Template:CodexHealing: Difference between revisions
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File: | !colspan="3"|[[File:healerscodex2a.png|link=]]<br />Healing Codex Upgrades | ||
|- | |- | ||
! Name | ! Name | ||
| Line 8: | Line 8: | ||
| Combat Medic | | Combat Medic | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| | | style="text-align:left;"| Patients receive a (3% / 6% / 9%) bonus to damage resistance over the next 15 seconds (cannot stack) | ||
|- | |- | ||
| Immunize | | Immunize | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| | | style="text-align:left;"| Patients for the next 15 seconds have a (33% / 66%/ 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack) | ||
|- | |- | ||
| Overheal | | Overheal | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| An additional (10% / 20% / 30%) of | | style="text-align:left;"| An additional (10% / 20% / 30%) of healing amounts are applied to patient divided over the next 3 seconds | ||
|- | |- | ||
| Pressure Points | | Pressure Points | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Melee damage increased by (7% / 14% / 21%) against creatures | | style="text-align:left;"| Player's Melee damage increased by (7% / 14% / 21%) against creatures | ||
|- | |- | ||
| | | Self Treatment | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| | | style="text-align:left;"| Reduces time needed to bandage self by (1 / 2 / 3) seconds (will not apply to veterinary supplies) | ||
|- | |- | ||
| | | Specialist | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| | | style="text-align:left;"| Increases patient healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal | ||
|- | |- | ||
| Triage | | Triage | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being | | style="text-align:left;"| Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack) | ||
|- | |- | ||
| Without Borders | | Without Borders | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) | | style="text-align:left;"| Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) | ||
|} | |||
Latest revision as of 18:29, 18 November 2025
Healing Codex Upgrades | ||
|---|---|---|
| Name | Points Per Tier | Description |
| Combat Medic | 1/2/3 | Patients receive a (3% / 6% / 9%) bonus to damage resistance over the next 15 seconds (cannot stack) |
| Immunize | 1/2/3 | Patients for the next 15 seconds have a (33% / 66%/ 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack) |
| Overheal | 1/2/3 | An additional (10% / 20% / 30%) of healing amounts are applied to patient divided over the next 3 seconds |
| Pressure Points | 1/2/3 | Player's Melee damage increased by (7% / 14% / 21%) against creatures |
| Self Treatment | 1/2/3 | Reduces time needed to bandage self by (1 / 2 / 3) seconds (will not apply to veterinary supplies) |
| Specialist | 1/2/3 | Increases patient healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal |
| Triage | 1/2/3 | Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack) |
| Without Borders | 1/2/3 | Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) |