Anatomy: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
(Created page with "<div style="float: left;">__TOC__</div> center|link= ==Summary== * Minimum Anatomy skill of 60 is required for bandage cure attempts * Minimum Anato...")
 
No edit summary
 
(50 intermediate revisions by 15 users not shown)
Line 1: Line 1:
<div style="float: left;">__TOC__</div>
[[Category:Skills]]
[[File:wiki-anatomy.gif|center|link=]]
==Description==
* Anatomy increases the damage dealt with weapons, provides a bonus to swing speed, and increases the amount healed with bandages through the Healing skill. At 60 skill or higher for Anatomy and Healing players can attempt to cure poison with bandages, and at 80 or higher skill in each can attempt to resurrect dead players. Also provides damage resistance to bleed or disease effects on the player.


==Summary==
==Healing Interaction==
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 60 is required for bandage cure attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Minimum Anatomy skill of 80 is required for bandage resurrection attempts
* Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
* Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
* Increases weapon damage by (20% * (Anatomy Skill / 100))
* Bandage [[Healing]] Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
* Increases wrestling damage by (50% * (Anatomy Skill / 100))
* Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
* Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Eval, and/or Tracking can make Hamstring attempts


[[File:wiki-anatomya.gif|link=]]




==Hamstring==
==Combat Impact==
Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: Anatomy, Arms Lore, Forensic Eval, Tracking, or Wrestling.
===Offensive Bonuses===
{| class="wikitable" style="text-align: center;"
! Weapon Type
! Increased Damage Each Swing
|-
| Melee/Archery
| Base Weapon Damage * (20% * (Anatomy Skill / 100))
|-
|}


* Hamstring is an independent effect and does <u>'''NOT'''</u> automatically occurs on Disarm attempts
* Read more about [[Base Weapon Damage]]
* Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
* The above bonuses are core damage modifiers, and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]
* Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)
* Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)
* When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
* Increases a player's Swing Speed bonus by (5% * (Anatomy Skill / 100)) (PvM only)


===Defensive Bonuses===
* Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
* Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures




===PvP===
==Training==
* Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
{| class="wikitable" style="text-align: center;"
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
! Skill
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
! Activity
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Passively by [[Healing]] or Melee Combat in the [[New Player Dungeon]]
|-
| 80-100
| Passively by [[Healing]] or Melee Combat
|}

Latest revision as of 02:23, 26 June 2025

Description

  • Anatomy increases the damage dealt with weapons, provides a bonus to swing speed, and increases the amount healed with bandages through the Healing skill. At 60 skill or higher for Anatomy and Healing players can attempt to cure poison with bandages, and at 80 or higher skill in each can attempt to resurrect dead players. Also provides damage resistance to bleed or disease effects on the player.

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


Combat Impact

Offensive Bonuses

Weapon Type Increased Damage Each Swing
Melee/Archery Base Weapon Damage * (20% * (Anatomy Skill / 100))

Defensive Bonuses

  • Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
  • Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures


Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Healing or Melee Combat in the New Player Dungeon
80-100 Passively by Healing or Melee Combat