Focus: Difference between revisions
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* A player's Melee Accuracy is inceased by (15% * (Focus Skill / 100)) | * A player's Melee Accuracy is inceased by (15% * (Focus Skill / 100)) | ||
* A player's Swing Speed is increased by (15% * (Focus Skill / 100)) | * A player's Swing Speed is increased by (15% * (Focus Skill / 100)) | ||
* A player's Charged Spell Chance is inceased by (15% * (Focus Skill / 100)) | * A player's Charged Spell Chance is inceased by (15% * (Focus Skill / 100)) | ||
* A player's Mana Refund Chance is increased by (15% * (Focus Skill / 100)) | * A player's Mana Refund Chance is increased by (15% * (Focus Skill / 100)) | ||
==PvP== | ==PvP== |
Latest revision as of 17:07, 11 December 2024
Summary
- Players can use the Focus skill to enhance PvM combat and magery templates
- Focus can be raised to a maximum of 100 skill
- Focus is a supplemental damage bonus skill for PvP
PvM
- A player's Melee Accuracy is inceased by (15% * (Focus Skill / 100))
- A player's Swing Speed is increased by (15% * (Focus Skill / 100))
- A player's Charged Spell Chance is inceased by (15% * (Focus Skill / 100))
- A player's Mana Refund Chance is increased by (15% * (Focus Skill / 100))
PvP
- Players receive a Supplemental PvP Melee Damage Bonus of (10% * (Focus Skill / 100))
- Players receive a Supplemental PvP Spell Damage Bonus of (10% * (Focus Skill / 100))
Training
- Players gain Focus Skill when making Melee Attacks or Casting Spells
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively when making Melee Attacks or Casting Spells in the New Player Dungeon |
80-100 | Passively when making Melee Attacks or Casting Spells |