Template:FoodSatisfaction: Difference between revisions
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AreYouKidden (talk | contribs) (Created page with " * Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type * Satisfaction Bonuses received from Food will now use whichever skill is h...") |
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* Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type | * Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type | ||
* Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste | * Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's [[Cooking]] skill or [[Taste Identification]] skill | ||
** The Add. Bonus is not active while PvP Flagged | |||
[[ | ==Mana Regen== | ||
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]]. | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Type | ! Type | ||
Line 35: | Line 36: | ||
| + 50% * (Highest Skill / 100) | | + 50% * (Highest Skill / 100) | ||
|} | |} | ||
* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal''' | |||
==Swing Speed Bonus== | |||
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]]. Note that this only applies to the eater of food who has these skills, not food made for another character by a character with these skills. | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" |
Latest revision as of 00:50, 18 March 2025
- Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
- Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill
- The Add. Bonus is not active while PvP Flagged
Mana Regen
- Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.
Type | % Chance for 2 Mana Regen | Add. Bonus |
---|---|---|
Measly | 2.5% | + 5% * (Highest Skill / 100) |
Paltry | 5% | + 10% * (Highest Skill / 100) |
Meager | 10% | + 20% * (Highest Skill / 100) |
Adequate | 15% | + 30% * (Highest Skill / 100) |
Appetizing | 20% | + 40% * (Highest Skill / 100) |
Delectable | 25% | + 50% * (Highest Skill / 100) |
- If the player is actively Meditating, the chance is reduced to 50% of normal
Swing Speed Bonus
- Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking. Note that this only applies to the eater of food who has these skills, not food made for another character by a character with these skills.
Type | Swing Speed Bonus | Add. Bonus |
---|---|---|
Measly | +0.5% | + 1% * (Highest Skill / 100) |
Paltry | +1% | + 2% * (Highest Skill / 100) |
Meager | +2% | + 4% * (Highest Skill / 100) |
Adequate | +3% | + 6% * (Highest Skill / 100) |
Appetizing | +4% | + 8% * (Highest Skill / 100) |
Delectable | +5% | + 10% * (Highest Skill / 100) |