Template:FoodSatisfaction: Difference between revisions

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* Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
* Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
* Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste ID skill
* Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's [[Cooking]] skill or [[Taste Identification]] skill
** The Add. Bonus is not active while PvP Flagged


[[File:hungergump2a.png|link=]]
==Mana Regen==
 
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]].
===Mana Regen===
If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal'''


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
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| + 50% * (Highest Skill / 100)
| + 50% * (Highest Skill / 100)
|}
|}
* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal'''


===Swing Speed Bonus===
==Swing Speed Bonus==
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP). The [[Taste Identification]] skill can increase the chance of a player regenerating additional stats and increase swing speed by (Taste ID Skill / 100) % of normal. For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% + (5% * (120 / 100))) = +11% Swing Speed Bonus
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]].


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"

Latest revision as of 19:13, 8 October 2024

  • Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill
    • The Add. Bonus is not active while PvP Flagged

Mana Regen

Type % Chance for 2 Mana Regen Add. Bonus
Measly 2.5% + 5% * (Highest Skill / 100)
Paltry 5% + 10% * (Highest Skill / 100)
Meager 10% + 20% * (Highest Skill / 100)
Adequate 15% + 30% * (Highest Skill / 100)
Appetizing 20% + 40% * (Highest Skill / 100)
Delectable 25% + 50% * (Highest Skill / 100)
  • If the player is actively Meditating, the chance is reduced to 50% of normal

Swing Speed Bonus

Type Swing Speed Bonus Add. Bonus
Measly +0.5% + 1% * (Highest Skill / 100)
Paltry +1% + 2% * (Highest Skill / 100)
Meager +2% + 4% * (Highest Skill / 100)
Adequate +3% + 6% * (Highest Skill / 100)
Appetizing +4% + 8% * (Highest Skill / 100)
Delectable +5% + 10% * (Highest Skill / 100)