Module:Creatures: Difference between revisions

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local p = {}
local p = {}


function mwtextsplit(inputstr, sep, plain)
function p.singleCreature(frame)
   if sep == nil then
  local creatureArray = mw.loadData("Module:WildCreatureData") -- Array containing wild creature data from another module
     sep = "%s"
 
  local creatureName = frame.args[1]
  local creatureType = frame.args[2]
  local imageOverride = frame.args[3]
  local namespace = frame.args[4]
  local iconImage = ""
 
  local wikiTable = ""
  local array = creatureArray
  -- Change the array being pulled from if a valid creatureType is provided, also formats the creatureType to be used in Err messages and sets an iconImage
  if string.lower(creatureType) == "strangelands" then
    array = mw.loadData("Module:StrangelandsCreatureData")
    creatureType = " " .. creatureType .. ""
    iconImage = "[[File:icon-strangelands.png|right|50px|link=Strangelands#Strangelands_Creatures|Strangeland Creature]]"
   elseif string.lower(creatureType) == "ships" then
     array = mw.loadData("Module:ShipCreatureData")
    creatureType = " " .. creatureType .. ""
    iconImage = "[[File:shipdeed.png|right|30px|link=Ships|Ship Creature]]"
  else
    creatureType = " wild "
   end
   end
   local t = {}
 
   for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
   local creature = array[creatureName]
     table.insert(t, str)
 
   if creature then
    local formmatedName = string.gsub(string.lower(creatureName), "%s+", "")
    local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg"
 
    if imageOverride and imageOverride ~= "" then
      imageName = imageOverride
    end
 
    -- Automaticly add categories
    if namespace == "" or namespace == nil then
      wikiTable = wikiTable .. "[[Category:" .. creature.location .. "]]"
      wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]"
 
      if creature.bosstype ~= "" then
        wikiTable = wikiTable .. "[[Category:" .. creature.bosstype .. "es]] [[Category:Bosses]]"
      end
    end
 
     wikiTable = [=[__NOTOC__
        <table class="wikitable" style="text-align:center">
        <th style="border-right:none; border-bottom:none; width:110px">
        <th colspan="7" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] ..
        imageName .. [=[|link=]]
        <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 15px; width:110px>]=] ..
        iconImage .. [=[
        <tr>
        <th style="border-top:none" colspan="9">[[]=] .. creatureName .. [=[]]
        <tr>
        <th>Slayer
        <th>Difficulty
        <th>Gold Value
        <th>Hits
        <th colspan="2">Melee Damage
        <th>Wrestling
        <th>Armor
        <th>Magic Resist
        <tr>
        <td>]=] .. creature.slayer .. [=[
        <td>]=] .. creature.difficulty .. [=[
        <td>]=] .. creature.goldvalue .. [=[
        <td>]=] .. creature.hits .. [=[
        <td colspan="2">]=] .. creature.minmeleedmg .. creature.maxmeleedmg .. [=[
        <td>]=] .. creature.wrestling .. [=[
        <td>]=] .. creature.armor .. creature.armormin .. [=[
        <td>]=] .. creature.magicresist .. creature.magicresistmin .. [=[
        <tr>
        <th>Parry
        <th>Attack Speed
        <th>Magery
        <th colspan="2">Spell Damage
        <th>Poison
        <th>Poison Resist
        <th>Stealth
        <th>AI
        <tr>
        <td>]=] .. creature.parry .. [=[
        <td>]=] .. creature.atkspd .. [=[
        <td>]=] .. creature.magery .. [=[
        <td colspan="2">]=] .. creature.minspelldmg .. creature.maxspelldmg .. [=[
        <td>]=] .. creature.poisontype .. [=[
        <td>]=] .. creature.poisonresist .. creature.poisonresistmin .. [=[
        <td>]=] .. creature.stealth .. [=[
        <td>]=] .. creature.ai .. "</table>"
 
    return wikiTable
  else
    return '<h1 style="color:FireBrick;"><big>Creature Table Template Error: No' ..
        creatureType .. 'creature by the name "' .. creatureName .. '" was found (Case-sensitive)</big></h1>'
   end
   end
  return t
end
end


function cloneTable (t)        
function p.singleFollower(frame)
   local new_t = {}      
   local creatureArray = mw.loadData("Module:WildCreatureData")
   local i, v = next(t, nil)
  local tameableArray = mw.loadData("Module:TameableCreatureData")
  while i do
  local summonArray = mw.loadData("Module:SummonableCreatureData")
    new_t[i] = v
 
     i, v = next(t, i)       
  -- Parameters passed when the function is invoked
  local followerName = frame.args[1]  -- Sun Wyrm
  local imageOverride = frame.args[2] -- sunwyrm.png
  local followerType = frame.args[3]  -- Tameable/Summon
  local namespace = frame.args[4]    -- {{NAMESPACE}}
 
  local wikiTable = ""
 
  local creature = creatureArray[followerName]
  local tameable = tameableArray[followerName]
  local summon = summonArray[followerName]
 
   if string.lower(followerType) ~= "summon" and tameable then
    local formmatedName = string.gsub(string.lower(followerName), "%s+", "")
    local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg"
 
    if imageOverride and imageOverride ~= "" then
      imageName = imageOverride
    end
 
    -- Automaticlly add categories
    if namespace == "" or namespace == nil then
      if creature then
        wikiTable = wikiTable .. "[[Category:" .. creature.location .. "]]"
        wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]"
      end
      wikiTable = wikiTable .. "[[Category:Tameable Creatures]]"
      wikiTable = wikiTable .. "[[Category:" .. tameable.class .. " Class Tameable]]"
      wikiTable = wikiTable .. "[[Category:" .. tameable.combat .. " Tameable]]"
    end
 
    wikiTable = [=[__NOTOC__
      <table class="wikitable" style="text-align:center">
      <th style="border-right:none; border-bottom:none; width:110px">
      <th colspan="6" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] ..
        imageName .. [=[|link=]]
      <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 15px; width:110px>[[File:icon-]=] ..
        string.lower(tameable.class) .. [=[class.png|link=Animal_Taming#Tamed_Classes|]=] ..
        tameable.class .. [=[ Class|right]]
      <tr>
      <th style="border-top:none" colspan="8">[[]=] .. followerName .. [=[]]
      <tr>
      <th>Min Taming
      <th>Control Slots
      <th>Hits
      <th>Class
      <th colspan="2">]=] .. tameable.combat .. [=[ Damage
      <th>Armor
      <th>Wrestling
      <tr>
      <td>]=] .. tameable.taming .. [=[
      <td>]=] .. tameable.slots .. [=[
      <td>]=] .. tameable.hits .. [=[
      <td>]=] .. tameable.class .. [=[
      <td colspan="2>]=] .. tameable.mindmg .. " - " .. tameable.maxdmg .. [=[
      <td>]=] .. tameable.armor .. tameable.armormin .. [=[
      <td>]=] .. tameable.wrestling .. [=[
      <tr>
      <th>Attack Speed
      <th>Magic Resist
      <th>Poison Resist
      <th>Special Resist
      <th>Poison
      <th>Poisoning
      <th>Stealth
      <th>Underdog Scalar
      <tr>
      <td>]=] .. tameable.atkspd .. [=[
      <td>]=] .. tameable.magicresist .. tameable.magicresistmin .. [=[
      <td>]=] .. tameable.poisonresist .. tameable.poisonresistmin .. [=[
      <td>]=] .. tameable.specialresist .. [=[
      <td>]=] .. tameable.poisontype .. [=[
      <td>]=] .. tameable.poisoning .. [=[
      <td>]=] .. tameable.stealth .. [=[
      <td>]=] .. tameable.underdogscalar .. "</table>"
 
    return wikiTable
  elseif string.lower(followerType) ~= "tameable" and summon then
     local formmatedName = string.gsub(string.lower(followerName), "%s+", "")
    local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg"
    local spelliconImage = "[[File:" ..
    summon.spellicon ..
    ".png|44px|link=Spirit Speak#" .. summon.spellname .. "|" .. summon.spellname .. summon.tometier .. "|right]]"
 
    if summon.necro == true then
      spelliconImage = spelliconImage ..
          "[[File:SpellPlus.png|right]]<br><br>[[File:iconvengefulspirit.png|link=Necromancy#Undead Summons|Vengeful Spirit|right]]"
    end
 
    if imageOverride and imageOverride ~= "" then
      imageName = imageOverride
    end
 
    -- Automaticlly add categories
    if namespace == "" or namespace == nil then
      if creature then
        wikiTable = wikiTable .. "[[Category:" .. creature.location .. "]]"
        wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]"
      end
      wikiTable = wikiTable .. "[[Category:Summonable Creatures]]"
    end
 
    wikiTable = [=[__NOTOC__
      <table class="wikitable" style="text-align:center">
      <th style="border-right:none; border-bottom:none; width:110px">
      <th colspan="5" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] ..
        imageName .. [=[|link=]]
      <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 5px; width:110px>]=] ..
        spelliconImage .. [=[
      <tr>
      <th style="border-top:none" colspan="7">[[]=] .. followerName .. [=[]]
       <tr>
      <th>Spell
      <th>Control Slots
      <th>Hits
      <th colspan="2">]=] .. summon.combat .. [=[ Damage
      <th>Armor
      <th>Wrestling
      <tr>
      <td>]=] .. summon.spellname .. summon.tometier .. [=[
      <td>]=] .. summon.slots .. [=[
      <td>]=] .. summon.hits .. [=[
      <td colspan="2>]=] .. summon.mindmg .. " - " .. summon.maxdmg .. [=[
      <td>]=] .. summon.armor .. summon.armormin .. [=[
      <td>]=] .. summon.wrestling .. [=[
      <tr>
      <th>Attack Speed
      <th>Magic Resist
      <th>Poison Resist
      <th>Special Resist
      <th>Poison
      <th>Poisoning
      <th>Stealth
      <tr>
      <td>]=] .. summon.atkspd .. [=[
      <td>]=] .. summon.magicresist .. summon.magicresistmin .. [=[
      <td>]=] .. summon.poisonresist .. summon.poisonresistmin .. [=[
      <td>]=] .. summon.specialresist .. [=[
      <td>]=] .. summon.poisontype .. [=[
      <td>]=] .. summon.poisoning .. [=[
      <td>]=] .. summon.stealth .. "</table>"
 
    return wikiTable
  else
    return '<h1 style="color:FireBrick;"><big>CreatureTable Template Error: No tamed/summoned follower found by the name "' ..
        followerName .. '" (Case-sensitive)</big></h1>'
   end
   end
  return new_t
end
end


function p.listCreatures(frame)
function p.listSlayerGroup(frame)
     -- Parameters passed when the function is invoked
  local creatureArray = mw.loadData("Module:WildCreatureData")
    local creatureList = frame.args[1]
 
  local slayerGroup = frame.args[1]
  local position = frame.args[2]
  local wikiTable = ""
 
  if position and string.find(string.lower(position), "start") then
     wikiTable = [[<table class="wikitable sortable" style="text-align:center">
        <th>Name
        <th>Location
        <th>Slayer
        <th>Difficulty
        <th>Gold Value
        <th>Hits
        <th colspan="2">Melee Dmg
        <th>Wrestling
        <th>Armor
        <th>Magic Resist
        <th>Parry
        <th>AtkSpd
        <th>Magery
        <th colspan="2">Spell Dmg
        <th>Poison
        <th>Poisoning
        <th>Poison Resist
        <th>Stealth
        <th>AI
        <th>Speed
        <th>Unique Scalar]]
  else
    wikiTable = ""
  end
 
  for creatureName, creature in pairs(creatureArray) do
    if creature.slayer == slayerGroup then
      wikiTable = wikiTable .. [=[<tr>
          <td>[[]=] .. creatureName .. [=[]]
          <td>]=] .. creature.location .. [=[
          <td>]=] .. creature.slayer .. [[
          <td>]] .. creature.difficulty .. [[
          <td>]] .. creature.goldvalue .. [[
          <td>]] .. creature.hits .. [[
          <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
          <td>]] .. creature.wrestling .. [[
          <td>]] .. creature.armor .. creature.armormin .. [[
          <td>]] .. creature.magicresist .. creature.magicresistmin .. [[
          <td>]] .. creature.parry .. [[
          <td>]] .. creature.atkspd .. [[
          <td>]] .. creature.magery .. [[
          <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
          <td>]] .. creature.poisontype .. [[
          <td>]] .. creature.poisoning .. [[
          <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[
          <td>]] .. creature.stealth .. [[
          <td>]] .. creature.ai .. [[
          <td>]] .. creature.speed .. [[
          <td>]] .. creature.uniquescalar
    end
  end
  if position and position and string.find(string.lower(position), "end") then
    wikiTable = wikiTable .. "</table>"
  end
  return wikiTable
end
 
function p.listLocationGroup(frame)
  local locationGroup = frame.args[1]
  local position = frame.args[2]
  local wikiTable = ""
 
  local array = creatureArray
 
  if string.lower(locationGroup) == "strangelands" then
    array = mw.loadData("Module:StrangelandsCreatureData")
  elseif string.lower(locationGroup) == "ships" then
    array = mw.loadData("Module:ShipCreatureData")
  end
 
  if position and string.find(string.lower(position), "start") then
    wikiTable = [[<table class="wikitable sortable" style="text-align:center">
      <th>Name
      <th>Slayer
      <th>Difficulty
      <th>Gold Value
      <th>Hits
      <th colspan="2">Melee Dmg
      <th>Wrestling
      <th>Armor
      <th>Magic Resist
      <th>Parry
      <th>AtkSpd
      <th>Magery
      <th colspan="2">Spell Dmg
      <th>Poison
      <th>Poisoning
      <th>Poison Resist
      <th>Stealth
      <th>AI
      <th>Speed
      <th>Unique Scalar]]
  end
 
  for creatureName, creature in pairs(array) do
    if string.find(creature.location, "[[" .. locationGroup .. "]]") then
      wikiTable = wikiTable .. [=[<tr>
        <td>[[]=] .. creatureName .. [=[]]
        <td>]=] .. creature.slayer .. [[
        <td>]] .. creature.difficulty .. [[
        <td>]] .. creature.goldvalue .. [[
        <td>]] .. creature.hits .. [[
        <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
        <td>]] .. creature.wrestling .. [[
        <td>]] .. creature.armor .. creature.armormin .. [[
        <td>]] .. creature.magicresist .. creature.magicresistmin .. [[
        <td>]] .. creature.parry .. [[
        <td>]] .. creature.atkspd .. [[
        <td>]] .. creature.magery .. [[
        <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
        <td>]] .. creature.poisontype .. [[
        <td>]] .. creature.poisoning .. [[
        <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[
        <td>]] .. creature.stealth .. [[
        <td>]] .. creature.ai .. [[
        <td>]] .. creature.speed .. [[
        <td>]] .. creature.uniquescalar
    end
  end
 
  if position and position and string.find(string.lower(position), "end") then
    wikiTable = wikiTable .. "</table>"
  end
 
  return wikiTable
end


    -- Parameters from the template passed to the function
function p.listBosses(frame)
    local creatureName = frame.args[2]
  local creatureArray = mw.loadData("Module:WildCreatureData")
    --local imageOverride = frame.args[3] -- sunwyrm.png


    local creatureArray = mwtextsplit(creatureList,")",true)
  local bossesToList = frame.args[1] -- Main Boss
  local typeOfBoss = string.lower(bossesToList)


    local baseTable = {["name"]="",["dungeon"]="",["slayer"]="",["difficulty"]="",["goldvalue"]="",["hits"]="",["mindmg"]="",["maxdmg"]="",["wrestling"]="",["armor"]="",["magicresist"]="",["parry"]="",["attackspeed"]="",["magery"]="",["minspelldmg"]="",["maxspelldmg"]="",["poisontype"]="",["poisoning"]="",["poisonresist"]="",["stealth"]="",["ai"]="",["speed"]="",["uniquescaler"]="",}
  local wikiTable = [[<table class="wikitable sortable" style="text-align:center">
     local statTable = {"name","dungeon","slayer","difficulty","goldvalue","hits","mindmg","maxdmg","wrestling","armor","magicresist","parry","attackspeed","magery","minspelldmg","maxspelldmg","poisontype","poisoning","poisonresist","stealth","ai","speed","uniquescaler",}
    <th>Name
 
    <th>Location
     local creatureObjects = {}
    <th>Slayer
    <th>Difficulty
    <th>Base Hits
    <th colspan="2">Melee Damage
    <th>Wrestling
    <th>Armor
    <th>Magic Resist
    <th>Parry
    <th>Magery
    <th colspan="2">Spell Damage
    <th>Poison
     <th>Poisoning
    <th>Poison Resist
     <th>Stealth]]


    for index, creature in pairs(creatureArray) do
  for creatureName, creature in pairs(creatureArray) do
       local creatureTable = cloneTable(baseTable)
    if string.lower(creature.bosstype) == typeOfBoss or typeOfBoss == "all" then
       if creature.bosstype ~= "" and creature.bosstype ~= "Boss Summon" then
        local imageType = ".jpg"
        local imagePrefix = ""


      for i, statName in pairs(statTable) do
        if creature.bosstype == "Main Boss" then
        local data = string.match(creature,statName..'=(.-),')
          imageType = ".gif"
         if data then
        elseif creature.bosstype == "Shrine Boss" then
           creatureTable[statName] = data
          imageType = ".png"
        else
         elseif creature.bosstype == "Omni Boss" then
           imageType = ".gif"
          imagePrefix = "omni"
         end
         end
        local formmatedName = string.gsub(string.lower(creatureName), "%s+", "")
        local imageName = imagePrefix .. string.gsub(formmatedName, "%p+", "") .. imageType
        wikiTable = wikiTable .. [[<tr>
          <td>]] .. "[[File:" .. imageName .. "|link=" .. creatureName .. "]]<br />[[" .. creatureName .. [=[]]
          <td>]=] .. creature.location .. [=[
          <td>]=] .. creature.slayer .. [[
          <td>]] .. creature.difficulty .. [[
          <td>]] .. creature.hits .. [[
          <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
          <td>]] .. creature.wrestling .. [[
          <td>]] .. creature.armor .. creature.armormin .. [[
          <td>]] .. creature.magicresist .. creature.magicresistmin .. [[
          <td>]] .. creature.parry .. [[
          <td>]] .. creature.magery .. [[
          <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
          <td>]] .. creature.poisontype .. [[
          <td>]] .. creature.poisoning .. [[
          <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[
          <td>]] .. creature.stealth
       end
       end
    end
  end
  wikiTable = wikiTable .. "</table>"
  return wikiTable
end
function p.listAbilities(frame)
  local tameableArray = mw.loadData("Module:TameableCreatureData")
  local summonArray = mw.loadData("Module:SummonableCreatureData")
  local abilityArray = mw.loadData("Module:FollowerAbilityData")
  local creature = frame.args[1]    -- Warpig
  local followerType = frame.args[2] -- Tameable/Summon
  local follower = ""
  if string.lower(followerType) ~= "summon" and tameableArray[creature] then
    follower = tameableArray[creature]
  elseif string.lower(followerType) ~= "tameable" and summonArray[creature] then
    follower = summonArray[creature]
  else
    follower = "undefined"
  end
  local wikiTable = ""
  if follower and follower ~= "undefined" then -- List a follower's abilities if a follower is given
    wikiTable = [[<table class="wikitable" style="text-align:center">
      <th>Ability
      <th>Type
      <th>Description]]


      local Name = string.gsub(creatureTable.name,"%p","")
    local abilities = {}
 
    for i, creatureAbility in pairs({ follower.cooldownability, follower.innateability, follower.passiveability }) do
      if creatureAbility and creatureAbility ~= "" and type(creatureAbility) == "table" then
        for index, ability in pairs(creatureAbility) do
          table.insert(abilities, ability)
        end
      elseif creatureAbility and creatureAbility ~= "" then
        table.insert(abilities, creatureAbility)
      end
    end


       creatureObjects[Name] = creatureTable
    for i, ability in pairs(abilities) do
       wikiTable = wikiTable .. [[<tr>
          <td>]] .. ability .. [[
          <td>]] .. abilityArray[ability].type .. [[
          <td style="text-align:left">]] .. abilityArray[ability].description
     end
     end
  elseif follower == "undefined" then -- List all abilities and the followers that have them
    wikiTable = [[<table class="wikitable sortable" style="text-align:center">
      <th>Ability
      <th>Type
      <th>Description
      <th>Creatures]]


     local wikiTable = ""
     for abilityName, ability in pairs(abilityArray) do
      wikiTable = wikiTable .. [[<tr>
          <td>]] .. abilityName .. [[
          <td>]] .. ability.type .. [[
          <td style="text-align:left">]] .. ability.description .. [[<td>]]


    if creatureName and string.lower(creatureName) == "all" then
      -- Find and list any followers with the ability
      wikiTable = "<th>Name<th>Dungeon<th>Slayer<th>Difficulty<th>GoldValue<th>Hits<th>MinDmg<th>MaxDmg<th>Wrestling<th>Armor<th>Resist<th>Parry<th>AtkSpd<th>Magery<th>MinSpellDmg<th>MaxSpellDmg<th>Poison<th>Poisoning<th>PoisonResist<th>Stealth<th>AI<th>Speed<th>UniqueScalar"
      for i, array in pairs({ tameableArray, summonArray }) do
        for followerName, followerStats in pairs(array) do


      for i, creature in pairs(creatureObjects) do
          local followerAbilityType = ""
        wikiTable = wikiTable.."<tr><td>"..creature.name.."<td>"..creature.dungeon.."<td>"..creature.slayer.."<td>"..creature.difficulty.."<td>"..creature.goldvalue.."<td>"..creature.hits.."<td>"..creature.mindmg.."<td>"..creature.maxdmg.."<td>"..creature.wrestling.."<td>"..creature.armor.."<td>"..creature.magicresist.."<td>"..creature.parry.."<td>"..creature.attackspeed.."<td>"..creature.magery.."<td>"..creature.minspelldmg.."<td>"..creature.maxspelldmg.."<td>"..creature.poisontype.."<td>"..creature.poisoning.."<td>"..creature.poisonresist.."<td>"..creature.stealth.."<td>"..creature.ai.."<td>"..creature.speed.."<td>"..creature.uniquescaler
 
          if ability.type == "Cooldown" then
            followerAbilityType = followerStats.cooldownability
          elseif ability.type == "Innate" then
            followerAbilityType = followerStats.innateability
          elseif ability.type == "Passive" then
            followerAbilityType = followerStats.passiveability
          end
 
          if type(followerAbilityType) == "table" then
            for creatureName, value in pairs(followerAbilityType) do
              if value == abilityName then
                if array == summonArray and tameableArray[followerName] and summonArray[followerName] then
                  wikiTable = wikiTable .. "[[" .. followerName .. "|"..followerName.." (Summon)]],<br>"
                else
                  wikiTable = wikiTable .. "[[" .. followerName .. "]],<br>"
                end
              end
            end
          elseif followerAbilityType == abilityName then
            if array == summonArray and tameableArray[followerName] and summonArray[followerName] then
              wikiTable = wikiTable .. "[[" .. followerName .. "|"..followerName.." (Summon)]],<br>"
            else
              wikiTable = wikiTable .. "[[" .. followerName .. "]],<br>"
            end
          end
        end
       end
       end
    elseif creatureObjects[creatureName] then
      local creature = creatureObjects[creatureName]
      local Name = string.gsub(creature.name,"%p","")
      local imageName = string.gsub(string.lower(Name),"%s","")


       wikiTable = '<th colspan="9"> [[File:'..imageName..".jpg]]<br />"..creature.name.."<tr><th>Slayer<th>Difficulty<th>GoldValue<th>Hits<th>MinDmg<th>MaxDmg<th>Wrestling<th>Armor<th>Resist<tr><td>"..creature.slayer.."<td>"..creature.difficulty.."<td>"..creature.goldvalue.."<td>"..creature.hits.."<td>"..creature.mindmg.."<td>"..creature.maxdmg.."<td>"..creature.wrestling.."<td>"..creature.armor.."<td>"..creature.magicresist.."<tr><th>Parry<th>AtkSpd<th>Magery<th>MinSpellDmg<th>MaxSpellDmg<th>Poison<th>PoisonResist<th>Stealth<th>AI<tr><td>"..creature.parry.."<td>"..creature.attackspeed.."<td>"..creature.magery.."<td>"..creature.minspelldmg.."<td>"..creature.maxspelldmg,"<td>"..creature.poisontype.."<td>"..creature.poisonresist.."<td>"..creature.stealth.."<td>"..creature.ai
       -- Cut out the extra line break
      if string.find(wikiTable, "<br>") then
        wikiTable = string.reverse(wikiTable)
        wikiTable = string.sub(wikiTable, 6)
        wikiTable = string.reverse(wikiTable)
      end
     end
     end
  return wikiTable
  else -- If a follower is given but doesn't exist
    return
    '<h1 style="color:FireBrick;"><big>Follower Ability Table Template Error: No tamed/summoned follower found by the name "' ..
    creature .. '" (Case-sensitive)</big></h1>'
  end
 
  wikiTable = wikiTable .. "</table>"
 
  return wikiTable
end
 
function p.summonStatIncrease(frame)
  local summonArray = mw.loadData("Module:SummonableCreatureData")
 
  local summonName = frame.args[1] -- A summon given to display, defaults to {{PAGENAME}}
  local wikiTable = '<table class="wikitable" style="text-align:center">'
 
  local summon = summonArray[summonName]
 
  if summon then
    local stats = {
      ["hits"] = summon.unformattedhits,
      ["atkspd"] = summon.atkspd,
      ["mindmg"] = summon.mindmg,
      ["maxdmg"] = summon.maxdmg,
      ["wrestling"] = summon.wrestling,
      ["armor"] = summon.armor,
      ["magicresist"] = summon.magicresist
    }
 
    for statName, stat in pairs(stats) do
      if type(stats[statName]) == "string" then
        stats[statName] = 0
      end
    end
 
    wikiTable = wikiTable .. [=[<th colspan="6">[[File:]=] .. summon.spellicon .. [=[.png|center|link=]]<br>[[]=] .. summonName .. [=[]]
      <tr>
      <th rowspan="2">Stat
      <th colspan="5"> Spirit Speak Skill
      <tr>
      <th>Base
      <th>80
      <th>100
      <th>120
      <th>150
      <tr>
      <th>Hits
      <td>]=] .. stats.hits .. [[
      <td>]] .. stats.hits * 1.5 * (80 / 100) .. [[
      <td>]] .. stats.hits * 1.5 * (100 / 100) .. [[
      <td>]] .. stats.hits * 1.5 * (120 / 100) .. [[
      <td>]] .. stats.hits * 1.5 * (150 / 100) .. [[
      <tr>
      <th>Attack Speed
      <td>]] .. stats.atkspd .. [[
      <td>]] .. stats.atkspd * 1.125 * (80 / 100) .. [[
      <td>]] .. stats.atkspd * 1.125 * (100 / 100) .. [[
      <td>]] .. stats.atkspd * 1.125 * (120 / 100) .. [[
      <td>]] .. stats.atkspd * 1.125 * (150 / 100) .. [[
      <tr>
      <th>]] .. summon.combat .. [[ Damage
      <td>]] .. stats.mindmg .. " - " .. stats.maxdmg .. [[
      <td>]] .. stats.mindmg * 1.25 * (80 / 100) .. " - " .. stats.maxdmg * 1.25 * (80 / 100) .. [[
      <td>]] .. stats.mindmg * 1.25 * (100 / 100) .. " - " .. stats.maxdmg * 1.25 * (100 / 100) .. [[
      <td>]] .. stats.mindmg * 1.25 * (120 / 100) .. " - " .. stats.maxdmg * 1.25 * (120 / 100) .. [[
      <td>]] .. stats.mindmg * 1.25 * (150 / 100) .. " - " .. stats.maxdmg * 1.25 * (150 / 100) .. [[
      <tr>
      <th>Wrestling
      <td>]] .. stats.wrestling .. [[
      <td>]] .. stats.wrestling * 1.25 * (80 / 100) .. [[
      <td>]] .. stats.wrestling * 1.25 * (100 / 100) .. [[
      <td>]] .. stats.wrestling * 1.25 * (120 / 100) .. [[
      <td>]] .. stats.wrestling * 1.25 * (150 / 100) .. [[
      <tr>
      <th>Armor
      <td>]] .. stats.armor .. [[
      <td>]] .. stats.armor + (25 * (80 / 100)) .. [[
      <td>]] .. stats.armor + (25 * (100 / 100)) .. [[
      <td>]] .. stats.armor + (25 * (120 / 100)) .. [[
      <td>]] .. stats.armor + (25 * (150 / 100)) .. [[
      <tr>
      <th>Magic Resist
      <td>]] .. stats.magicresist .. [[
      <td>]] .. stats.magicresist + (50 * (80 / 100)) .. [[
      <td>]] .. stats.magicresist + (50 * (100 / 100)) .. [[
      <td>]] .. stats.magicresist + (50 * (120 / 100)) .. [[
      <td>]] .. stats.magicresist + (50 * (150 / 100)) .. [[
      </table>]]
 
    return wikiTable
  else
    return '<h1 style="color:FireBrick;"><big>Summon Stat Table Template Error: No summoned follower found by the name "' ..
        summonName .. '" (Case-sensitive)</big></h1>'
  end
end
 
function p.ifCreature(frame)
  local creatureName = frame.args[1] -- Name of the creature to check for
  local creatureType = frame.args[2] -- Wild/Tameable/Summonable/Ships/Strangelands, defaults to Wild
  local dataSource
 
  if creatureType and string.lower(creatureType) == "tameable" then
    dataSource = mw.loadData("Module:TameableCreatureData")
  elseif creatureType and string.lower(creatureType) == "summonabe" then
    dataSource = mw.loadData("Module:SummonableCreatureData")
  elseif creatureType and string.lower(creatureType) == "ships" then
    dataSource = mw.loadData("Module:ShipCreatureData")
  elseif creatureType and string.lower(creatureType) == "tameable" then
    dataSource = mw.loadData("Module:TameableCreatureData")
  elseif creatureType and string.lower(creatureType) == "strangelands" then
    dataSource = mw.loadData("Module:StrangelandsCreatureData")
  else
    dataSource = mw.loadData("Module:WildCreatureData")
  end
 
  if dataSource[creatureName] then
    return true
  end
end
end


return p
return p

Latest revision as of 03:32, 5 November 2024

Documentation for this module may be created at Module:Creatures/doc

local p = {}

function p.singleCreature(frame)
  local creatureArray = mw.loadData("Module:WildCreatureData") -- Array containing wild creature data from another module

  local creatureName = frame.args[1]
  local creatureType = frame.args[2]
  local imageOverride = frame.args[3]
  local namespace = frame.args[4]
  local iconImage = ""

  local wikiTable = ""
  local array = creatureArray
  -- Change the array being pulled from if a valid creatureType is provided, also formats the creatureType to be used in Err messages and sets an iconImage
  if string.lower(creatureType) == "strangelands" then
    array = mw.loadData("Module:StrangelandsCreatureData")
    creatureType = " " .. creatureType .. ""
    iconImage = "[[File:icon-strangelands.png|right|50px|link=Strangelands#Strangelands_Creatures|Strangeland Creature]]"
  elseif string.lower(creatureType) == "ships" then
    array = mw.loadData("Module:ShipCreatureData")
    creatureType = " " .. creatureType .. ""
    iconImage = "[[File:shipdeed.png|right|30px|link=Ships|Ship Creature]]"
  else
    creatureType = " wild "
  end

  local creature = array[creatureName]

  if creature then
    local formmatedName = string.gsub(string.lower(creatureName), "%s+", "")
    local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg"

    if imageOverride and imageOverride ~= "" then
      imageName = imageOverride
    end

    -- Automaticly add categories
    if namespace == "" or namespace == nil then
      wikiTable = wikiTable .. "[[Category:" .. creature.location .. "]]"
      wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]"

      if creature.bosstype ~= "" then
        wikiTable = wikiTable .. "[[Category:" .. creature.bosstype .. "es]] [[Category:Bosses]]"
      end
    end

    wikiTable = [=[__NOTOC__
        <table class="wikitable" style="text-align:center">
        <th style="border-right:none; border-bottom:none; width:110px">
        <th colspan="7" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] ..
        imageName .. [=[|link=]]
        <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 15px; width:110px>]=] ..
        iconImage .. [=[
        <tr>
        <th style="border-top:none" colspan="9">[[]=] .. creatureName .. [=[]]
        <tr>
        <th>Slayer
        <th>Difficulty
        <th>Gold Value
        <th>Hits
        <th colspan="2">Melee Damage
        <th>Wrestling
        <th>Armor
        <th>Magic Resist
        <tr>
        <td>]=] .. creature.slayer .. [=[
        <td>]=] .. creature.difficulty .. [=[
        <td>]=] .. creature.goldvalue .. [=[
        <td>]=] .. creature.hits .. [=[
        <td colspan="2">]=] .. creature.minmeleedmg .. creature.maxmeleedmg .. [=[
        <td>]=] .. creature.wrestling .. [=[
        <td>]=] .. creature.armor .. creature.armormin .. [=[
        <td>]=] .. creature.magicresist .. creature.magicresistmin .. [=[
        <tr>
        <th>Parry
        <th>Attack Speed
        <th>Magery
        <th colspan="2">Spell Damage
        <th>Poison
        <th>Poison Resist
        <th>Stealth
        <th>AI
        <tr>
        <td>]=] .. creature.parry .. [=[
        <td>]=] .. creature.atkspd .. [=[
        <td>]=] .. creature.magery .. [=[
        <td colspan="2">]=] .. creature.minspelldmg .. creature.maxspelldmg .. [=[
        <td>]=] .. creature.poisontype .. [=[
        <td>]=] .. creature.poisonresist .. creature.poisonresistmin .. [=[
        <td>]=] .. creature.stealth .. [=[
        <td>]=] .. creature.ai .. "</table>"

    return wikiTable
  else
    return '<h1 style="color:FireBrick;"><big>Creature Table Template Error: No' ..
        creatureType .. 'creature by the name "' .. creatureName .. '" was found (Case-sensitive)</big></h1>'
  end
end

function p.singleFollower(frame)
  local creatureArray = mw.loadData("Module:WildCreatureData")
  local tameableArray = mw.loadData("Module:TameableCreatureData")
  local summonArray = mw.loadData("Module:SummonableCreatureData")

  -- Parameters passed when the function is invoked
  local followerName = frame.args[1]  -- Sun Wyrm
  local imageOverride = frame.args[2] -- sunwyrm.png
  local followerType = frame.args[3]  -- Tameable/Summon
  local namespace = frame.args[4]     -- {{NAMESPACE}}

  local wikiTable = ""

  local creature = creatureArray[followerName]
  local tameable = tameableArray[followerName]
  local summon = summonArray[followerName]

  if string.lower(followerType) ~= "summon" and tameable then
    local formmatedName = string.gsub(string.lower(followerName), "%s+", "")
    local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg"

    if imageOverride and imageOverride ~= "" then
      imageName = imageOverride
    end

    -- Automaticlly add categories
    if namespace == "" or namespace == nil then
      if creature then
        wikiTable = wikiTable .. "[[Category:" .. creature.location .. "]]"
        wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]"
      end
      wikiTable = wikiTable .. "[[Category:Tameable Creatures]]"
      wikiTable = wikiTable .. "[[Category:" .. tameable.class .. " Class Tameable]]"
      wikiTable = wikiTable .. "[[Category:" .. tameable.combat .. " Tameable]]"
    end

    wikiTable = [=[__NOTOC__
      <table class="wikitable" style="text-align:center">
      <th style="border-right:none; border-bottom:none; width:110px">
      <th colspan="6" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] ..
        imageName .. [=[|link=]]
      <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 15px; width:110px>[[File:icon-]=] ..
        string.lower(tameable.class) .. [=[class.png|link=Animal_Taming#Tamed_Classes|]=] ..
        tameable.class .. [=[ Class|right]]
      <tr>
      <th style="border-top:none" colspan="8">[[]=] .. followerName .. [=[]]
      <tr>
      <th>Min Taming
      <th>Control Slots
      <th>Hits
      <th>Class
      <th colspan="2">]=] .. tameable.combat .. [=[ Damage
      <th>Armor
      <th>Wrestling
      <tr>
      <td>]=] .. tameable.taming .. [=[
      <td>]=] .. tameable.slots .. [=[
      <td>]=] .. tameable.hits .. [=[
      <td>]=] .. tameable.class .. [=[
      <td colspan="2>]=] .. tameable.mindmg .. " - " .. tameable.maxdmg .. [=[
      <td>]=] .. tameable.armor .. tameable.armormin .. [=[
      <td>]=] .. tameable.wrestling .. [=[
      <tr>
      <th>Attack Speed
      <th>Magic Resist
      <th>Poison Resist
      <th>Special Resist
      <th>Poison
      <th>Poisoning
      <th>Stealth
      <th>Underdog Scalar
      <tr>
      <td>]=] .. tameable.atkspd .. [=[
      <td>]=] .. tameable.magicresist .. tameable.magicresistmin .. [=[
      <td>]=] .. tameable.poisonresist .. tameable.poisonresistmin .. [=[
      <td>]=] .. tameable.specialresist .. [=[
      <td>]=] .. tameable.poisontype .. [=[
      <td>]=] .. tameable.poisoning .. [=[
      <td>]=] .. tameable.stealth .. [=[
      <td>]=] .. tameable.underdogscalar .. "</table>"

    return wikiTable
  elseif string.lower(followerType) ~= "tameable" and summon then
    local formmatedName = string.gsub(string.lower(followerName), "%s+", "")
    local imageName = string.gsub(formmatedName, "%p+", "") .. ".jpg"
    local spelliconImage = "[[File:" ..
    summon.spellicon ..
    ".png|44px|link=Spirit Speak#" .. summon.spellname .. "|" .. summon.spellname .. summon.tometier .. "|right]]"

    if summon.necro == true then
      spelliconImage = spelliconImage ..
          "[[File:SpellPlus.png|right]]<br><br>[[File:iconvengefulspirit.png|link=Necromancy#Undead Summons|Vengeful Spirit|right]]"
    end

    if imageOverride and imageOverride ~= "" then
      imageName = imageOverride
    end

    -- Automaticlly add categories
    if namespace == "" or namespace == nil then
      if creature then
        wikiTable = wikiTable .. "[[Category:" .. creature.location .. "]]"
        wikiTable = wikiTable .. "[[Category:" .. creature.slayer .. " Creatures]]"
      end
      wikiTable = wikiTable .. "[[Category:Summonable Creatures]]"
    end

    wikiTable = [=[__NOTOC__
      <table class="wikitable" style="text-align:center">
      <th style="border-right:none; border-bottom:none; width:110px">
      <th colspan="5" style="border-width: 1px 0px 0px; height:100px; vertical-align:bottom;"> [[File:]=] ..
        imageName .. [=[|link=]]
      <th style="vertical-align:top; border-left:none; border-bottom:none; margin-left: 5px; width:110px>]=] ..
        spelliconImage .. [=[
      <tr>
      <th style="border-top:none" colspan="7">[[]=] .. followerName .. [=[]]
      <tr>
      <th>Spell
      <th>Control Slots
      <th>Hits
      <th colspan="2">]=] .. summon.combat .. [=[ Damage
      <th>Armor
      <th>Wrestling
      <tr>
      <td>]=] .. summon.spellname .. summon.tometier .. [=[
      <td>]=] .. summon.slots .. [=[
      <td>]=] .. summon.hits .. [=[
      <td colspan="2>]=] .. summon.mindmg .. " - " .. summon.maxdmg .. [=[
      <td>]=] .. summon.armor .. summon.armormin .. [=[
      <td>]=] .. summon.wrestling .. [=[
      <tr>
      <th>Attack Speed
      <th>Magic Resist
      <th>Poison Resist
      <th>Special Resist
      <th>Poison
      <th>Poisoning
      <th>Stealth
      <tr>
      <td>]=] .. summon.atkspd .. [=[
      <td>]=] .. summon.magicresist .. summon.magicresistmin .. [=[
      <td>]=] .. summon.poisonresist .. summon.poisonresistmin .. [=[
      <td>]=] .. summon.specialresist .. [=[
      <td>]=] .. summon.poisontype .. [=[
      <td>]=] .. summon.poisoning .. [=[
      <td>]=] .. summon.stealth .. "</table>"

    return wikiTable
  else
    return '<h1 style="color:FireBrick;"><big>CreatureTable Template Error: No tamed/summoned follower found by the name "' ..
        followerName .. '" (Case-sensitive)</big></h1>'
  end
end

function p.listSlayerGroup(frame)
  local creatureArray = mw.loadData("Module:WildCreatureData")

  local slayerGroup = frame.args[1]
  local position = frame.args[2]
  local wikiTable = ""

  if position and string.find(string.lower(position), "start") then
    wikiTable = [[<table class="wikitable sortable" style="text-align:center">
        <th>Name
        <th>Location
        <th>Slayer
        <th>Difficulty
        <th>Gold Value
        <th>Hits
        <th colspan="2">Melee Dmg
        <th>Wrestling
        <th>Armor
        <th>Magic Resist
        <th>Parry
        <th>AtkSpd
        <th>Magery
        <th colspan="2">Spell Dmg
        <th>Poison
        <th>Poisoning
        <th>Poison Resist
        <th>Stealth
        <th>AI
        <th>Speed
        <th>Unique Scalar]]
  else
    wikiTable = ""
  end

  for creatureName, creature in pairs(creatureArray) do
    if creature.slayer == slayerGroup then
      wikiTable = wikiTable .. [=[<tr>
          <td>[[]=] .. creatureName .. [=[]]
          <td>]=] .. creature.location .. [=[
          <td>]=] .. creature.slayer .. [[
          <td>]] .. creature.difficulty .. [[
          <td>]] .. creature.goldvalue .. [[
          <td>]] .. creature.hits .. [[
          <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
          <td>]] .. creature.wrestling .. [[
          <td>]] .. creature.armor .. creature.armormin .. [[
          <td>]] .. creature.magicresist .. creature.magicresistmin .. [[
          <td>]] .. creature.parry .. [[
          <td>]] .. creature.atkspd .. [[
          <td>]] .. creature.magery .. [[
          <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
          <td>]] .. creature.poisontype .. [[
          <td>]] .. creature.poisoning .. [[
          <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[
          <td>]] .. creature.stealth .. [[
          <td>]] .. creature.ai .. [[
          <td>]] .. creature.speed .. [[
          <td>]] .. creature.uniquescalar
    end
  end
  if position and position and string.find(string.lower(position), "end") then
    wikiTable = wikiTable .. "</table>"
  end
  return wikiTable
end

function p.listLocationGroup(frame)
  local locationGroup = frame.args[1]
  local position = frame.args[2]
  local wikiTable = ""

  local array = creatureArray

  if string.lower(locationGroup) == "strangelands" then
    array = mw.loadData("Module:StrangelandsCreatureData")
  elseif string.lower(locationGroup) == "ships" then
    array = mw.loadData("Module:ShipCreatureData")
  end

  if position and string.find(string.lower(position), "start") then
    wikiTable = [[<table class="wikitable sortable" style="text-align:center">
      <th>Name
      <th>Slayer
      <th>Difficulty
      <th>Gold Value
      <th>Hits
      <th colspan="2">Melee Dmg
      <th>Wrestling
      <th>Armor
      <th>Magic Resist
      <th>Parry
      <th>AtkSpd
      <th>Magery
      <th colspan="2">Spell Dmg
      <th>Poison
      <th>Poisoning
      <th>Poison Resist
      <th>Stealth
      <th>AI
      <th>Speed
      <th>Unique Scalar]]
  end

  for creatureName, creature in pairs(array) do
    if string.find(creature.location, "[[" .. locationGroup .. "]]") then
      wikiTable = wikiTable .. [=[<tr>
        <td>[[]=] .. creatureName .. [=[]]
        <td>]=] .. creature.slayer .. [[
        <td>]] .. creature.difficulty .. [[
        <td>]] .. creature.goldvalue .. [[
        <td>]] .. creature.hits .. [[
        <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
        <td>]] .. creature.wrestling .. [[
        <td>]] .. creature.armor .. creature.armormin .. [[
        <td>]] .. creature.magicresist .. creature.magicresistmin .. [[
        <td>]] .. creature.parry .. [[
        <td>]] .. creature.atkspd .. [[
        <td>]] .. creature.magery .. [[
        <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
        <td>]] .. creature.poisontype .. [[
        <td>]] .. creature.poisoning .. [[
        <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[
        <td>]] .. creature.stealth .. [[
        <td>]] .. creature.ai .. [[
        <td>]] .. creature.speed .. [[
        <td>]] .. creature.uniquescalar
    end
  end

  if position and position and string.find(string.lower(position), "end") then
    wikiTable = wikiTable .. "</table>"
  end

  return wikiTable
end

function p.listBosses(frame)
  local creatureArray = mw.loadData("Module:WildCreatureData")

  local bossesToList = frame.args[1] -- Main Boss
  local typeOfBoss = string.lower(bossesToList)

  local wikiTable = [[<table class="wikitable sortable" style="text-align:center">
    <th>Name
    <th>Location
    <th>Slayer
    <th>Difficulty
    <th>Base Hits
    <th colspan="2">Melee Damage
    <th>Wrestling
    <th>Armor
    <th>Magic Resist
    <th>Parry
    <th>Magery
    <th colspan="2">Spell Damage
    <th>Poison
    <th>Poisoning
    <th>Poison Resist
    <th>Stealth]]

  for creatureName, creature in pairs(creatureArray) do
    if string.lower(creature.bosstype) == typeOfBoss or typeOfBoss == "all" then
      if creature.bosstype ~= "" and creature.bosstype ~= "Boss Summon" then
        local imageType = ".jpg"
        local imagePrefix = ""

        if creature.bosstype == "Main Boss" then
          imageType = ".gif"
        elseif creature.bosstype == "Shrine Boss" then
          imageType = ".png"
        elseif creature.bosstype == "Omni Boss" then
          imageType = ".gif"
          imagePrefix = "omni"
        end

        local formmatedName = string.gsub(string.lower(creatureName), "%s+", "")
        local imageName = imagePrefix .. string.gsub(formmatedName, "%p+", "") .. imageType

        wikiTable = wikiTable .. [[<tr>
          <td>]] .. "[[File:" .. imageName .. "|link=" .. creatureName .. "]]<br />[[" .. creatureName .. [=[]]
          <td>]=] .. creature.location .. [=[
          <td>]=] .. creature.slayer .. [[
          <td>]] .. creature.difficulty .. [[
          <td>]] .. creature.hits .. [[
          <td colspan="2">]] .. creature.minmeleedmg .. creature.maxmeleedmg .. [[
          <td>]] .. creature.wrestling .. [[
          <td>]] .. creature.armor .. creature.armormin .. [[
          <td>]] .. creature.magicresist .. creature.magicresistmin .. [[
          <td>]] .. creature.parry .. [[
          <td>]] .. creature.magery .. [[
          <td colspan="2">]] .. creature.minspelldmg .. creature.maxspelldmg .. [[
          <td>]] .. creature.poisontype .. [[
          <td>]] .. creature.poisoning .. [[
          <td>]] .. creature.poisonresist .. creature.poisonresistmin .. [[
          <td>]] .. creature.stealth
      end
    end
  end

  wikiTable = wikiTable .. "</table>"

  return wikiTable
end

function p.listAbilities(frame)
  local tameableArray = mw.loadData("Module:TameableCreatureData")
  local summonArray = mw.loadData("Module:SummonableCreatureData")
  local abilityArray = mw.loadData("Module:FollowerAbilityData")

  local creature = frame.args[1]     -- Warpig
  local followerType = frame.args[2] -- Tameable/Summon
  local follower = ""

  if string.lower(followerType) ~= "summon" and tameableArray[creature] then
    follower = tameableArray[creature]
  elseif string.lower(followerType) ~= "tameable" and summonArray[creature] then
    follower = summonArray[creature]
  else
    follower = "undefined"
  end

  local wikiTable = ""

  if follower and follower ~= "undefined" then -- List a follower's abilities if a follower is given
    wikiTable = [[<table class="wikitable" style="text-align:center">
      <th>Ability
      <th>Type
      <th>Description]]

    local abilities = {}

    for i, creatureAbility in pairs({ follower.cooldownability, follower.innateability, follower.passiveability }) do
      if creatureAbility and creatureAbility ~= "" and type(creatureAbility) == "table" then
        for index, ability in pairs(creatureAbility) do
          table.insert(abilities, ability)
        end
      elseif creatureAbility and creatureAbility ~= "" then
        table.insert(abilities, creatureAbility)
      end
    end

    for i, ability in pairs(abilities) do
      wikiTable = wikiTable .. [[<tr>
          <td>]] .. ability .. [[
          <td>]] .. abilityArray[ability].type .. [[
          <td style="text-align:left">]] .. abilityArray[ability].description
    end
  elseif follower == "undefined" then -- List all abilities and the followers that have them
    wikiTable = [[<table class="wikitable sortable" style="text-align:center">
      <th>Ability
      <th>Type
      <th>Description
      <th>Creatures]]

    for abilityName, ability in pairs(abilityArray) do
      wikiTable = wikiTable .. [[<tr>
          <td>]] .. abilityName .. [[
          <td>]] .. ability.type .. [[
          <td style="text-align:left">]] .. ability.description .. [[<td>]]

      -- Find and list any followers with the ability
      for i, array in pairs({ tameableArray, summonArray }) do
        for followerName, followerStats in pairs(array) do

          local followerAbilityType = ""

          if ability.type == "Cooldown" then
            followerAbilityType = followerStats.cooldownability
          elseif ability.type == "Innate" then
            followerAbilityType = followerStats.innateability
          elseif ability.type == "Passive" then
            followerAbilityType = followerStats.passiveability
          end

          if type(followerAbilityType) == "table" then
            for creatureName, value in pairs(followerAbilityType) do
              if value == abilityName then
                if array == summonArray and tameableArray[followerName] and summonArray[followerName] then
                  wikiTable = wikiTable .. "[[" .. followerName .. "|"..followerName.." (Summon)]],<br>"
                else
                  wikiTable = wikiTable .. "[[" .. followerName .. "]],<br>"
                end
              end
            end
          elseif followerAbilityType == abilityName then
            if array == summonArray and tameableArray[followerName] and summonArray[followerName] then
              wikiTable = wikiTable .. "[[" .. followerName .. "|"..followerName.." (Summon)]],<br>"
            else
              wikiTable = wikiTable .. "[[" .. followerName .. "]],<br>"
            end
          end
        end
      end

      -- Cut out the extra line break
      if string.find(wikiTable, "<br>") then
        wikiTable = string.reverse(wikiTable)
        wikiTable = string.sub(wikiTable, 6)
        wikiTable = string.reverse(wikiTable)
      end
    end
  else -- If a follower is given but doesn't exist
    return
    '<h1 style="color:FireBrick;"><big>Follower Ability Table Template Error: No tamed/summoned follower found by the name "' ..
    creature .. '" (Case-sensitive)</big></h1>'
  end

  wikiTable = wikiTable .. "</table>"

  return wikiTable
end

function p.summonStatIncrease(frame)
  local summonArray = mw.loadData("Module:SummonableCreatureData")

  local summonName = frame.args[1] -- A summon given to display, defaults to {{PAGENAME}}
  local wikiTable = '<table class="wikitable" style="text-align:center">'

  local summon = summonArray[summonName]

  if summon then
    local stats = {
      ["hits"] = summon.unformattedhits,
      ["atkspd"] = summon.atkspd,
      ["mindmg"] = summon.mindmg,
      ["maxdmg"] = summon.maxdmg,
      ["wrestling"] = summon.wrestling,
      ["armor"] = summon.armor,
      ["magicresist"] = summon.magicresist
    }

    for statName, stat in pairs(stats) do
      if type(stats[statName]) == "string" then
        stats[statName] = 0
      end
    end

    wikiTable = wikiTable .. [=[<th colspan="6">[[File:]=] .. summon.spellicon .. [=[.png|center|link=]]<br>[[]=] .. summonName .. [=[]]
      <tr>
      <th rowspan="2">Stat
      <th colspan="5"> Spirit Speak Skill
      <tr>
      <th>Base
      <th>80
      <th>100
      <th>120
      <th>150
      <tr>
      <th>Hits
      <td>]=] .. stats.hits .. [[
      <td>]] .. stats.hits * 1.5 * (80 / 100) .. [[
      <td>]] .. stats.hits * 1.5 * (100 / 100) .. [[
      <td>]] .. stats.hits * 1.5 * (120 / 100) .. [[
      <td>]] .. stats.hits * 1.5 * (150 / 100) .. [[
      <tr>
      <th>Attack Speed
      <td>]] .. stats.atkspd .. [[
      <td>]] .. stats.atkspd * 1.125 * (80 / 100) .. [[
      <td>]] .. stats.atkspd * 1.125 * (100 / 100) .. [[
      <td>]] .. stats.atkspd * 1.125 * (120 / 100) .. [[
      <td>]] .. stats.atkspd * 1.125 * (150 / 100) .. [[
      <tr>
      <th>]] .. summon.combat .. [[ Damage
      <td>]] .. stats.mindmg .. " - " .. stats.maxdmg .. [[
      <td>]] .. stats.mindmg * 1.25 * (80 / 100) .. " - " .. stats.maxdmg * 1.25 * (80 / 100) .. [[
      <td>]] .. stats.mindmg * 1.25 * (100 / 100) .. " - " .. stats.maxdmg * 1.25 * (100 / 100) .. [[
      <td>]] .. stats.mindmg * 1.25 * (120 / 100) .. " - " .. stats.maxdmg * 1.25 * (120 / 100) .. [[
      <td>]] .. stats.mindmg * 1.25 * (150 / 100) .. " - " .. stats.maxdmg * 1.25 * (150 / 100) .. [[
      <tr>
      <th>Wrestling
      <td>]] .. stats.wrestling .. [[
      <td>]] .. stats.wrestling * 1.25 * (80 / 100) .. [[
      <td>]] .. stats.wrestling * 1.25 * (100 / 100) .. [[
      <td>]] .. stats.wrestling * 1.25 * (120 / 100) .. [[
      <td>]] .. stats.wrestling * 1.25 * (150 / 100) .. [[
      <tr>
      <th>Armor
      <td>]] .. stats.armor .. [[
      <td>]] .. stats.armor + (25 * (80 / 100)) .. [[
      <td>]] .. stats.armor + (25 * (100 / 100)) .. [[
      <td>]] .. stats.armor + (25 * (120 / 100)) .. [[
      <td>]] .. stats.armor + (25 * (150 / 100)) .. [[
      <tr>
      <th>Magic Resist
      <td>]] .. stats.magicresist .. [[
      <td>]] .. stats.magicresist + (50 * (80 / 100)) .. [[
      <td>]] .. stats.magicresist + (50 * (100 / 100)) .. [[
      <td>]] .. stats.magicresist + (50 * (120 / 100)) .. [[
      <td>]] .. stats.magicresist + (50 * (150 / 100)) .. [[
      </table>]]

    return wikiTable
  else
    return '<h1 style="color:FireBrick;"><big>Summon Stat Table Template Error: No summoned follower found by the name "' ..
        summonName .. '" (Case-sensitive)</big></h1>'
  end
end

function p.ifCreature(frame)
  local creatureName = frame.args[1] -- Name of the creature to check for
  local creatureType = frame.args[2] -- Wild/Tameable/Summonable/Ships/Strangelands, defaults to Wild
  local dataSource

  if creatureType and string.lower(creatureType) == "tameable" then
    dataSource = mw.loadData("Module:TameableCreatureData")
  elseif creatureType and string.lower(creatureType) == "summonabe" then
    dataSource = mw.loadData("Module:SummonableCreatureData")
  elseif creatureType and string.lower(creatureType) == "ships" then
    dataSource = mw.loadData("Module:ShipCreatureData")
  elseif creatureType and string.lower(creatureType) == "tameable" then
    dataSource = mw.loadData("Module:TameableCreatureData")
  elseif creatureType and string.lower(creatureType) == "strangelands" then
    dataSource = mw.loadData("Module:StrangelandsCreatureData")
  else
    dataSource = mw.loadData("Module:WildCreatureData")
  end

  if dataSource[creatureName] then
    return true
  end
end

return p