Bosses: Difference between revisions
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[[Category: Dungeons]][[Category: Bosses]] | [[Category:Dungeons]][[Category:Bosses]][[Category:PvM]][[Category:PvP]] | ||
==Summary== | ==Summary== | ||
* Bosses start at 200,000 Hit Points and can increase through scaling. | * Bosses start at 200,000 Hit Points and can increase through scaling. | ||
* Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however) | * Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however) | ||
* Bosses '''naturally respawn between | * Bosses '''naturally respawn between 24 to 48 hours''' | ||
* Bosses can be summoned through the '''[dungeons''' gump, or dungeons tab in the '''[guild''' gump | * Bosses can be summoned through the '''[dungeons''' gump, or dungeons tab in the '''[guild''' gump | ||
{{ | ==Boss Creatures== | ||
{{BossList|Main Boss}} | |||
==Boss Custodians== | |||
* Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn) | * Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn) | ||
* Custodians periodically search the Boss room for players and tamed creatures and will reveal any found | * Custodians periodically search the Boss room for players and tamed creatures and will reveal any found | ||
* Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian | * Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian | ||
[[File:bosscustodian.gif|link=]] | |||
[[File: | |||
==Contested Bosses== | |||
* Natural spawns will sometimes be contested - these are hostile events, where everyone is gray to one another in the boss room | |||
* Players cannot cast Field Spells (Wall of Stone, Energy Field, Poison Field, etc) inside of Boss Rooms while a Contested Boss is active | |||
* Players will flag as Orange to each other if they have both left a Contested Boss Room within the last 2 minutes | |||
* While a Contested Boss is alive and active within a dungeon, braziers outside of the Boss Room will have a Blue Flame animation present | |||
** This is to warn players that entering the Boss Room is a Grey Zone | |||
** When the Contested Boss is killed, the Blue Flames will extinguish | |||
[[File:contestedbossfires.gif|link=]] | |||
==More Details== | |||
* Read about how the [[Boss Results]] system works | |||
* Damage Entries Expiration Duration: 40 minutes | |||
** This is when a player's damage progress towards a creature will "wipe" the player's damage | |||
** Determines looting rights, Aspect XP, Achievements or Society progress | |||
* Bosses have no mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments will not stack, but the highest raw skill Discordance will take effect) | |||
** The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a Boss-type creature's delay between using abilities by 33% | |||
** [[Discordance]] effects on Boss-type creatures suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% reduction on Mini-Bosses, 40% reduction on Bosses (including Omni Bosses), etc) |
Latest revision as of 02:06, 25 March 2025
Summary
- Bosses start at 200,000 Hit Points and can increase through scaling.
- Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
- Bosses naturally respawn between 24 to 48 hours
- Bosses can be summoned through the [dungeons gump, or dungeons tab in the [guild gump
Boss Creatures
Name | Location | Slayer | Difficulty | Base Hits | Melee Damage | Wrestling | Armor | Magic Resist | Parry | Magery | Spell Damage | Poison | Poisoning | Poison Resist | Stealth | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Aegis High Priest | Aegis Keep | Humanoid | 1438 | 200,000 | 25 - 35 | 110 | 25 | 175 | 150 | 30 - 40 | X | ||||||
![]() Gargoyle Primogen | Shadowspire Cathedral | Daemonic | 1611 | 200,000 | 50 - 60 | 110 | 75 | 150 | 125 | 25 - 35 | |||||||
![]() Lord Bile | Darkmire Temple | Monstrous | 1263 | 200,000 | 50 - 60 | 90 | 50 | 25 | 80% | ||||||||
![]() Infernus | Inferno | Daemonic | 1536 | 200,000 | 40 - 50 | 110 | 50 | 150 | 125 | 25 - 35 | |||||||
![]() Gatekeeper | The Mausoleum | Undead | 1851 | 200,000 | 30 - 40 | 90 | 50 | 175 | 150 | 30 - 40 | |||||||
![]() Great Sunken Serpent | Pulma | Beastial | 1374 | 200,000 | 50 - 60 | 100 | 50 | 25 | X | ||||||||
![]() Stygian Gaoler | Wilderness | Construct | 1504 | 200,000 | 50 - 60 | 120 | 75 | 25 | |||||||||
![]() Terathan Goliath | Mount Petram | Monstrous | 1390 | 200,000 | 50 - 60 | 100 | 75 | 25 | 40% | ||||||||
![]() Emperor Dragon | Nusero | Beastial | 1276 | 200,000 | 40 - 50 | 100 | 50 | 25 | |||||||||
![]() Kraul Hydra | Kraul Hive | Beastial | 1561 | 200,000 | 50 - 60 | 120 | 50 | 25 | |||||||||
![]() Behemoth Basilisk | Cavernam | Monstrous | 1288 | 200,000 | 40 - 50 | 110 | 75 | 25 | 60% | ||||||||
![]() The Forgotten King | ? | Undead | 1387 | 200,000 | 50 - 60 | 100 | 75 | 25 |
Boss Custodians
- Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)
- Custodians periodically search the Boss room for players and tamed creatures and will reveal any found
- Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian
Contested Bosses
- Natural spawns will sometimes be contested - these are hostile events, where everyone is gray to one another in the boss room
- Players cannot cast Field Spells (Wall of Stone, Energy Field, Poison Field, etc) inside of Boss Rooms while a Contested Boss is active
- Players will flag as Orange to each other if they have both left a Contested Boss Room within the last 2 minutes
- While a Contested Boss is alive and active within a dungeon, braziers outside of the Boss Room will have a Blue Flame animation present
- This is to warn players that entering the Boss Room is a Grey Zone
- When the Contested Boss is killed, the Blue Flames will extinguish
More Details
- Read about how the Boss Results system works
- Damage Entries Expiration Duration: 40 minutes
- This is when a player's damage progress towards a creature will "wipe" the player's damage
- Determines looting rights, Aspect XP, Achievements or Society progress
- Bosses have no mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments will not stack, but the highest raw skill Discordance will take effect)
- The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a Boss-type creature's delay between using abilities by 33%
- Discordance effects on Boss-type creatures suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% reduction on Mini-Bosses, 40% reduction on Bosses (including Omni Bosses), etc)