Chill Effect: Difference between revisions
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[[Category:Taming]][[Category:Mechanics]] | [[Category:Taming]][[Category:Mechanics]] | ||
== Mechanics == | == Mechanics == | ||
* Chill effects | * A chill effect applied on a target provides bonuses that the source of the effect will receive against the target for 5 minutes. | ||
* Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it). | |||
* Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target. | |||
* Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target. | |||
* If the player loses or switches out of [[Frost Aspect]] equipment, all chill effects that player had applied to the creatures will be cleared. | |||
* The base chill effect cap is 20%. | |||
===Example=== | |||
A player and their followers have a 20% Chill effect applied to a target | |||
* | * The player and their followers will receive +20% Damage against the target | ||
* The player and their followers will receive +10% Damage Resistance against the target | |||
* | |||
== Sources == | == Sources == | ||
* [[Frost Aspect]] (PvM Only) | * [[Frost Aspect]] (PvM Only) | ||
* [[:Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]] | * [[:Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]] | ||
Latest revision as of 03:54, 7 November 2025
Mechanics
- A chill effect applied on a target provides bonuses that the source of the effect will receive against the target for 5 minutes.
- Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it).
- Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target.
- Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target.
- If the player loses or switches out of Frost Aspect equipment, all chill effects that player had applied to the creatures will be cleared.
- The base chill effect cap is 20%.
Example
A player and their followers have a 20% Chill effect applied to a target
- The player and their followers will receive +20% Damage against the target
- The player and their followers will receive +10% Damage Resistance against the target
Sources
- Frost Aspect (PvM Only)
- Tameable creatures that have the Chill Touch, Chilled Charge or Spellchill abilities