Anatomy: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==Description==
* Anatomy increases the damage dealt with weapons, provides a bonus to swing speed, and increases the amount healed with bandages through the Healing skill. At 60 skill or higher for Anatomy and Healing players can attempt to cure poison with bandages, and at 80 or higher skill in each can attempt to resurrect dead players. Also provides damage resistance to bleed or disease effects on the player.
==Healing Interaction==
==Healing Interaction==
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 60 is required for bandage cure attempts
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* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


[[File:wiki-anatomya.gif|link=]]
[[File:wiki-anatomya.gif|link=]]




==Combat Impact==
===Offensive Bonuses===
{| class="wikitable" style="text-align: center;"
! Weapon Type
! Increased Damage Each Swing
|-
| Melee/Archery
| Base Weapon Damage * (20% * (Anatomy Skill / 100))
|-
|}


==Combat Impact==
* Read more about [[Base Weapon Damage]]
* For melee and archery weapons, adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing
* For [[Wrestling]], adds [[Base Weapon Damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures
* For [[Wrestling]], adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)
* Increases a player's Swing Speed bonus by (5% * (Anatomy Skill / 100)) (PvM only)


===Defensive Bonuses===
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures




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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-70
| 50-80
| [[New Player Dungeon]]
| Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]]
|-
|-
| 70-100
| 80-100
| Passively by [[Healing]] or Melee Combat
| Passively by [[Healing]] or Melee Combat
|}
|}

Latest revision as of 02:23, 26 June 2025

Description

  • Anatomy increases the damage dealt with weapons, provides a bonus to swing speed, and increases the amount healed with bandages through the Healing skill. At 60 skill or higher for Anatomy and Healing players can attempt to cure poison with bandages, and at 80 or higher skill in each can attempt to resurrect dead players. Also provides damage resistance to bleed or disease effects on the player.

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


Combat Impact

Offensive Bonuses

Weapon Type Increased Damage Each Swing
Melee/Archery Base Weapon Damage * (20% * (Anatomy Skill / 100))

Defensive Bonuses

  • Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
  • Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Healing or Melee Combat in the New Player Dungeon
80-100 Passively by Healing or Melee Combat