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==Infamy==
[[Category:Ships]][[Category:PvP]]
Each player now has an Infamy value tracked for them on the Ocean that applies to all characters across their OutlandsID
==Summary==
Each player has an Infamy value tracked for them on the Ocean that applies to all characters across their OutlandsID


Players Increase their Infamy by 1 when:
Players increase their Infamy by 1 when:
*Killing the captain of another ship that they initiated combat with  
* Killing the captain of another ship that they initiated combat with  
*Earning any doubloons for sinking another Player Ship they initiated combat with
* Earning any doubloons for sinking another Player Ship they initiated combat with
*A player who dies due to a ship sinking is considered "Killed" by the players who attacked the ship, and will be viable for Infamy handling
* A player who dies due to a ship sinking is considered "Killed" by the players who attacked the ship, and will be viable for Infamy handling
*killing/sinking players with orange ships incur Infamy the same as any others
* Killing/sinking players with orange ships incur Infamy the same as any others


==Infamy Decay and Limits==
At the start of each day players will lose 1 Infamy
Players are capped at a maximum of 90 Infamy (I.e. will take 1 season to return to 0 Infamy from max)
Damage entries tracking what actions will grant Infamy between players decay after 5 minutes


==Friendly Infamy Exemptions==
==Infamy Decay and Limit==
Players will not gain Infamy from sinking ships or killing captains in the same Guild, Alliance, or Party as the player, of if a Guild War exists between the players
* At the start of each day players will lose 1 Infamy
* Players are capped at a maximum of 90 Infamy (I.e. will take 1 season to return to 0 Infamy from max)
* Damage entries tracking what actions will grant Infamy between players decay after 5 minutes
 
 
==Infamy Exemptions==
* Killing or Sinking another player who has 30 Infamy or more (and appears Red) will not result in earning Infamy
* Players will not gain Infamy from sinking ships or killing captains in the same Guild, Alliance, or Party as the player, of if a Guild War exists between the players
 


==Contested or Summoned Boss Infamy Exemptions==
==Contested or Summoned Boss Infamy Exemptions==
While a contested Ocean Boss is alive, any player ship that approaches within 150 tiles of the Ocean Boss will become flagged as Infamy Exempt for the next 5 minutes
* While a contested Ocean Boss is alive, any player ship that approaches within 150 tiles of the Ocean Boss will become flagged as Infamy Exempt for the next 5 minutes
While a summoned Ocean Boss is alive, any player ship that is not in the same guild as those who summoned the boss, that approaches within 150 tiles of the Ocean Boss will become flagged as Infamy Exempt for the next 5 minutes
* While a summoned Ocean Boss is alive, any player ship that is not in the same guild as those who summoned the boss, that approaches within 150 tiles of the Ocean Boss will become flagged as Infamy Exempt for the next 5 minutes
If a player has an Infamy Exemption in place, and are sunk or killed by another player, the Infamy mechanic will be ignored (regardless of distance to the Ocean Boss)
* If a player has an Infamy Exemption in place, and are sunk or killed by another player, the Infamy mechanic will be ignored (regardless of distance to the Ocean Boss)
Contested or Summoned Boss Infamy Exemptions will continuously refresh while the player is within 150 tiles or if they leave/return to within 150 tiles while the boss is alive
* Contested or Summoned Boss Infamy Exemptions will continuously refresh while the player is within 150 tiles or if they leave/return to within 150 tiles while the boss is alive
 


==Infamy Spyglass Mechanics==
==Infamy Spyglass Mechanics==
For each point of Infamy that a player has, all other players receive a flat bonus of 10 tiles to [[Spyglass]] Search Distance against them (after all bonuses/penalties/wakescalar are applied), up to maximum bonus of 300 tiles
* For each point of Infamy that a player has, all other players receive a flat bonus of 10 tiles to [[Spyglass]] Search Distance against them (after all bonuses/penalties/wakescalar are applied), up to maximum bonus of 300 tiles
Ships captained by a player with 10 Infamy or more will display in Orange in the Spyglass Search results menu
* Ships captained by a player with 30 Infamy or more will display in <span style='color: red'>Red</span> in the Spyglass Search results menu
* Players still receive Search Radius adjustments for having less than 30 Infamy: they simply receive Red display status when they reach 30 or higher
 


==Viewing Infamy==
==Viewing Infamy==
Players can now view their current Infamy value on the Dockmaster menu
* Players can now view their current Infamy value on the Dockmaster menu
 
[[File:Infamy_E43zHJG.png]]
[[File:Infamy_E43zHJG.png]]

Latest revision as of 04:23, 17 November 2025

Summary

Each player has an Infamy value tracked for them on the Ocean that applies to all characters across their OutlandsID

Players increase their Infamy by 1 when:

  • Killing the captain of another ship that they initiated combat with
  • Earning any doubloons for sinking another Player Ship they initiated combat with
  • A player who dies due to a ship sinking is considered "Killed" by the players who attacked the ship, and will be viable for Infamy handling
  • Killing/sinking players with orange ships incur Infamy the same as any others


Infamy Decay and Limit

  • At the start of each day players will lose 1 Infamy
  • Players are capped at a maximum of 90 Infamy (I.e. will take 1 season to return to 0 Infamy from max)
  • Damage entries tracking what actions will grant Infamy between players decay after 5 minutes


Infamy Exemptions

  • Killing or Sinking another player who has 30 Infamy or more (and appears Red) will not result in earning Infamy
  • Players will not gain Infamy from sinking ships or killing captains in the same Guild, Alliance, or Party as the player, of if a Guild War exists between the players


Contested or Summoned Boss Infamy Exemptions

  • While a contested Ocean Boss is alive, any player ship that approaches within 150 tiles of the Ocean Boss will become flagged as Infamy Exempt for the next 5 minutes
  • While a summoned Ocean Boss is alive, any player ship that is not in the same guild as those who summoned the boss, that approaches within 150 tiles of the Ocean Boss will become flagged as Infamy Exempt for the next 5 minutes
  • If a player has an Infamy Exemption in place, and are sunk or killed by another player, the Infamy mechanic will be ignored (regardless of distance to the Ocean Boss)
  • Contested or Summoned Boss Infamy Exemptions will continuously refresh while the player is within 150 tiles or if they leave/return to within 150 tiles while the boss is alive


Infamy Spyglass Mechanics

  • For each point of Infamy that a player has, all other players receive a flat bonus of 10 tiles to Spyglass Search Distance against them (after all bonuses/penalties/wakescalar are applied), up to maximum bonus of 300 tiles
  • Ships captained by a player with 30 Infamy or more will display in Red in the Spyglass Search results menu
  • Players still receive Search Radius adjustments for having less than 30 Infamy: they simply receive Red display status when they reach 30 or higher


Viewing Infamy

  • Players can now view their current Infamy value on the Dockmaster menu