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==PvP Damage Cap== | ==PvP Damage Cap== | ||
There are separate damage caps in PvP for melee and spellcasting. | |||
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc. | |||
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc. | |||
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP. | |||
==Supplemental Damage Skills== | |||
Camping | |||
Tracking | |||
Forensic Evaluation | |||
Blacksmithing (metal weapons only) | |||
Carpentry (wooden weapons only) | |||
Inscription (magery only, when casting from a scroll) | |||
Fishing (spear weapons only) | |||
Mining (maces only) | |||
Lumberjacking (axes only) |
Latest revision as of 02:51, 6 March 2021
PvP Damage Cap
There are separate damage caps in PvP for melee and spellcasting.
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc. Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.
Supplemental Damage Skills
Camping
Tracking
Forensic Evaluation
Blacksmithing (metal weapons only)
Carpentry (wooden weapons only)
Inscription (magery only, when casting from a scroll)
Fishing (spear weapons only)
Mining (maces only)
Lumberjacking (axes only)