Template:CrusherPetTraits: Difference between revisions

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| style="text-align:left;" | Increases All Damage by 10%
| style="text-align:left;" | Increases All Damage by 10%
|-
|-
| Survival
| style="text-align:left;" | Increases Damage Resistance by 10%
|-
| rowspan="2" style="vertical-align:middle;" | 4
| Accuracy
| Accuracy
| style="text-align:left;" | Increases Melee Accuracy by 10%
| style="text-align:left;" | Increases Melee Accuracy by 10%
|-
|-
| rowspan="2" style="vertical-align:middle;" | 4
| Aggression
| style="text-align:left;" | Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
|-
| rowspan="2" style="vertical-align:middle;" | 6
| Savagery
| Savagery
| style="text-align:left;" | Increases Melee Damage by 12.5%
| style="text-align:left;" | Increases Melee Damage by 12.5%
|-
|-
| Adaptive
| style="text-align:left;" | Increases Cooldown Ability trigger chances by 100% of normal
|-
| rowspan="2" style="vertical-align:middle;" | 8
| Swiftness
| Swiftness
| style="text-align:left;" | Increases Attack Speed by 7.5%
| style="text-align:left;" | Increases Attack Speed by 7.5%
|-
|-
| rowspan="2" style="vertical-align:middle;" | 6
| Mender
| style="text-align:left;" | Increases Healing amounts received from Players by 25%
|-
| rowspan="2" style="vertical-align:middle;" | 10
| Vicious
| Vicious
| style="text-align:left;" | Increases Melee Damage by 20% when target below 66% Hit Points
| style="text-align:left;" | Increases Melee Damage by 20% when target below 66% Hit Points
|-
| Survival
| style="text-align:left;" | Increases Damage Resistance by 10%
|-
| rowspan="2" style="vertical-align:middle;" | 8
| Aggression
| style="text-align:left;" | Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
|-
| Adaptive
| style="text-align:left;" | Increases Cooldown Ability trigger chances by 100% of normal
|-
| rowspan="2" style="vertical-align:middle;" | 10
| Mender
| style="text-align:left;" | Increases Healing amounts received from Players by 25%
|- style="text-align:left;"
|- style="text-align:left;"
| style="text-align:center;" | Clinch
| style="text-align:center;" | Clinch
| Cooldown Ability has 25% chance to Hinder creature or Hamstring player
| Cooldown Ability has 25% chance to Hinder creature or Hamstring player
|}
|}

Latest revision as of 02:44, 16 April 2021

Crusher Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Aggression Increases Melee Damage by 7% per Aggroed target (up to 5 targets)
6 Savagery Increases Melee Damage by 12.5%
Adaptive Increases Cooldown Ability trigger chances by 100% of normal
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Clinch Cooldown Ability has 25% chance to Hinder creature or Hamstring player