-6 Treasure Map Chest worth of items
* Player Kills against targets who have been resurrected in the last minute are reduced to 10 Points
* After 10 minutes have passed, players of any Guild may then access any remaining items in the Corpse Creek Victory Chest

Latest revision as of 20:14, 6 March 2025

Summary

  • The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes
  • Corpse Creek now has a Control Platform with braziers that light up while the Corpse Creek Contest (CCC) underway
  • Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a "[CCC]" in the text


Location

  • Corpse Creek Contests will always take place within the town of Corpse Creek and feature a stationary Central Control Platform which is considered the focal point the event is based around
  • The region of Corpse Creek is always considered a Grey zone, so all players are always freely attackable within
  • However, during a Corpse Creek Contest guilds participating may adopt special hue flagging (Orange / Green) towards each other that would not normally occur while inside a Grey Zone (this is purely to help guilds identify who are friendly / enemy participants)


Participation

  • Players become Participants in the Corpse Creek Contest by simply entering the Corpse Creek town region while the event is underway (players must be in a guild, however)
  • Any participant who Recalls or uses a Player-Moongate will not qualify for Corpse Creek Contest zone control for the next 60 seconds
  • Any participant who enters or leaves a house during a Corpse Creek Contest will not qualify for Corpse Creek Contest zone control for the next 60 seconds
  • Players are no longer be able to use Incognito, Polymorph, or Disguise Kits during all PvP Events, and any effects will be removed upon joining one.


Zones and Flagging

The Corpse Creek Contest area is considered to be the entire town region of Corpse Creek (which is always treated as being a Grey Zone). While inside the Corpse Creek Area during a Corpse Creek Contest event:

  • Players in the same guild or same alliance will flag as Green to each other (including Murderers)
  • Players in all other guilds will flag as Orange to each other
  • Players who are not in a guild, and therefore cannot be considered Corpse Creek Contest Participants, will flag as Grey (including Murderers)


Mounts


Scoring

  • Corpse Creek Contests are Guild-based, meaning each Guild acts as its own individual team
  • Even though Allied guilds will flag as Green to each other, they are considered separate teams with their own scores
  • At the end of the Corpse Creek Contest event, the guild with the highest score is deemed the winner
  • Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event

Guild Scoring

  • Every 30 seconds a "Control Check" occurs to determine scoring
  • Guilds earn points during Control Checks based on the "best" ring that they currently have guild members occupying (and they do not have to be the "sole" guild present in that ring to earn points)
  • For example, a guild with participants in both the 1st Ring and 2nd Ring would earn 30 points during a Control Check

Player Scoring

  • During a Control Check, guildmembers earn Individual Control Points based on the ring that they themselves occupy (not the "best" ring of the guild) and divided by the total number of guildmembers in the entire Corpse Creek Town region
  • For instance, a guild has 10 guildmembers currently in Corpse Creek, with 4 of them in the 1st Ring and 6 of them in the 2nd Ring
  • The 4 players in the 1st Ring will each earn 30 / 10 = 3 Points and the 6 players in the 2nd ring will each earn 20 / 10 = 2 Points during the Control Check
  • As a reminder, individual player scores do not factor into determining the winner of the event

Control Points

Control during the Corpse Creek Contest is based upon a "Three-Ring" concept. Guilds earn points during the event based on the best "Ring" that their guild currently has guild members occupying

1st Ring

  • Inside of the Central Control Platform, marked by flaming pillars and a circular altar
  • Worth 30 points during Control Check


2nd Ring

  • Any location outside of the 1st Ring but within 50 tiles of it (and still inside of Corpse Creek Town)
  • Worth 20 points during Control Check


3rd Ring

  • Any location outside of the 2nd Ring but still within the Corpse Creek Town Region
  • Worth 10 points during Control Check

Player Kills

  • Player Kills are worth 20 Points to the killing Guild
  • Player Kills are worth a flat 20 Points to each player involved in the kill (no scaling by Damage Dealt %)
  • Guilds can steal points from enemy guilds by killing their participating players
  • Killing a participating enemy guild player will steal 5% of the enemy team's points total and add it to their own team's total (decimals are used for point values)
  • If a guild is currently at 0 points, no points can be stolen from them

  • Player Kills against targets who have been resurrected in the last 30 seconds are reduced to 0 Points
  • Player Kills against targets who have been resurrected in the last minute are reduced to 10 Points