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<div style="float: left;">__TOC__</div>
[[File:harvesting-forensicevaluation.gif|center|link=]]
[[Category:Skills]]
[[Category:Skills]]
==Description==
* The Forensic Evaluation skill allows players to use a skinning knife on corpses to acquire leather and meat. Leather is primarily used by Tailors for crafting armor while meat is used by the Cooking skill to craft food and meals. Forensic Evaluation also provides a bonus to melee and spell damage, as well as increasing a player's effective Barding skills.


==Summary==
==Summary==
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature's corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well, for the next 12 hours
* Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses
 
* Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently
* [[File:resources-leather.png|right|link=]]Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles
* Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles
* Carving a creature corpse will automatically open the corpse for the player
* Carving a creature corpse will automatically open the corpse for the player
* You can use Forensic Evaluation on yourself in order to harvest the closest body
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements
* Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Eval skill
* All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Evaluation skill
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Skill / 100)) of the base amount for the creature
* The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))
* You can use it on yourself in order to harvest the closest body.




==Harvesting Colored Leather==
==Details==
{| class="contenttable sortable" style="border: 0px; width: 100%;"
* Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)
|- style="border: 0px;"
* The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature
| style="border: 0px; text-align: left; vertical-align: top;"|
* The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))
===Regular Leather===
* Paragons and Boss creatures will always have colored leather instead of regular leather
* Requires 0 Forensic Eval Skill
* The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))
* 82% Chance when harvesting colored leather
** Note: this damage bonus is now passive just by having the skill, you won't see the message shown in the gif below any longer
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Dullhide Leather===
* Requires 65 Forensic Eval Skill
* 30% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Shadowhide Leather===
* Requires 70 Forensic Eval Skill
* 21% Chance when harvesting colored leather
 
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
===Copperhide Leather===
* Requires 75 Forensic Eval Skill
* 16% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Bronzehide Leather===
* Requires 80 Forensic Eval Skill 
* 12% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Goldenhide Leather===
* Requires 85 Forensic Eval Skill 
* 9% Chance when harvesting colored leather
 
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
===Rosehide Leather===
* Requires 90 Forensic Eval Skill 
* 6% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Verehide Leather===
* Requires 95 Forensic Eval Skill
* 4% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
===Valehide Leather===
* Requires 99 Forensic Eval Skill
* 2% Chance when harvesting colored leather
 
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
===Avarhide Leather===
* Requires 110 Forensic Eval Skill 
* 1% Chance when harvesting colored leather
 
| style="border: 0px; text-align: left; vertical-align: top;"|
 
 
| style="border: 0px; text-align: left; vertical-align: top;"|


[[File:harvesting-forensicevaluationa.gif|link=]]


==Harvesting Colored Leather==
{| class="wikitable" style="vertical-align: bottom; text-align: center;"
|-
! Material
! Skill
! Chance
|-
| [[File:leathernormal.png|link=]]<br />Leather
| 0
| 82%
|-
| [[File:leatherdull.png|link=]]<br />Dullhide
| 65
| 30%
|-
| [[File:leathershadow.png|link=]]<br />Shadowhide
| 70
| 21%
|-
| [[File:leathercopper.png|link=]]<br />Copperhide
| 75
| 16%
|-
| [[File:leatherbronze.png|link=]]<br />Bronzehide
| 80
| 12%
|-
| [[File:leathergolden.png|link=]]<br />Goldenhide
| 85
| 9%
|-
| [[File:leatherrose.png|link=]]<br />Rosehide
| 90
| 6%
|-
| [[File:leathervere.png|link=]]<br />Verehide
| 95
| 4%
|-
| [[File:leathervale.png|link=]]<br />Valehide
| 99
| 2%
|-
| [[File:leatheravar.png|link=]]<br />Avarhide
| 110
| 1%
|}
|}




==Colored Skinning Knives==
==Colored Skinning Knives==
[[File:harvesting-craftingskinningknife.png|right|link=]]Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):


* Exceptional Quality Skinning Knife Tool Bonus: '''0.04'''
{| class="wikitable" style="vertical-align: bottom; text-align: center;"
* Master Crafted Tool Bonus: '''0.04'''
|-
* Dull Copper Skinning Knife Tool Bonus: '''0.02'''
! Material
* Shadow Iron Skinning Knife Tool Bonus: '''0.04'''
! Tool Bonus
* Copper Skinning Knife Tool Bonus: '''0.06'''
|-
* Bronze Skinning Knife Tool Bonus: '''0.08'''
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Exceptional
* Gold Skinning Knife Tool Bonus: '''0.10'''
| 0.04
* Agapite Skinning Knife Tool Bonus: '''0.12'''
|-
* Verite Skinning Knife Tool Bonus: '''0.14'''
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Mastercrafted
* Valorite Skinning Knife Tool Bonus: '''0.16'''
| 0.04
* Avarite Skinning Knife Tool Bonus: '''0.18'''
|-
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]<br />Dull Copper
| 0.02
|-
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]<br />Shadow
| 0.04
|-
| [[File:tinkering_skinningknife_copper.jpg|link=]]<br />Copper
| 0.06
|-
| [[File:tinkering_skinningknife_bronze.jpg|link=]]<br />Bronze
| 0.08
|-
| [[File:tinkering_skinningknife_gold.jpg|link=]]<br />Gold
| 0.10
|-
| [[File:tinkering_skinningknife_agapite.jpg|link=]]<br />Agapite
| 0.12
|-
| [[File:tinkering_skinningknife_verite.jpg|link=]]<br />Verite
| 0.14
|-
| [[File:tinkering_skinningknife_valorite.jpg|link=]]<br />Valorite
| 0.16
|-
| [[File:tinkering_skinningknife_avarite.jpg|link=]]<br />Avarite
| 0.18
|}




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[[File:resourcemap-forensicevalskinning.gif|center|link=Resource Maps]]
[[File:resourcemap-forensicevalskinning.gif|link=Resource Maps]]
 


==Buffs==
* The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]
* There will no longer be a damage bonus message when using the Forensic Eval skill
* Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)


===PvM Bonus===
* Forensic Evaluation grants bonus '''spell and melee damage''' (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))
* When attacking a creature, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.
* The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))


==PvM Bonus==
===PvP Bonus===
* The maximum Forensic Eval damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Eval Skill / 100))
* Forensic Evaluation grants bonus '''spell and melee damage''' (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))
* The maximum barding skills bonus that can archieved is 12%. Formula: (10% * (Forensic Eval Skill / 100))
* When attacking a player, add [[Base Weapon Damage]] * Current Forensic Evaluation Bonus damage per swing.


==PvP Bonus==
* The maximum Forensic Eval damage bonus that can be achieved against other players is 12%. Formula: (10% * (Forensic Eval Skill / 100))


==Hamstring==
==Hamstring==
Visit the [[Hamstring]] page for more information.
Visit the [[Hamstring]] page for more information.
==Training==
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-100
| Skinning mobs
|-
| 100-120
| Skinning mobs
|}

Latest revision as of 02:33, 26 June 2025

Description

  • The Forensic Evaluation skill allows players to use a skinning knife on corpses to acquire leather and meat. Leather is primarily used by Tailors for crafting armor while meat is used by the Cooking skill to craft food and meals. Forensic Evaluation also provides a bonus to melee and spell damage, as well as increasing a player's effective Barding skills.

Summary

  • Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses
  • Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently
  • Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles
  • Carving a creature corpse will automatically open the corpse for the player
  • You can use Forensic Evaluation on yourself in order to harvest the closest body
  • Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements
  • All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Evaluation skill


Details

  • Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)
  • The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature
  • The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))
  • Paragons and Boss creatures will always have colored leather instead of regular leather
  • The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))
    • Note: this damage bonus is now passive just by having the skill, you won't see the message shown in the gif below any longer

Harvesting Colored Leather

Material Skill Chance

Leather
0 82%

Dullhide
65 30%

Shadowhide
70 21%

Copperhide
75 16%

Bronzehide
80 12%

Goldenhide
85 9%

Rosehide
90 6%

Verehide
95 4%

Valehide
99 2%

Avarhide
110 1%


Colored Skinning Knives

Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):

Material Tool Bonus

Exceptional
0.04

Mastercrafted
0.04

Dull Copper
0.02

Shadow
0.04

Copper
0.06

Bronze
0.08

Gold
0.10

Agapite
0.12

Verite
0.14

Valorite
0.16

Avarite
0.18


Skinning Maps

  • When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))



Buffs

  • The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) Patch Notes 20191003
  • There will no longer be a damage bonus message when using the Forensic Eval skill
  • Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)

PvM Bonus

  • Forensic Evaluation grants bonus spell and melee damage (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))
  • When attacking a creature, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.
  • The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))

PvP Bonus

  • Forensic Evaluation grants bonus spell and melee damage (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))
  • When attacking a player, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.


Hamstring

Visit the Hamstring page for more information.


Training

Skill Activity
0-50 Train from NPC
50-100 Skinning mobs
100-120 Skinning mobs