Template:CodexHealing: Difference between revisions

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|-
| Combat Medic
| Combat Medic
| 1/2/3
| 1/2/2
| style="text-align:left;"| Patients receive a (2% / 6% / 10%) bonus to damage resistance over the next 15 seconds (cannot stack)
| style="text-align:left;"| Patients receive a (2% / 6% / 10%) bonus to damage resistance over the next 15 seconds (cannot stack)
|-
|-
| Immunize
| Immunize
| 1/2/3
| 1/2/2
| style="text-align:left;"| Patients for the next 15 seconds have a (20% / 60% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (8% / 24% / 40%) reduced damage (cannot stack)
| style="text-align:left;"| Patients for the next 15 seconds have a (20% / 60% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (8% / 24% / 40%) reduced damage (cannot stack)
|-
|-
| Overheal
| Overheal
| 1/2/3
| 1/2/2
| style="text-align:left;"| An additional (8% / 24% / 40%) of healing amounts are applied to patient divided over the next 3 seconds
| style="text-align:left;"| An additional (8% / 24% / 40%) of healing amounts are applied to patient divided over the next 3 seconds
|-
|-
| Pressure Points
| Pressure Points
| 1/2/3
| 1/2/2
| style="text-align:left;"| Player's Melee damage increased by (5% / 15% / 25%) against creatures
| style="text-align:left;"| Player's Melee damage increased by (5% / 15% / 25%) against creatures
|-
|-
| Self Treatment
| Self Treatment
| 1/2/3
| 1/2/2
| style="text-align:left;"| Reduces time needed to bandage self by (0.75 / 2.25 / 3.75) seconds (will not apply to veterinary supplies)
| style="text-align:left;"| Reduces time needed to bandage self by (0.75 / 2.25 / 3.75) seconds (will not apply to veterinary supplies)
|-
|-
| Specialist
| Specialist
| 1/2/3
| 1/2/2
| style="text-align:left;"| Increases patient healing amounts and chance to cure or resurrect by (8% / 24% / 40%) of normal
| style="text-align:left;"| Increases patient healing amounts and chance to cure or resurrect by (8% / 24% / 40%) of normal
|-
|-
| Triage
| Triage
| 1/2/3
| 1/2/2
| style="text-align:left;"| Patient receives a (3% / 9% / 15%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack)
| style="text-align:left;"| Patient receives a (3% / 9% / 15%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack)
|-
|-
| Without Borders
| Without Borders
| 1/2/3
| 1/2/2
| style="text-align:left;"| Patient range increased by (1 / 2 / 3) and increases patient healing amounts and chance to cure or resurrect by (2% / 6% / 10%) of normal
| style="text-align:left;"| Patient range increased by (1 / 2 / 3) and increases patient healing amounts and chance to cure or resurrect by (2% / 6% / 10%) of normal
|}
|}

Latest revision as of 14:27, 7 June 2026


Healing Codex Upgrades
Name Points Per Tier Description
Combat Medic 1/2/2 Patients receive a (2% / 6% / 10%) bonus to damage resistance over the next 15 seconds (cannot stack)
Immunize 1/2/2 Patients for the next 15 seconds have a (20% / 60% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (8% / 24% / 40%) reduced damage (cannot stack)
Overheal 1/2/2 An additional (8% / 24% / 40%) of healing amounts are applied to patient divided over the next 3 seconds
Pressure Points 1/2/2 Player's Melee damage increased by (5% / 15% / 25%) against creatures
Self Treatment 1/2/2 Reduces time needed to bandage self by (0.75 / 2.25 / 3.75) seconds (will not apply to veterinary supplies)
Specialist 1/2/2 Increases patient healing amounts and chance to cure or resurrect by (8% / 24% / 40%) of normal
Triage 1/2/2 Patient receives a (3% / 9% / 15%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack)
Without Borders 1/2/2 Patient range increased by (1 / 2 / 3) and increases patient healing amounts and chance to cure or resurrect by (2% / 6% / 10%) of normal