Template:SpellTierUpgrades: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(9 intermediate revisions by 4 users not shown)
Line 2: Line 2:
|-
|-
! Spell
! Spell
! Upgrade Costs
! Bonus
! Bonus
|-
|-
| [[File:createfood.png|link=]]<br />Create Food<br />
| [[File:createfood.png|link=]]<br />Create Food
| 1, 2, 3
| style="text-align:left;" | Creates a Magic Mushroom that restores (5 / 15 / 25) mana with a cooldown of 60 seconds between uses (mana amount scales by Magery)
| style="text-align:left;" | Creates a Magic Mushroom bound to caster that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses
|-
|-
| [[File:magicarrow.png|link=]]<br />Magic Arrow<br />
| [[File:magicarrow.png|link=]]<br />Magic Arrow
| 1, 2, 3
| style="text-align:left;" | The first time spell is cast every 15 seconds its damage is increased by (50% / 150% / 250%)
| style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300%
|-
|-
| [[File:harm.png|link=]]<br />Harm<br />
| [[File:reactivearmor.png|link=]]<br />Reactive Armor
| 1, 2, 3
| style="text-align:left;" | Damage taken by creatures has a (18%, 54%, 90%) chance to not reduce the total damage prevention remaining of the spell
| style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200%
|-
|-
| [[File:cure.png|link=]]<br />Cure<br />
| [[File:harm.png|link=]]<br />Harm
| 1, 2, 3
| style="text-align:left;" | The first time spell is cast every 15 seconds its damage is increased by (50% / 150% / 250%)
| style="text-align:left;" | Increases cure chance by (10%, 20%, 30%) of normal
|-
|-
| [[File:bless.png|link=]]<br />Bless<br />
| [[File:cure.png|link=]][[File:archcure.png|link=]]<br />Cure / Arch Cure
| 1, 2, 3
| style="text-align:left;" | Increases cure chance by (10%, 30%, 50%) of normal
| style="text-align:left;" | Will also apply the Bless spell to up to (2, 3, 4) other friendly targets within 4 tiles of target (will prioritize player's controlled creatures first)
|-
|-
| [[File:fireball.png|link=]]<br />Fireball<br />
| [[File:protection.png|link=]][[File:archprotection.png|link=]]<br />Protection / Arch Protection
| 2, 3, 4
| style="text-align:left;" | Caster and their followers receive an additional (5, 15, 25) Effective Armor Rating against creatures
| style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds
|-
|-
| [[File:lightning.png|link=]]<br />Lightning<br />
| [[File:fireball.png|link=]]<br />Fireball
| 2, 3, 4
| style="text-align:left;" | The first time spell is cast every 15 seconds it will inflict an additional (50% / 150% / 250%) of final spell damage to target over 15 seconds
| style="text-align:left;" | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% and will Hinder the target for 3 seconds
|-
|-
| [[File:archcure.png|link=]]<br />Arch Cure<br />
| [[File:bless.png|link=]]<br />Bless
| 1, 2, 3
| style="text-align:left;" | Will also apply the Bless spell to up to (2, 6, 10) other friendly targets within 6 tiles of target (will prioritize player's controlled creatures first)
| style="text-align:left;" | Increases cure chance by (10%, 20%, 30%) of normal
|-
|-
| [[File:greaterheal.png|link=]]<br />Greater Heal<br />
| [[File:iconpoison.png|link=]]<br />Poison
| 2, 3, 4
| style="text-align:left;" | Caster's Effective Poisoning Skill increased by (7, 21, 35). Player must still meet printed minimums to qualify for different poison types
| style="text-align:left;" | Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds
|-
|-
| [[File:curse.png|link=]]<br />Curse<br />
| [[File:lightning.png|link=]]<br />Lightning
| 2, 3, 4
| style="text-align:left;" | The first time spell is cast every 15 seconds its damage is increased by (40% / 120% / 200%) and will Hinder the target for (0.5 / 1.5 / 2.5) seconds
| style="text-align:left;" | Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds
|-
|-
| [[File:manadrain.png|link=]]<br />Mana Drain<br />
| [[File:greaterheal.png|link=]]<br />Greater Heal
| 3, 4, 5
| style="text-align:left;" | Heals additional (8%, 24%, 40%) of healing amount to target over 15 seconds
| style="text-align:left;" | Increases mana refund chance (10%, 15%, 20%) for caster's hostile spells cast against target for next 60 seconds
|-
|-
| [[File:mindblast.png|link=]]<br />Mind Blast<br />
| [[File:curse.png|link=]][[File:masscurse.png|link=]]<br />Curse / Mass Curse
| 3, 4, 5
| style="text-align:left;" | Spells cast by caster against target have their damage increased by (6%, 18%, 30%) for the next 60 seconds
| style="text-align:left;" | Increases charged spell chance by (+30%, +45%, +60%)
|-
|-
| [[File:energybolt.png|link=]]<br />Energy Bolt<br />
| [[File:manadrain.png|link=]][[File:manavampire.png|link=]]<br />Mana Drain / Mana Vampire
| 3, 4, 5
| style="text-align:left;" | Increases mana refund chance by (6%, 18%, 30%) for caster's hostile spells cast against target. Lasts 1 minute for Mana Drain and 5 minutes for Mana Vampire
| style="text-align:left;" | Ignores (75, 110, 150) of targets Magic Resist.
|-
|-
| [[File:explosion.png|link=]]<br />Explosion<br />
| [[File:iconfirefield.png|link=]]<br />Fire Field
| 3, 4, 5
| style="text-align:left;" | Moving Field (Agorawave Aspect) damage increased by (8% / 24% / 40%)
| style="text-align:left;" | Inflicts (30%, 40%, 50%) damage to a nearby hostile target within 2 tiles of target, if no nearby targets found it will increase damage to primary target by (10%, 15%, 20%) (Curse and Mass Curse bonuses will apply)
|-
|-
| [[File:masscurse.png|link=]]<br />Mass Curse<br />
| [[File:mindblast.png|link=]]<br />Mind Blast
| 2, 3, 4
| style="text-align:left;" | Damage increased by (7% / 21% / 35%) and has a (3% / 9% / 15%) chance to Hinder target for 3 seconds, with chance increased by 100% if target has 75 Effective Armor or more
| style="text-align:left;" | Spells cast by caster against targets affected have their damage increased by (15%, 20%, 25%) for the next 60 seconds
|-
|-
| [[File:flamestrike.png|link=]]<br />Flamestrike<br />
| [[File:magicreflect.png|link=]]<br />Magic Reflect
| 3, 4, 5
| style="text-align:left;" | Caster receives a (6%, 18%, 30%) damage resistance towards creature spells for 60 seconds when magic reflect spell is removed
| style="text-align:left;" | Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds
|-
|-
| [[File:manavampire.png|link=]]<br />Mana Vampire<br />
| [[File:iconpoisonfield.png|link=]]<br />Poison Field
| 3, 4, 5
| style="text-align:left;" | Caster's Effective Poisoning Skill increased by (7, 21, 35). Player must still meet printed minimums to qualify for different poison types
| style="text-align:left;" | Increases mana refund chance by (10%, 15%, 20%) for caster's hostile spells cast against target for next 5 minutes
|-
|-
| [[File:resurrection.png|link=]]<br />Resurrection<br />
| [[File:energybolt.png|link=]]<br />Energy Bolt
| 1, 2, 3
| style="text-align:left;" | Damage increased by (6% / 18% / 30%). Player recovers (3 / 9 / 15) mana if target is killed within next 5 seconds
| style="text-align:left;" | Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles
|-
| [[File:explosion.png|link=]]<br />Explosion
| style="text-align:left;" | Casting Range increased by (1 / 2 / 3) tiles and Damage increased by (5% / 15% / 25%)
|-
| [[File:iconparalyzefield.png|link=]]<br />Paralyze Field
| style="text-align:left;" | Moving Field (Agorawave Aspect) damage increased by (6% / 18% / 30%) and paralyze duration increased by (5 / 15 / 25) seconds
|-
| [[File:flamestrike.png|link=]]<br />Flamestrike
| style="text-align:left;" | Inflicts an additional (7%, 21%, 35%) of final spell damage to target over 15 seconds
|-
| [[File:iconmeteorswarm.png|link=]]<br />Meteor Swarm
| style="text-align:left;" | Damage increased by (8% / 24% / 40%)
|-
| [[File:iconchainlightning.png|link=]]<br />Chain Lightning
| style="text-align:left;" | Damage increased by (7% / 21% / 35%) and each target hit has a (5% / 15% / 25%) chance to be Hindered for 3 seconds
|-
| [[File:iconearthquake.png|link=]]<br />Earthquake
| style="text-align:left;" | Damage increased by (7% / 21% / 35%) and caster gains a (2% / 6% / 10%) spell damage bonus against each target hit for 30 seconds (will not stack)
|-
| [[File:resurrection.png|link=]]<br />Resurrection
| style="text-align:left;" | Increases mana refund chance by (10%, 30%, 50%) and has a (20%, 60%, 100%) chance to resurrect an additional friendy target within 4 tiles of target (will prioritize player's controlled creatures first)
|}
|}

Latest revision as of 15:45, 1 June 2026

Spell Bonus

Create Food
Creates a Magic Mushroom that restores (5 / 15 / 25) mana with a cooldown of 60 seconds between uses (mana amount scales by Magery)

Magic Arrow
The first time spell is cast every 15 seconds its damage is increased by (50% / 150% / 250%)

Reactive Armor
Damage taken by creatures has a (18%, 54%, 90%) chance to not reduce the total damage prevention remaining of the spell

Harm
The first time spell is cast every 15 seconds its damage is increased by (50% / 150% / 250%)

Cure / Arch Cure
Increases cure chance by (10%, 30%, 50%) of normal

Protection / Arch Protection
Caster and their followers receive an additional (5, 15, 25) Effective Armor Rating against creatures

Fireball
The first time spell is cast every 15 seconds it will inflict an additional (50% / 150% / 250%) of final spell damage to target over 15 seconds

Bless
Will also apply the Bless spell to up to (2, 6, 10) other friendly targets within 6 tiles of target (will prioritize player's controlled creatures first)

Poison
Caster's Effective Poisoning Skill increased by (7, 21, 35). Player must still meet printed minimums to qualify for different poison types

Lightning
The first time spell is cast every 15 seconds its damage is increased by (40% / 120% / 200%) and will Hinder the target for (0.5 / 1.5 / 2.5) seconds

Greater Heal
Heals additional (8%, 24%, 40%) of healing amount to target over 15 seconds

Curse / Mass Curse
Spells cast by caster against target have their damage increased by (6%, 18%, 30%) for the next 60 seconds

Mana Drain / Mana Vampire
Increases mana refund chance by (6%, 18%, 30%) for caster's hostile spells cast against target. Lasts 1 minute for Mana Drain and 5 minutes for Mana Vampire

Fire Field
Moving Field (Agorawave Aspect) damage increased by (8% / 24% / 40%)

Mind Blast
Damage increased by (7% / 21% / 35%) and has a (3% / 9% / 15%) chance to Hinder target for 3 seconds, with chance increased by 100% if target has 75 Effective Armor or more

Magic Reflect
Caster receives a (6%, 18%, 30%) damage resistance towards creature spells for 60 seconds when magic reflect spell is removed

Poison Field
Caster's Effective Poisoning Skill increased by (7, 21, 35). Player must still meet printed minimums to qualify for different poison types

Energy Bolt
Damage increased by (6% / 18% / 30%). Player recovers (3 / 9 / 15) mana if target is killed within next 5 seconds

Explosion
Casting Range increased by (1 / 2 / 3) tiles and Damage increased by (5% / 15% / 25%)

Paralyze Field
Moving Field (Agorawave Aspect) damage increased by (6% / 18% / 30%) and paralyze duration increased by (5 / 15 / 25) seconds

Flamestrike
Inflicts an additional (7%, 21%, 35%) of final spell damage to target over 15 seconds

Meteor Swarm
Damage increased by (8% / 24% / 40%)

Chain Lightning
Damage increased by (7% / 21% / 35%) and each target hit has a (5% / 15% / 25%) chance to be Hindered for 3 seconds

Earthquake
Damage increased by (7% / 21% / 35%) and caster gains a (2% / 6% / 10%) spell damage bonus against each target hit for 30 seconds (will not stack)

Resurrection
Increases mana refund chance by (10%, 30%, 50%) and has a (20%, 60%, 100%) chance to resurrect an additional friendy target within 4 tiles of target (will prioritize player's controlled creatures first)