Anatomy: Difference between revisions
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* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages | * Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages | ||
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100)))) | * Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100)))) | ||
[[File:wiki-anatomya.gif|link=]] | [[File:wiki-anatomya.gif|link=]] | ||
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| Base Weapon Damage * (20% * (Anatomy Skill / 100)) | | Base Weapon Damage * (20% * (Anatomy Skill / 100)) | ||
|- | |- | ||
|} | |} | ||
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* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]] | * The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]] | ||
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts | * Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts | ||
* Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal | * Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only) | ||
===Defensive Bonuses=== | ===Defensive Bonuses=== | ||
* Provides (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken | * Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken | ||
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures | * Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures | ||
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50- | | 50-80 | ||
| [[New Player Dungeon]] | | Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]] | ||
|- | |- | ||
| | | 80-100 | ||
| Passively by [[Healing]] or Melee Combat | | Passively by [[Healing]] or Melee Combat | ||
|} | |} |
Latest revision as of 22:00, 21 November 2022
Healing Interaction
- Minimum Anatomy skill of 60 is required for bandage cure attempts
- Minimum Anatomy skill of 80 is required for bandage resurrection attempts
- Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
- Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
Combat Impact
Offensive Bonuses
Weapon Type | Increased Damage Each Swing |
---|---|
Melee/Archery | Base Weapon Damage * (20% * (Anatomy Skill / 100)) |
- Read more about Base Weapon Damage
- The above bonuses are core damage modifiers, and do not count towards the SDi PvP Damage Cap
- Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Evaluation, Tracking, and/or Wrestling can make Hamstring attempts
- Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)
Defensive Bonuses
- Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
- Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively by Healing or Melee Combat in the New Player Dungeon |
80-100 | Passively by Healing or Melee Combat |