Taste Identification: Difference between revisions

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==Poisoning and Taste ID==
==Poisoning and Taste ID==
* Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]
* Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-february-14-2020.2739/ patch Feb 14,2020]
* Player-applied Poison (from spells or weapons) to a creature will reduce that creature's Poison Resistance value to (50% * (Taste Id Skill / 100)) of normal (i.e. a Taste ID skill of 100 reduces a 50% Poison Resistance to 25% Poison Resistance)
* The TasteID skill will no longer reduce a target creature's Poison Resistance (Players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
* Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
* The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
* The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
* Read more about this topic on the [[Poisoning|Poisoning page]]
* Read more about this topic on the [[Poisoning|Poisoning page]]


==Food Satisfaction==
{{FoodSatisfaction}}


==Swing Speed Bonus==
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP) as follows:
{| class="wikitable" style="text-align: center;"
! Food Type
! Swing Speed Bonus
|-
| Measly
| +0.5%
|-
| Paltry
| +1%
|-
| Meager
| +2%
|-
| Adequate
| +3%
|-
| Appetizing
| +4%
|-
| Delectable
| +5%
|}
Players with [[Taste Identification]] will increase the effectiveness of their food bonuses by '''(Taste ID Skill / 100) %''' of normal
* For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% base + (5% * (120 / 100))) = +11% Swing Speed Bonus
==x2 Mana Regen Chance==
Different levels of '''Food Satisfaction''' provide players a chance to '''regenerate 2 mana (instead of 1)''' during each meditation tick (while not flagged in PvP) as follows:
{| class="wikitable" style="text-align: center;"
! Food Type
! Chance for 2 Mana Regen
|-
| Measly
| 2.5%
|-
| Paltry
| 5%
|-
| Meager
| 10%
|-
| Adequate
| 15%
|-
| Appetizing
| 20%
|-
| Delectable
| 25%
|}
* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal''' (so 25% would become 12.5%)
* Players with [[Taste Identification]] will increase the effectiveness of their food bonuses by '''(Taste ID Skill / 100) %''' of normal
** For example, a player who eats Delectable Food and has 120 Taste ID skill will have a (25% + (25% * (120 / 100)) = 55% Chance Per Meditation Tick to Regen 2 Mana instead of 1


==Herbal Poultice Bonus==
==Herbal Poultice Bonus==

Latest revision as of 16:09, 7 September 2024

Summary

  • Used to determine if a food item is Poisoned
  • Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
  • Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed
  • Skill Cooldown for using the TasteID skill on Food is 2 seconds


Poisoning and Taste ID

  • Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
  • The TasteID skill will no longer reduce a target creature's Poison Resistance (Players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
  • Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
  • The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
  • Read more about this topic on the Poisoning page

Food Satisfaction

  • Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill
    • The Add. Bonus is not active while PvP Flagged

Mana Regen

Type % Chance for 2 Mana Regen Add. Bonus
Measly 2.5% + 5% * (Highest Skill / 100)
Paltry 5% + 10% * (Highest Skill / 100)
Meager 10% + 20% * (Highest Skill / 100)
Adequate 15% + 30% * (Highest Skill / 100)
Appetizing 20% + 40% * (Highest Skill / 100)
Delectable 25% + 50% * (Highest Skill / 100)
  • If the player is actively Meditating, the chance is reduced to 50% of normal

Swing Speed Bonus

Type Swing Speed Bonus Add. Bonus
Measly +0.5% + 1% * (Highest Skill / 100)
Paltry +1% + 2% * (Highest Skill / 100)
Meager +2% + 4% * (Highest Skill / 100)
Adequate +3% + 6% * (Highest Skill / 100)
Appetizing +4% + 8% * (Highest Skill / 100)
Delectable +5% + 10% * (Highest Skill / 100)


Herbal Poultice Bonus

  • Players with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
    • Currently there is sadly no way to see if the buff is active
  • as of the Patch from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground while using Taste ID


Training

Skill Activity
0-50 Train from NPC
50-80 Use Taste Identification on food in New Player Dungeon
80-120 Use Taste Identification on food