Template:TrapKitUpgrades: Difference between revisions
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(Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|File:icon-trapkit.png Trap Kit Upgrades |- ! Name ! Points Per Tier ! Description |- | Blasting Powder | 1 /...") |
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Trap Kit Upgrades | Trap Kit Upgrades | ||
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Latest revision as of 04:25, 28 July 2023
Trap Kit Upgrades | ||
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Name | Points Per Tier | Description |
Blasting Powder | 1 / 2 / 3 | Reduces the 10% Damage Penalty of hitting more than one target down to (7% / 4% / 0%) per additional target hit |
Breaching Charge | 1 / 2 / 3 | Increases Damage by (5% / 10% / 15%) and each creature hit will take an additional (5% / 10% / 15%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack) |
Flashdust | 1 / 2 / 3 | Increases Damage by (6% / 12% / 18%) and each target hit will be Hindered for (1 / 2 / 3) seconds |
Groundwork | 1 / 2 / 3 | Increases Damage by (8% / 16% / 24%) but increases time needed to place traps by (0.5 / 1 / 1.5) seconds |
Kill Switch | 1 / 2 / 3 | Detonating a trap has a (7% / 14% / 21%) chance for player to incur no Trap Cooldown |
Nail Canister | 1 / 2 / 3 | Increases Damage by (5% / 10% / 15%) and hits will ignore (15% / 30% / 45%) of target's Armor |
Razorglass | 1 / 2 / 3 | Increases Damage by (8% / 16% / 24%) but delayed damage will be resolved over an additional (1 / 2 / 3) seconds |
Trigger Happy | 1 / 2 / 3 | Increases Damage by (5% / 10% / 15%) and reduces the time needed to place traps by (0.5 / 1 / 1.5) seconds |