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| ===Archery Ammunition and Finishers===
| | #REDIRECT: [[Weapon and Shield Codex]] |
| {| class="wikitable" style="text-align: center;"
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| !colspan="3"|[[File:icon-archery.png]]
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| Archery Ammo and Finishers
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| |-
| |
| ! Type
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| ! Name
| |
| ! Description
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| |-
| |
| | Ammo
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| | Arcane
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| | style="text-align: left;"| Accuracy and Damage increased by 3% per rank
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| |-
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| | Ammo
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| | Fowling
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| | style="text-align: left;"| Successful hits increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack)
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| |-
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| | Ammo
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| | Incendiary
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| | style="text-align: left;"| Deals an additional 7% of Damage per rank inflicted to a random target within 2 tiles
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| |-
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| | Ammo
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| | Longshot
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| | style="text-align: left;"| Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank
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| |-
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| | Ammo
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| | Maiming
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| | style="text-align: left;"| Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank
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| |-
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| | Finisher
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| | Ricochet
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| | style="text-align: left;"| Inflicts 300% Damage towards target and 3 other random targets within 8 tiles
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| |-
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| | Finisher
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| | Pincushion
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| | style="text-align: left;"| Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage
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| |}
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| | |
| ===Fencing Stances and Finishers===
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| {| class="wikitable" style="text-align: center;"
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| !colspan="3"|[[File:icon-fencing.png]]
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| Fencing Stances and Finishers
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| |-
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| ! Type
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| ! Name
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| ! Description
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| |-
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| | Stance
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| | Aggressive
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| | style="text-align: left;"| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources
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| |-
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| | Stance
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| | Defensive
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| | style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
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| |-
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| | Stance
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| | Cleave
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| | style="text-align: left;"| Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
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| |-
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| | Stance
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| | Blackguard
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| | style="text-align: left;"| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
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| |-
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| | Stance
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| | Fang
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| | style="text-align: left;"| Damage increased by 6% per rank while using a weapon coated with Greater Poison or higher
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| |-
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| | Finisher
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| | Assassinate
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| | style="text-align: left;"| Inflicts (Target's Missing Health x 8%) Damage to target
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| |-
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| | Finisher
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| | Flurry
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| | style="text-align: left;"| Increases Weapon Speed by 25% for 20 seconds (does not stack)
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| |}
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| | |
| ===Macefighting Stances and Finishers===
| |
| {| class="wikitable" style="text-align: center;"
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| !colspan="3"|[[File:icon-macing.png]]
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| Macefighting Stances and Finishers
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| |-
| |
| ! Type
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| ! Name
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| ! Description
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| |-
| |
| | Stance
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| | Aggressive
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| | style="text-align: left;"| Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources
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| |-
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| | Stance
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| | Defensive
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| | style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
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| |-
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| | Stance
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| | Cleave
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| | style="text-align: left;"| Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
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| |-
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| | Stance
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| | Wild Swing
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| | style="text-align: left;"| Increases Damage by 8% per rank, reduces Accuracy by 2% per rank
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| |-
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| | Stance
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| | Sunder
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| | style="text-align: left;"| Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 2% per rank
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| |-
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| | Finisher
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| | Pulverize
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| | style="text-align: left;"| Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
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| |-
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| | Finisher
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| | Shatter
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| | style="text-align: left;"| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
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| |}
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| | |
| ===Swordsmanship Stances and Finishers===
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| {| class="wikitable" style="text-align: center;"
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| !colspan="3"|[[File:icon-swords.png]]
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| Swordsmanship Stances and Finishers
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| |-
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| ! Type
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| ! Name
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| ! Description
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| |-
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| | Stance
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| | Aggressive
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| | style="text-align: left;"| Increases Accuracy by 3.5% per rank, Damage by 4% per rank, but player takes 2% more Damage per rank from all sources
| |
| |-
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| | Stance
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| | Defensive
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| | style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
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| |-
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| | Stance
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| | Cleave
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| | style="text-align: left;"| Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
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| |-
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| | Stance
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| | Warrior
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| | style="text-align: left;"| Increases Accuracy, Defense, and Damage by 2% per rank
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| |-
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| | Stance
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| | Flaying
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| | style="text-align: left;"| Increases non-Aspect Bleed Damage by 10% per rank
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| |-
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| | Finisher
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| | Bleed Out
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| | style="text-align: left;"| Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
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| |-
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| | Finisher
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| | Execute
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| | style="text-align: left;"| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
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| |}
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| | |
| ===Wrestling Stances and Finishers===
| |
| {| class="wikitable" style="text-align: center;"
| |
| !colspan="3"|[[File:icon-combat.png]]
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| Wrestling Stances and Finishers
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| |-
| |
| ! Type
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| ! Name
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| ! Description
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| |-
| |
| | Stance
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| | Dragon
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| | style="text-align: left;"| Weapon Specials will consume up to 5 Mana to increase Damage by 3% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
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| |-
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| | Stance
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| | Crab
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| | style="text-align: left;"| Successful hits increase your Damage Resistance by 2% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
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| |-
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| | Stance
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| | Spider
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| | style="text-align: left;"| Deals an additional 3% of Damage per rank inflicted to a random target within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
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| |-
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| | Stance
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| | Monkey
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| | style="text-align: left;"| Loading 3 hits in a row increases the damage of the 3rd hit by 20% per rank (Bonus doubled for first 10 seconds after adopting stance)
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| |-
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| | Stance
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| | Crane
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| | style="text-align: left;"| Has 2% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
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| |-
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| | Finisher
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| | Chi Trust
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| | style="text-align: left;"| Inflicts 200% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 25% per Mana Consumed
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| |-
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| | Finisher
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| | Zen Strike
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| | style="text-align: left;"| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
| |
| |}
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| | |
| | |
| | |
| ===Shield Stances and Finishers===
| |
| {| class="wikitable" style="text-align: center;"
| |
| !colspan="3"|[[File:icon-shield.png]]
| |
| Shield Stances and Finishers
| |
| |-
| |
| ! Type
| |
| ! Name
| |
| ! Description
| |
| |-
| |
| | Stance
| |
| | Shield Bash
| |
| | style="text-align: left;"| Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
| |
| |-
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| | Stance
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| | Warding
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| | style="text-align: left;"| Reduces Poison, Bleed, and Disease tick damage by 8% per rank
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| |-
| |
| | Stance
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| | Testudo
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| | style="text-align: left;"| Damage Resistance increased by 1% per rank for each creature currently aggroed onto player up to a maximum of 10 creatures
| |
| |-
| |
| | Stance
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| | Mirror
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| | style="text-align: left;"| Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank
| |
| |-
| |
| | Stance
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| | Bulwark
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| | style="text-align: left;"| Increases Damage Resistance by 5% per rank if player has been stationary for 5 seconds or more
| |
| |-
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| | Finisher
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| | Last Stand
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| | style="text-align: left;"| Has a 5% chance per rank to reduce any damage taken to 1
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| |-
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| | Finisher
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| | Barrier
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| | style="text-align: left;"| Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1
| |
| |}
| |