Resisting Spells: Difference between revisions

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[[Category:Skills]]__NOTOC__
[[Category:Skills]]
==Summary==
==Summary==
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100)) (PvM/PvP)
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100)) (PvM/PvP)
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
* Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage


 
==Spell Absorption (PvM)==
 
==Spell Absorption==
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
* Removed the "Stored Spell Damage" handling from the Magic Resist "Absorb" mechanic (Oct. 2nd, 2021 patch)
 
* When players absorb a creature spell (non-tamed/summoned), they'll gain a Melee and Spell Damage bonus against creatures of (8% * (Effective Magic Resist Skill / 100)) for 5 minutes that will stack up to 3 times
==Spell Siphon (PvM)==
* The first time a player is hit by a Spell (from any player/creature) every 5 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes. (does not stack)
* If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.
* Players will receive a "Your spell siphon bonus has expired" notification after 60 minutes have passed.
* The bonuses for having an active Spell Siphon effect are as follows and affect PvM only:
 
<pre>Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))
Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))
Damage Resistance increased by (10% * (Effective Magic Resist Skill / 100))</Pre>


==Spell Resist/Non-Damaging Spell Chance Reduction Chance==
==Spell Resist/Non-Damaging Spell Chance Reduction Chance==
Line 178: Line 185:


==Training==
==Training==
* While Resisting Spells can be gained through casting on yourself that is a slower method
* Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs
* Gain chance is better if the spell is cast by a creature
** Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.
* There seems to be a limit on how much skill you can gain per mob, about 0.4 - 0.6
** <span style="color: red">Note for option 1:</span> Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.
 
* Skill Gain chance is much higher if the spell is cast by a creature
* There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! Skill
! Activity
! colspan=2|Activity
|-
|-
| 0-50
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| colspan=2|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-60
|Run through a Fire Field
|rowspan=3|Let magical creatures cast on you in the [[New Player Dungeon]]
|-
| 60-70
|Run through a Poison Field
|-
| 70-80
| Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field
|-
|-
| 50-75
| 80-90
| Let a Skeletal Mage/Lich/Ghoul cast on you within [[New Player Dungeon]]
| Cast Circle 7 Spells on yourself
|rowspan=2|Let magical creatures cast on you till you stop gaining, slay, and find others.
|-
|-
| 75-100
| 90-100
| Let magical creatures cast on you for 0.5 gain, slay, and find others<br>Cast damaging spells on yourself, and heal.
| Have another allied character hit you with Earthquake
|}
|}

Latest revision as of 16:44, 12 March 2025

Summary

  • Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100)) (PvM/PvP)
  • Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100)) (PvM/PvP)
  • The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
  • Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage

Spell Absorption (PvM)

  • In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
  • Absorbed spells will display with a pink/purple orb effect (similar to parrying)
  • An absorbed spell has its damage reduced by 75% (similar to the parrying effect)

Spell Siphon (PvM)

  • The first time a player is hit by a Spell (from any player/creature) every 5 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes. (does not stack)
  • If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.
  • Players will receive a "Your spell siphon bonus has expired" notification after 60 minutes have passed.
  • The bonuses for having an active Spell Siphon effect are as follows and affect PvM only:
Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))
Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))
Damage Resistance increased by (10% * (Effective Magic Resist Skill / 100))

Spell Resist/Non-Damaging Spell Chance Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell
Absorption
Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0

Training

  • Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs
    • Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.
    • Note for option 1: Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.
  • Skill Gain chance is much higher if the spell is cast by a creature
  • There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones
Skill Activity
0-50 Train from NPC
50-60 Run through a Fire Field Let magical creatures cast on you in the New Player Dungeon
60-70 Run through a Poison Field
70-80 Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field
80-90 Cast Circle 7 Spells on yourself Let magical creatures cast on you till you stop gaining, slay, and find others.
90-100 Have another allied character hit you with Earthquake