Template:CodexHealing: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
(Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|link=<br />Healing Codex Upgrades |- ! Name ! Points Per Tier ! Description |- | Comb...")
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:healingcodex1a.png|link=]]<br />Healing Codex Upgrades
!colspan="3"|[[File:healerscodex2a.png|link=]]<br />Healing Codex Upgrades
|-
|-
! Name
! Name
Line 8: Line 8:
| Combat Medic
| Combat Medic
| 1/2/3
| 1/2/3
| style="text-align:left;"| Bandaged patients receive a (3% / 6% / 9%) bonus to Damage Resistance against creatures over the next 15 seconds (cannot stack)
| style="text-align:left;"| Patients receive a (3% / 6% / 9%) bonus to damage resistance over the next 15 seconds (cannot stack)
|-
|-
| Immunize
| Immunize
| 1/2/3
| 1/2/3
| style="text-align:left;"| Bandaged patients for the next 15 seconds have a (33% / 66% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack)
| style="text-align:left;"| Patients for the next 15 seconds have a (33% / 66%/ 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack)
|-
|-
| Overheal
| Overheal
| 1/2/3
| 1/2/3
| style="text-align:left;"| An additional (10% / 20% / 30%) of bandage healing amounts are applied to patient divided over the next 3 seconds (does not work on PvP flagged patients)
| style="text-align:left;"| An additional (10% / 20% / 30%) of healing amounts are applied to patient divided over the next 3 seconds
|-
|-
| Pressure Points
| Pressure Points
| 1/2/3
| 1/2/3
| style="text-align:left;"| Melee damage increased by (7% / 14% / 21%) against creatures
| style="text-align:left;"| Player's Melee damage increased by (7% / 14% / 21%) against creatures
|-
|-
| Specialist
| Self Treatment
| 1/2/3
| 1/2/3
| style="text-align:left;"| Increases bandage healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal (does not work on PvP flagged patients)
| style="text-align:left;"| Reduces time needed to bandage self by (1 / 2 / 3) seconds (will not apply to veterinary supplies)
|-
|-
| Self Treatment
| Specialist
| 1/2/3
| 1/2/3
| style="text-align:left;"| Reduces time needed to bandage self by (1 / 2 / 3) seconds (does not work if PvP flagged)
| style="text-align:left;"| Increases patient healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal
|-
|-
| Triage
| Triage
| 1/2/3
| 1/2/3
| style="text-align:left;"| Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being bandaged with bonus doubled if patient is below 33% health (cannot stack)
| style="text-align:left;"| Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack)
|-
|-
| Without Borders
| Without Borders
| 1/2/3
| 1/2/3
| style="text-align:left;"| Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients)
| style="text-align:left;"| Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients)
|}

Latest revision as of 18:29, 18 November 2025


Healing Codex Upgrades
Name Points Per Tier Description
Combat Medic 1/2/3 Patients receive a (3% / 6% / 9%) bonus to damage resistance over the next 15 seconds (cannot stack)
Immunize 1/2/3 Patients for the next 15 seconds have a (33% / 66%/ 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack)
Overheal 1/2/3 An additional (10% / 20% / 30%) of healing amounts are applied to patient divided over the next 3 seconds
Pressure Points 1/2/3 Player's Melee damage increased by (7% / 14% / 21%) against creatures
Self Treatment 1/2/3 Reduces time needed to bandage self by (1 / 2 / 3) seconds (will not apply to veterinary supplies)
Specialist 1/2/3 Increases patient healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal
Triage 1/2/3 Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack)
Without Borders 1/2/3 Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients)