Template:CodexPotion: Difference between revisions

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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:potioncodex2a.png|link=]]<br />Healing Codex Upgrades
!colspan="3"|[[File:potioncodex2a.png|link=]]<br />Potion Codex Upgrades
|-
|-
! Name
! Name
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| Acrid
| Acrid
| 1/2/3
| 1/2/3
| style="text-align:left;"| Chance of resolving Poison Sting on melee attacks with poisoned weapons increased by (10% / 20% / 30%) of normal
| style="text-align:left;"| Melee attacks will ignore Armor Rating while using weapons coated with poison, with (3 / 9 / 15) ignored for Deadly Poison and <br>(5 / 15/ 25) ignored for Lethal Poison (player must have minimum printed Poisoning skill required for poison type to to receive bonus)
|-
|-
| Bandolier
| Bandolier
| 1/2/3
| 1/2/3
| style="text-align:left;"| Reduces potion usage cooldown by (1 / 2 / 3) seconds<br>Will not work if player is currently Flagged in PvP
| style="text-align:left;"| Reduces potion usage cooldown by (0.75 / 2.25 / 3.75) seconds
|-
|-
| Elixir
| Elixir
| 1/2/3
| 1/2/3
| style="text-align:left;"| Heal Potions heal an additional (10% / 20% / 30%) divided over the next 3 seconds<br>Will not work if player is currently Flagged in PvP
| style="text-align:left;"| Heal Potions heal an additional (8% / 24% / 40%) divided over the next 3 seconds
|-
|-
| Freedom
| Freedom
| 1/2/3
| 1/2/3
| style="text-align:left;"| If player has a creature-applied Hinder or Entangle effect in place, the first Total Refresh Potion used every (90 / 60 / 30) seconds will remove those effects
| style="text-align:left;"| If player has an Agility Potion in effect they will receive (2% / 6% / 10%) Damage Resistance if they have moved in the last 0.5 seconds. <br>If player has a creature-applied Hinder or Entangle effect in place, the first Total Refresh Potion used every (50 / 30 / 10) seconds will remove those effects
|-
|-
| Mixed Results
| Mixed Results
| 1/2/3
| 1/2/3
| style="text-align:left;"| Duration of Strength, Agility, and Magic Resist Potions increased by (100% / 200% / 300%) and player receives (0.5% / 1.0% / 1.5%) Damage Resistance against Creatures for each of those potions active
| style="text-align:left;"| Duration of Strength, Agility, and Magic Resist Potions increased by (50% / 150% / 250%) and player receives (0.5% / 1.5% / 2.5%) Damage Resistance against creatures for each of those potions in effect
|-
|-
| Panacea
| Panacea
| 1/2/3
| 1/2/3
| style="text-align:left;"| If player has any Bleed or Disease effects active, the first Greater Cure Potion used every 30 seconds will reduce the remaining tick damage of those effects by (25% / 50% / 75%)
| style="text-align:left;"| If player has any Bleed or Disease effects active, the first Greater Cure Potion used every 30 seconds will reduce the remaining tick damage of those effects by (20% / 60% / 100%)
|-
|-
| Refinement
| Refinement
| 1/2/3
| 1/2/3
| style="text-align:left;"| Player has a (10% / 20% / 30%) chance to not consume a potion when used (resolved seperately from Potion Satchels)<br>Will not count when applying Poison Potions<br>Will not work if player is currently Flagged in PvP
| style="text-align:left;"| Player has a (10% / 30% / 50%) chance to not consume a potion when used (resolved seperately from Potion Satchels). Will not count when applying Poison Potions
|-
|-
| Volatile
| Volatile
| 1/2/3
| 1/2/3
| style="text-align:left;"| Explosion Potion damage against Creatures increased by (10% / 20% / 30%) and has a (10% / 20% / 30%) to increase its radius against Creatures by 1
| style="text-align:left;"| Explosion Potion damage against Creatures increased by (7% / 21% / 35%) and has a (7% / 21% / 35%) to increase its radius against Creatures by 1
|}
|}

Latest revision as of 15:10, 1 June 2026


Potion Codex Upgrades
Name Points Per Tier Description
Acrid 1/2/3 Melee attacks will ignore Armor Rating while using weapons coated with poison, with (3 / 9 / 15) ignored for Deadly Poison and
(5 / 15/ 25) ignored for Lethal Poison (player must have minimum printed Poisoning skill required for poison type to to receive bonus)
Bandolier 1/2/3 Reduces potion usage cooldown by (0.75 / 2.25 / 3.75) seconds
Elixir 1/2/3 Heal Potions heal an additional (8% / 24% / 40%) divided over the next 3 seconds
Freedom 1/2/3 If player has an Agility Potion in effect they will receive (2% / 6% / 10%) Damage Resistance if they have moved in the last 0.5 seconds.
If player has a creature-applied Hinder or Entangle effect in place, the first Total Refresh Potion used every (50 / 30 / 10) seconds will remove those effects
Mixed Results 1/2/3 Duration of Strength, Agility, and Magic Resist Potions increased by (50% / 150% / 250%) and player receives (0.5% / 1.5% / 2.5%) Damage Resistance against creatures for each of those potions in effect
Panacea 1/2/3 If player has any Bleed or Disease effects active, the first Greater Cure Potion used every 30 seconds will reduce the remaining tick damage of those effects by (20% / 60% / 100%)
Refinement 1/2/3 Player has a (10% / 30% / 50%) chance to not consume a potion when used (resolved seperately from Potion Satchels). Will not count when applying Poison Potions
Volatile 1/2/3 Explosion Potion damage against Creatures increased by (7% / 21% / 35%) and has a (7% / 21% / 35%) to increase its radius against Creatures by 1