Template:FoodSatisfaction: Difference between revisions

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* Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
* Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
* Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste ID skill
* Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's [[Cooking]] skill or [[Taste Identification]] skill
** The Add. Bonus is not active while PvP Flagged


[[File:hungergump2a.png|link=]]
==Mana Regen==
 
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]].
===Mana Regen===
If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal'''


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| + 50% * (Highest Skill / 100)
| + 50% * (Highest Skill / 100)
|}
|}
* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal'''


===Swing Speed Bonus===
==Swing Speed Bonus==
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP). The [[Taste Identification]] skill can increase the chance of a player regenerating additional stats and increase swing speed by (Taste ID Skill / 100) % of normal. For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% + (5% * (120 / 100))) = +11% Swing Speed Bonus
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]]. Note that this only applies to the eater of food who has these skills, not food made for another character by a character with these skills.


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{| class="wikitable" style="text-align: center;"

Latest revision as of 00:50, 18 March 2025

  • Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill
    • The Add. Bonus is not active while PvP Flagged

Mana Regen

Type % Chance for 2 Mana Regen Add. Bonus
Measly 2.5% + 5% * (Highest Skill / 100)
Paltry 5% + 10% * (Highest Skill / 100)
Meager 10% + 20% * (Highest Skill / 100)
Adequate 15% + 30% * (Highest Skill / 100)
Appetizing 20% + 40% * (Highest Skill / 100)
Delectable 25% + 50% * (Highest Skill / 100)
  • If the player is actively Meditating, the chance is reduced to 50% of normal

Swing Speed Bonus

  • Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking. Note that this only applies to the eater of food who has these skills, not food made for another character by a character with these skills.
Type Swing Speed Bonus Add. Bonus
Measly +0.5% + 1% * (Highest Skill / 100)
Paltry +1% + 2% * (Highest Skill / 100)
Meager +2% + 4% * (Highest Skill / 100)
Adequate +3% + 6% * (Highest Skill / 100)
Appetizing +4% + 8% * (Highest Skill / 100)
Delectable +5% + 10% * (Highest Skill / 100)