Repairing Items: Difference between revisions

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(Created page with "* Repairing weapons and armor requires a minimum of ((Item Hit Points Missing %) * (100)) crafting skill; i.e. 75 Blacksmithing to repair a blacksmithing-made item that is at...")
 
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* Repairing weapons and armor requires a minimum of ((Item Hit Points Missing %) * (100)) crafting skill; i.e. 75 Blacksmithing to repair a blacksmithing-made item that is at 25% durability
* Repairing weapons and armor requires a minimum of ((Item Hit Points Missing %) * (100)) crafting skill
** An item with 25% durability remaining would require 75 crafting skill. At 0% durability it would require 100 skill
* Players have a 100% chance to repair an item fully that they meet the miminum crafting skill needed to repair
* Players have a 100% chance to repair an item fully that they meet the miminum crafting skill needed to repair
* No maximum durability will be lost on a item when repaired
* No maximum durability will be lost on a item when repaired
* Players at 120 skill for [[Blacksmithy]], [[Carpentry]], and [[Tailoring]] can use [[Repair Kits]] and target a player or container to repair all items on that player (in backpack or equipped) or items in the targeted container, so long as the item was crafted with the respective crafting skill of the repair kit
* Players at 120 skill for [[Blacksmithy]], [[Carpentry]], and [[Tailoring]] can use a [[Repair Kit]] and target a player or container to repair all items on that player (in backpack or equipped) or items in the targeted container, so long as the item was crafted with the respective crafting skill of the repair kit

Latest revision as of 17:33, 5 March 2021

  • Repairing weapons and armor requires a minimum of ((Item Hit Points Missing %) * (100)) crafting skill
    • An item with 25% durability remaining would require 75 crafting skill. At 0% durability it would require 100 skill
  • Players have a 100% chance to repair an item fully that they meet the miminum crafting skill needed to repair
  • No maximum durability will be lost on a item when repaired
  • Players at 120 skill for Blacksmithy, Carpentry, and Tailoring can use a Repair Kit and target a player or container to repair all items on that player (in backpack or equipped) or items in the targeted container, so long as the item was crafted with the respective crafting skill of the repair kit