Template:TankClassUpgrades: Difference between revisions
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!colspan="2"| | !colspan="2"|[[File:icon-tankclass.png]]<br />Tank Class Upgrades | ||
[[File:tankclass.png]] | |||
|- | |- | ||
! Ability Name | ! Ability Name | ||
! Ability Description (Tier 1, Tier 2, Tier 3) | ! Ability Description (Tier 1, Tier 2, Tier 3) | ||
|- | |- | ||
| Adrenaline || Creature has a (15% / 30% / 45%) chance on any Damage Taken that would kill it, to instead take 1 Damage and receive 50% Damage Resistance for the next 5 seconds | | Adrenaline | ||
| style="text-align:left;" | Creature has a (15% / 30% / 45%) chance on any Damage Taken that would kill it, to instead take 1 Damage and receive 50% Damage Resistance for the next 5 seconds | |||
|- | |- | ||
| Aggression || Melee Damage increased by (5% / 10% / 15%) for each target within 2 tiles that is Aggroed against them (up to 3 targets) | | Aggression | ||
Damage Dealt increased by (4% / 8% / 12%) if no targets within 2 tiles are Aggroed against them | | style="text-align:left;" | Melee Damage increased by (5% / 10% / 15%) for each target within 2 tiles that is Aggroed against them (up to 3 targets)<br />Damage Dealt increased by (4% / 8% / 12%) if no targets within 2 tiles are Aggroed against them | ||
|- | |- | ||
| Behemoth || Melee and Spell Damage increased by (10% / 20% / 30%) and Damage Resistance by (2% / 4% / 6%) if creature takes 3 or more Control Slots | | Behemoth | ||
Damage Resistance increased by (1.33% / 2.66% / 4%) if creature takes 1 or 2 Control Slots | | style="text-align:left;" | Melee and Spell Damage increased by (10% / 20% / 30%) and Damage Resistance by (2% / 4% / 6%) if creature takes 3 or more Control Slots<br />Damage Resistance increased by (1.33% / 2.66% / 4%) if creature takes 1 or 2 Control Slots | ||
|- | |- | ||
| Critical Care || Veterinary Resurrection chances increased by (33% / 66% / 100%) of normal and creature will Resurrect with an additional (10% / 20% / 30%) of Max Health [will not work if PvP Flagged] | | Critical Care | ||
| style="text-align:left;" | Veterinary Resurrection chances increased by (33% / 66% / 100%) of normal and creature will Resurrect with an additional (10% / 20% / 30%) of Max Health [will not work if PvP Flagged] | |||
|- | |- | ||
| Deflection || Grants Damage Resistance of ((1.5% / 3% / 4.5%) * Control Slots) to non-Tank Followers and ((0.75% / 1.5% / 2.25%) * Control Slots) to the Tamer if they are within 2 tiles | | Deflection | ||
| style="text-align:left;" | Grants Damage Resistance of ((1.5% / 3% / 4.5%) * Control Slots) to non-Tank Followers and ((0.75% / 1.5% / 2.25%) * Control Slots) to the Tamer if they are within 2 tiles | |||
|- | |- | ||
| Guardian || ((3% / 6% / 9%) * Control Slots) of Damage Taken by non-Tank Class Followers and ((1.5% / 3% / 4.5%) * Control Slots) of Damage Taken by Tamer within 2 tiles will be redirected amongst Tank Class followers (divided equally) as a direct health loss | | Guardian | ||
| style="text-align:left;" | ((3% / 6% / 9%) * Control Slots) of Damage Taken by non-Tank Class Followers and ((1.5% / 3% / 4.5%) * Control Slots) of Damage Taken by Tamer within 2 tiles will be redirected amongst Tank Class followers (divided equally) as a direct health loss | |||
|- | |- | ||
| Hearty || Damage Dealt increased by (10% / 20% / 30%) when above 75% Health | | Hearty | ||
Damage Dealt increased by (4% / 8% / 12%) when below 75% Health | | style="text-align:left;" | Damage Dealt increased by (10% / 20% / 30%) when above 75% Health<br />Damage Dealt increased by (4% / 8% / 12%) when below 75% Health | ||
|- | |- | ||
| Mending || Healing Amounts increased by (12% / 24% / 36%) and Curing chances by (20% / 40% / 60%) | | Mending | ||
| style="text-align:left;" | Healing Amounts increased by (12% / 24% / 36%) and Curing chances by (20% / 40% / 60%) | |||
Damage Dealt increased by (4% / 8% / 12%) when at Max Health and not Poisoned | Damage Dealt increased by (4% / 8% / 12%) when at Max Health and not Poisoned | ||
|- | |- | ||
| Stalwart || Damage Resistance increased by (3% / 6% / 9%) and has a (25% / 50% / 75%) chance to ignore any non-movement Debuff effects (such as Cripple, Pierce, Hex, etc) | | Stalwart | ||
| style="text-align:left;" | Damage Resistance increased by (3% / 6% / 9%) and has a (25% / 50% / 75%) chance to ignore any non-movement Debuff effects (such as Cripple, Pierce, Hex, etc) | |||
|- | |- | ||
| Survival || Damage Resistance increased by (4% / 8% / 12%) | | Survival | ||
| style="text-align:left;" | Damage Resistance increased by (4% / 8% / 12%) | |||
|- | |- | ||
| Tolerance || Has a (11% / 22% / 33%) chance to ignore any Bleed, Disease, or Poison tick | | Tolerance | ||
Damage Resistance increased by (1.33% / 2.66% / 4.0%) while not under the effect of Bleed, Disease, or Poison | | style="text-align:left;" | Has a (11% / 22% / 33%) chance to ignore any Bleed, Disease, or Poison tick<br />Damage Resistance increased by (1.33% / 2.66% / 4.0%) while not under the effect of Bleed, Disease, or Poison | ||
|- | |- | ||
| Trample || Melee Attacks inflict an additional (DamageMax * (8% / 16% / 24%)) to 2 random targets within 1 tile | | Trample | ||
| style="text-align:left;" | Melee Attacks inflict an additional (DamageMax * (8% / 16% / 24%)) to 2 random targets within 1 tile of defender | |||
|} | |} |