Taste Identification: Difference between revisions

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==Poisoning and Taste ID==
==Poisoning and Taste ID==
* Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]
* Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]
* Player-applied Poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
* The TasteID skill will no longer reduce a target creature's Poison Resistance (Players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
* The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
* The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
* Read more about this topic on the [[Poisoning|Poisoning page]]
* Read more about this topic on the [[Poisoning|Poisoning page]]


==Food Satisfaction==
{{FoodSatisfaction}}


==Swing Speed Bonus==
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:
{| class="wikitable" style="text-align: center;"
! Food Type
! Swing Speed Bonus
|-
| Measly
| +0.5%
|-
| Paltry
| +1%
|-
| Meager
| +2%
|-
| Adequate
| +3%
|-
| Appetizing
| +4%
|-
| Delectable
| +5%
|}
Players with [[Taste Identification]] will increase the effectiveness of their food bonuses by '''(Taste ID Skill / 100) %''' of normal
* For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% base + (5% * (120 / 100))) = +11% Swing Speed Bonus
==x2 Mana Regen Chance==
Different levels of '''Food Satisfaction''' provide players a chance to '''regenerate 2 mana (instead of 1)''' during each meditation tick (while not flagged in PvP) as follows:
{| class="wikitable" style="text-align: center;"
! Food Type
! Chance for 2 Mana Regen
|-
| Measly
| 2.5%
|-
| Paltry
| 5%
|-
| Meager
| 10%
|-
| Adequate
| 15%
|-
| Appetizing
| 20%
|-
| Delectable
| 25%
|}
* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal''' (so 25% would become 12.5%)
* Players with [[Taste Identification]] will increase the effectiveness of their food bonuses by '''(Taste ID Skill / 100) %''' of normal
** For example, a player who eats Delectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1


==Herbal Poultice Bonus==
==Herbal Poultice Bonus==

Latest revision as of 16:09, 7 September 2024

Summary

  • Used to determine if a food item is Poisoned
  • Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
  • Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed
  • Skill Cooldown for using the TasteID skill on Food is 2 seconds


Poisoning and Taste ID

  • Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
  • The TasteID skill will no longer reduce a target creature's Poison Resistance (Players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
  • Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
  • The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
  • Read more about this topic on the Poisoning page

Food Satisfaction

  • Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill
    • The Add. Bonus is not active while PvP Flagged

Mana Regen

Type % Chance for 2 Mana Regen Add. Bonus
Measly 2.5% + 5% * (Highest Skill / 100)
Paltry 5% + 10% * (Highest Skill / 100)
Meager 10% + 20% * (Highest Skill / 100)
Adequate 15% + 30% * (Highest Skill / 100)
Appetizing 20% + 40% * (Highest Skill / 100)
Delectable 25% + 50% * (Highest Skill / 100)
  • If the player is actively Meditating, the chance is reduced to 50% of normal

Swing Speed Bonus

  • Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking. Note that this only applies to the eater of food who has these skills, not food made for another character by a character with these skills.
Type Swing Speed Bonus Add. Bonus
Measly +0.5% + 1% * (Highest Skill / 100)
Paltry +1% + 2% * (Highest Skill / 100)
Meager +2% + 4% * (Highest Skill / 100)
Adequate +3% + 6% * (Highest Skill / 100)
Appetizing +4% + 8% * (Highest Skill / 100)
Delectable +5% + 10% * (Highest Skill / 100)


Herbal Poultice Bonus

  • Players with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
    • Currently there is sadly no way to see if the buff is active
  • as of the Patch from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground while using Taste ID


Training

Skill Activity
0-50 Train from NPC
50-80 Use Taste Identification on food in New Player Dungeon
80-120 Use Taste Identification on food