Meditation: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | ==Summary== | ||
* | * The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second). | ||
* | * The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second). | ||
* | * The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second). | ||
* | * Players who use the Meditation skill will always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate | ||
* Mana | * The Mana Regen rate is increased by (100% * (Meditation skill / 100)) | ||
* Mana | * The Mana Regen rate is increased by 100% if the player is actively meditating | ||
* Mana | * The Mana Regen rate is penalized by the player's armor: | ||
* A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn | ** The Mana Regen rate is penalized by (2 * (player's Total Armor Meditation Penalty)) | ||
* Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty) | ** A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn | ||
** Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty) | |||
* The Mana Regen rate is adjusted with Meditation rate [[Mastery Chain]] links | |||
** '''Example''': ''If the player's Mana Regen rate is 1 mana every 1.0 seconds, having a 10% increase would boost it to 1 mana every 0.9 seconds.'' | |||
{{MeditationPenalty}} | |||
==Training== | ==Training== | ||
Line 91: | Line 25: | ||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50- | | 50-80 | ||
| Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]] | | Cast [[Magery|spells]] and Meditate while in [[New Player Dungeon]] | ||
|- | |- | ||
| | | 80-100 | ||
| Passively gain when the player's mana is below their max mana and by using the skill | | Passively gain when the player's mana is below their max mana and by using the skill | ||
|} | |} |
Latest revision as of 16:01, 30 June 2024
Summary
- The baseline Mana Regen rate is 1 mana restored every 2 seconds (i.e., 0.5 mana per second).
- The maximum Mana Regen rate is 1 mana restored every 0.5 seconds (i.e., 2 mana per second).
- The minimum Mana Regen rate is 1 mana restored every 8 seconds (i.e., 0.125 mana per second).
- Players who use the Meditation skill will always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate
- The Mana Regen rate is increased by (100% * (Meditation skill / 100))
- The Mana Regen rate is increased by 100% if the player is actively meditating
- The Mana Regen rate is penalized by the player's armor:
- The Mana Regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))
- A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
- Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
- The Mana Regen rate is adjusted with Meditation rate Mastery Chain links
- Example: If the player's Mana Regen rate is 1 mana every 1.0 seconds, having a 10% increase would boost it to 1 mana every 0.9 seconds.
Armor Location Penalty
Shield |
Chest |
Legs |
Arms |
Helmet |
Gloves |
Gorget |
---|---|---|---|---|---|---|
35% | 35% | 22% | 15% | 14% | 7% | 7% |
Armor Material Penalty
Image | Material | Penalty |
---|---|---|
No Armor, Leather Armor, Buckler, or Wooden Shield | 0% | |
Studded Armor or Wooden Kite Shield | 20% | |
Bone Armor or Metal Shield | 40% | |
Ringmail Armor or Bronze Shield | 60% | |
Chainmail Armor or Metal Kite Shield | 80% | |
Platemail Armor, Heater Shield, or Chaos/Order Shield | 100% |
Example
A player wearing a suit of all studded leather but with a platemail gorget would have:
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Meditation Penalty.
Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Cast spells and Meditate while in New Player Dungeon |
80-100 | Passively gain when the player's mana is below their max mana and by using the skill |