Resisting Spells: Difference between revisions

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[[Category:Skills]]__NOTOC__
[[Category:Skills]]
==Summary==
==Summary==
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100)) (PvM/PvP)
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100)) (PvM/PvP)
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
* Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage


 
==Spell Absorption (PvM)==
 
==Spell Absorption==
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
* Additionally, each absorbed spell "stores" (2 * the amount of spell damage reduced) of damage for the player, up to a maximum of 250 damage
* On the player's next melee hit or spell cast against any creature, the amount damage inflicted (after resist and armor is factored in) is increased by the total amount of "stored" damage for the player (and the player's "stored" damage amount is then reduced to 0)
* If a player has not used their stored damage within 5 minutes, it is reduced to 0


==Spell Siphon (PvM)==
* The first time a player is hit by a Spell (from any player/creature) every 5 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes. (does not stack)
* If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.
* Players will receive a "Your spell siphon bonus has expired" notification after 60 minutes have passed.
* The bonuses for having an active Spell Siphon effect are as follows and affect PvM only:


<pre>Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))
Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))
Damage Resistance increased by (10% * (Effective Magic Resist Skill / 100))</Pre>


==Spell Resist/Non-Damaging Spell Chance Reduction Chance==
==Spell Resist/Non-Damaging Spell Chance Reduction Chance==
Line 178: Line 182:
| N/A
| N/A
| 25.0
| 25.0
|-
| 110
| 13.75
| 41.25
| 38.5
| 33.0
| N/A
| 22.0
| 16.5
| 11.0
| 5.5
| N/A
| 27.5
|-
| 120
| 15.00
| 45.00
| 42.0
| 36.0
| N/A
| 24.0
| 18.0
| 12.0
| 6.0
| N/A
| 30.0
|}
|}


==Training==
* Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs
** Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.
** <span style="color: red">Note for option 1:</span> Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.


 
* Skill Gain chance is much higher if the spell is cast by a creature
==Training==
* There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones
* While Resisting Spells can be gained through casting on yourself that is a slower method
* Gain chance is better if the spell is cast by a creature
* There seems to be a limit on how much skill you can gain per mob, about 0.4 - 0.6


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! Skill
! Activity
! colspan=2|Activity
|-
|-
| 0-50
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| colspan=2|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-60
|Run through a Fire Field
|rowspan=3|Let magical creatures cast on you in the [[New Player Dungeon]]
|-
| 60-70
|Run through a Poison Field
|-
| 70-80
| Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field
|-
|-
| 50-70
| 80-90
| Let a Skeletal Mage/Lich/Ghoul cast on you within [[New Player Dungeon]]
| Cast Circle 7 Spells on yourself
|rowspan=2|Let magical creatures cast on you till you stop gaining, slay, and find others.
|-
|-
| 70-100
| 90-100
| Let magical creatures cast on you for 0.5 gain, slay, and find others
| Have another allied character hit you with Earthquake
|}
|}

Latest revision as of 16:44, 12 March 2025

Summary

  • Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100)) (PvM/PvP)
  • Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100)) (PvM/PvP)
  • The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
  • Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage

Spell Absorption (PvM)

  • In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
  • Absorbed spells will display with a pink/purple orb effect (similar to parrying)
  • An absorbed spell has its damage reduced by 75% (similar to the parrying effect)

Spell Siphon (PvM)

  • The first time a player is hit by a Spell (from any player/creature) every 5 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes. (does not stack)
  • If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.
  • Players will receive a "Your spell siphon bonus has expired" notification after 60 minutes have passed.
  • The bonuses for having an active Spell Siphon effect are as follows and affect PvM only:
Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))
Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))
Damage Resistance increased by (10% * (Effective Magic Resist Skill / 100))

Spell Resist/Non-Damaging Spell Chance Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell
Absorption
Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0

Training

  • Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs
    • Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.
    • Note for option 1: Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.
  • Skill Gain chance is much higher if the spell is cast by a creature
  • There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones
Skill Activity
0-50 Train from NPC
50-60 Run through a Fire Field Let magical creatures cast on you in the New Player Dungeon
60-70 Run through a Poison Field
70-80 Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field
80-90 Cast Circle 7 Spells on yourself Let magical creatures cast on you till you stop gaining, slay, and find others.
90-100 Have another allied character hit you with Earthquake